Search found 17 matches

by SnowyDay
Sat Dec 21, 2013 7:22 am
Forum: Gameplay
Topic: Firearms?
Replies: 166
Views: 61722

Re: Firearms?

Not really. Add a dash, so a gap closer, and make armor that can make bullets/arrows/etc less effective and you have swordsmen who can take out gunmen easy, but 'might' have a disadvantage versus swords. In addition, make any ranged weapons have a penalty according to range, and make most unusable w...
by SnowyDay
Thu Sep 05, 2013 2:54 am
Forum: General
Topic: Excited For The Music!
Replies: 5
Views: 1882

Re: Excited For The Music!

Same! Music gets meh, but this one is both exciting, calming, adventurous, and perfect for a mass murdering spree of any faction in my way :D
by SnowyDay
Tue Sep 03, 2013 6:06 am
Forum: Bug reports
Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
Replies: 23
Views: 5162

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes. So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game. I started building ramps in .46 xD it'...
by SnowyDay
Mon Sep 02, 2013 8:17 pm
Forum: Bug reports
Topic: Traders Won't Enter My Town [0.45]
Replies: 10
Views: 2568

Re: Traders Won't Enter My Town [0.45]

Works fine for me ._.
by SnowyDay
Sat Aug 31, 2013 6:42 am
Forum: Feature Requests
Topic: Change in faction strength
Replies: 9
Views: 2571

Re: Change in faction strength

That first one would be a MAJOR pain to code. I get it, but you'd have to make some code where after a certain amount of profit after this set of time the npcs would have to start expanding the city. I like it, but that one would be really tricky (without introducing major bugs to the game). Your mo...
by SnowyDay
Wed Aug 28, 2013 10:15 am
Forum: Bug reports
Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
Replies: 23
Views: 5162

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
by SnowyDay
Wed Aug 28, 2013 10:12 am
Forum: Gameplay
Topic: Combat attribute balance, what makes a difference?
Replies: 8
Views: 2325

Re: Combat attribute balance, what makes a difference?

I know ;) It took a LOT of downs to get that ONE guy that high. I started off with making him carry bags of fragment axes and that heavy plated armor (in his regular inventory) for I think up to 30 strength? or something 30+. Then it was just swing swing swing. XD The hard part was training his dext...
by SnowyDay
Tue Aug 27, 2013 8:52 pm
Forum: Bug reports
Topic: Bug I've discovered
Replies: 5
Views: 953

Re: Bug I've discovered

Odd. My researcher does his job ._. Everyone does.
by SnowyDay
Tue Aug 27, 2013 10:05 am
Forum: Gameplay
Topic: Combat attribute balance, what makes a difference?
Replies: 8
Views: 2325

Re: Combat attribute balance, what makes a difference?

Fragment axe. 78 strength. I forget combat. All I can say, one shots every part hit. I've broken so many heads ._. I mean, like. BROKEN. Not in the negative, I mean BROKEN. INSTA DEATH on unarmored. Nothing like having some cannibal run up to you and instantly die, one hit to the chest BAM.
by SnowyDay
Tue Aug 27, 2013 10:02 am
Forum: Bug reports
Topic: [0.46.1] Stone Processor Job Does Not Deliver To Storage
Replies: 8
Views: 1693

Re: [0.46.1] Stone Processor Job Does Not Deliver To Storage

Works fine for me. They're not doing anything because 9 boxes full lol
by SnowyDay
Tue Aug 27, 2013 9:27 am
Forum: Bug reports
Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
Replies: 23
Views: 5162

Re: [0.46.1] Autonomous Gate Unlocking Still Occurs

Yeah. Same issue here. People still opening gates. Freaking gate addicts
by SnowyDay
Thu Aug 22, 2013 4:55 am
Forum: Bug reports
Topic: Crash Report 0.46
Replies: 1
Views: 568

Re: Crash Report 0.46

Yup same as above. No lag, nice and smooth (although unpausing took a lot longer than normal) Picked up a dust bandit boss and BOOM exploded
by SnowyDay
Wed Aug 21, 2013 7:02 am
Forum: Gameplay
Topic: How does one properly enclose a wall?
Replies: 8
Views: 2264

Re: How does one properly enclose a wall?

Get a few heavy guys, like 3-4, and suit em up in as much armor as possible (it's what I do anyways) make sure to raise their combat levels (dummies help, and then send them out one at a time and patrol an area around making them fight bandits). Eventually you'll have some pretty sick guards for you...
by SnowyDay
Wed Aug 21, 2013 3:48 am
Forum: Gameplay
Topic: How does one properly enclose a wall?
Replies: 8
Views: 2264

Re: How does one properly enclose a wall?

Did you try my suggestion above? My workers do everything I tell them to within my walls, gate close... As long as I have a scapegoat for the gate (aka, the guy who's taken the job of opening the gate but has his command overriden)
by SnowyDay
Tue Aug 20, 2013 9:49 am
Forum: Bug reports
Topic: I need your help with the "walking through walls" bug
Replies: 18
Views: 5509

Re: I need your help with the "walking through walls" bug

Ok so I was replying to someone else cause of their wall problem, so bear with me as I copypasta myself. Feel like it'd be better placed here. And yes i'm lazy so walla: "Ok so I've been fidgeting with walls a crap ton cause it always bugged me with the gate and blah blah. So, my findings. If y...
by SnowyDay
Tue Aug 20, 2013 9:34 am
Forum: Gameplay
Topic: How does one properly enclose a wall?
Replies: 8
Views: 2264

Re: How does one properly enclose a wall?

Ok so I've been fidgeting with walls a crap ton cause it always bugged me with the gate and blah blah. So, my findings. If you want to keep the gate locked, make one guy incredibly heavy (backpack or a dead body) and then have a faster character close the door. If you HOLD RIGHT CLICK it will overri...
by SnowyDay
Wed Aug 07, 2013 2:40 am
Forum: Bug reports
Topic: Basic gate navigation issue
Replies: 13
Views: 26555

Re: Basic gate navigation issue

Same. I rebuilt the gate several times. There are NO bandits around so my guys are not opening it to get to something. I was able to fight one of my guys away from unlocking the gate, next thing I know two of my other guys run to unlock it. For no reason. Then they go back to work :?