Search found 17 matches
Re: Firearms?
Not really. Add a dash, so a gap closer, and make armor that can make bullets/arrows/etc less effective and you have swordsmen who can take out gunmen easy, but 'might' have a disadvantage versus swords. In addition, make any ranged weapons have a penalty according to range, and make most unusable w...
- Thu Sep 05, 2013 2:54 am
- Forum: General
- Topic: Excited For The Music!
- Replies: 5
- Views: 1882
Re: Excited For The Music!
Same! Music gets meh, but this one is both exciting, calming, adventurous, and perfect for a mass murdering spree of any faction in my way 
- Tue Sep 03, 2013 6:06 am
- Forum: Bug reports
- Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
- Replies: 23
- Views: 5162
Re: [0.46.1] Autonomous Gate Unlocking Still Occurs
Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes. So the floating wall ramps still occur with 0.46.0? Get a screenshot of the issue and where on the map it is happening, I want to try to reproduce it in my game. I started building ramps in .46 xD it'...
- Mon Sep 02, 2013 8:17 pm
- Forum: Bug reports
- Topic: Traders Won't Enter My Town [0.45]
- Replies: 10
- Views: 2568
Re: Traders Won't Enter My Town [0.45]
Works fine for me ._.
- Sat Aug 31, 2013 6:42 am
- Forum: Feature Requests
- Topic: Change in faction strength
- Replies: 9
- Views: 2571
Re: Change in faction strength
That first one would be a MAJOR pain to code. I get it, but you'd have to make some code where after a certain amount of profit after this set of time the npcs would have to start expanding the city. I like it, but that one would be really tricky (without introducing major bugs to the game). Your mo...
- Wed Aug 28, 2013 10:15 am
- Forum: Bug reports
- Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
- Replies: 23
- Views: 5162
Re: [0.46.1] Autonomous Gate Unlocking Still Occurs
Oh yeah, floating wall ramps. Still have that issue. I noticed that they fly way up on sand dunes.
- Wed Aug 28, 2013 10:12 am
- Forum: Gameplay
- Topic: Combat attribute balance, what makes a difference?
- Replies: 8
- Views: 2325
Re: Combat attribute balance, what makes a difference?
I know ;) It took a LOT of downs to get that ONE guy that high. I started off with making him carry bags of fragment axes and that heavy plated armor (in his regular inventory) for I think up to 30 strength? or something 30+. Then it was just swing swing swing. XD The hard part was training his dext...
- Tue Aug 27, 2013 8:52 pm
- Forum: Bug reports
- Topic: Bug I've discovered
- Replies: 5
- Views: 953
Re: Bug I've discovered
Odd. My researcher does his job ._. Everyone does.
- Tue Aug 27, 2013 10:05 am
- Forum: Gameplay
- Topic: Combat attribute balance, what makes a difference?
- Replies: 8
- Views: 2325
Re: Combat attribute balance, what makes a difference?
Fragment axe. 78 strength. I forget combat. All I can say, one shots every part hit. I've broken so many heads ._. I mean, like. BROKEN. Not in the negative, I mean BROKEN. INSTA DEATH on unarmored. Nothing like having some cannibal run up to you and instantly die, one hit to the chest BAM.
- Tue Aug 27, 2013 10:02 am
- Forum: Bug reports
- Topic: [0.46.1] Stone Processor Job Does Not Deliver To Storage
- Replies: 8
- Views: 1693
Re: [0.46.1] Stone Processor Job Does Not Deliver To Storage
Works fine for me. They're not doing anything because 9 boxes full lol
- Tue Aug 27, 2013 9:27 am
- Forum: Bug reports
- Topic: [0.46.1] Autonomous Gate Unlocking Still Occurs
- Replies: 23
- Views: 5162
Re: [0.46.1] Autonomous Gate Unlocking Still Occurs
Yeah. Same issue here. People still opening gates. Freaking gate addicts
- Thu Aug 22, 2013 4:55 am
- Forum: Bug reports
- Topic: Crash Report 0.46
- Replies: 1
- Views: 568
Re: Crash Report 0.46
Yup same as above. No lag, nice and smooth (although unpausing took a lot longer than normal) Picked up a dust bandit boss and BOOM exploded
- Wed Aug 21, 2013 7:02 am
- Forum: Gameplay
- Topic: How does one properly enclose a wall?
- Replies: 8
- Views: 2264
Re: How does one properly enclose a wall?
Get a few heavy guys, like 3-4, and suit em up in as much armor as possible (it's what I do anyways) make sure to raise their combat levels (dummies help, and then send them out one at a time and patrol an area around making them fight bandits). Eventually you'll have some pretty sick guards for you...
- Wed Aug 21, 2013 3:48 am
- Forum: Gameplay
- Topic: How does one properly enclose a wall?
- Replies: 8
- Views: 2264
Re: How does one properly enclose a wall?
Did you try my suggestion above? My workers do everything I tell them to within my walls, gate close... As long as I have a scapegoat for the gate (aka, the guy who's taken the job of opening the gate but has his command overriden)
- Tue Aug 20, 2013 9:49 am
- Forum: Bug reports
- Topic: I need your help with the "walking through walls" bug
- Replies: 18
- Views: 5509
Re: I need your help with the "walking through walls" bug
Ok so I was replying to someone else cause of their wall problem, so bear with me as I copypasta myself. Feel like it'd be better placed here. And yes i'm lazy so walla: "Ok so I've been fidgeting with walls a crap ton cause it always bugged me with the gate and blah blah. So, my findings. If y...
- Tue Aug 20, 2013 9:34 am
- Forum: Gameplay
- Topic: How does one properly enclose a wall?
- Replies: 8
- Views: 2264
Re: How does one properly enclose a wall?
Ok so I've been fidgeting with walls a crap ton cause it always bugged me with the gate and blah blah. So, my findings. If you want to keep the gate locked, make one guy incredibly heavy (backpack or a dead body) and then have a faster character close the door. If you HOLD RIGHT CLICK it will overri...
- Wed Aug 07, 2013 2:40 am
- Forum: Bug reports
- Topic: Basic gate navigation issue
- Replies: 13
- Views: 26555
Re: Basic gate navigation issue
Same. I rebuilt the gate several times. There are NO bandits around so my guys are not opening it to get to something. I was able to fight one of my guys away from unlocking the gate, next thing I know two of my other guys run to unlock it. For no reason. Then they go back to work 