Search found 21 matches
- Fri Mar 02, 2018 10:32 am
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 474706
Re: Visual Bugs
Can second AMD needs a little more TLC in the experimental... I think you guys may need to get an amd card soon for testing reasons I know its got nvidia logo on the load screen but this is crazy finally got to play it with out crashing and I see this. Its just so distracting and it randomly fluctua...
- Wed Feb 28, 2018 12:12 pm
- Forum: Bug reports
- Topic: 0.98.0-1] Crash When Starting a New Game
- Replies: 8
- Views: 2090
Re: 0.98.0-1] Crash When Starting a New Game
Just tried it still crashes even with blood off. At least this is happening in opt in not stable...
- Tue Feb 27, 2018 11:17 pm
- Forum: Bug reports
- Topic: 0.98.0-1] Crash When Starting a New Game
- Replies: 8
- Views: 2090
0.98.0-1] Crash When Starting a New Game
Every time I try to start a new game in experimental it crashes at last minute during loading.
-1 report
The first experimental Crash report.
It seems -1 version seems to load up more before it crashes so I attached both crash reports.
-1 report
The first experimental Crash report.
It seems -1 version seems to load up more before it crashes so I attached both crash reports.
- Sun Dec 29, 2013 7:40 am
- Forum: Feature Requests
- Topic: Sparing Topic Formally Kendo for Training
- Replies: 19
- Views: 7875
Re: Kendo for training.
To me sparing is the biggest part of training. I mean the rest is meditation and form exercises, which are nice but even once you master each cut, you have to spar to hone using it. I made a suggestion on Steam not to long ago of letting use attack are on guys, and use cheap clubs so no bleed just h...
- Sun Dec 29, 2013 7:32 am
- Forum: Feature Requests
- Topic: More Packs
- Replies: 17
- Views: 4628
Re: More Packs
Never said put it in now, more like add to back end of road map. Something to think about as the game is progressing not I need it now, more like food for thought. I would rather see sparing put in, ranged weapons more armor, and a bunch more it was just a crazy thought that came up when some one wa...
- Sun Dec 29, 2013 5:56 am
- Forum: Feature Requests
- Topic: More Packs
- Replies: 17
- Views: 4628
Re: More Packs
I used the military ones for an example, as I said they could be redone to fit. Maybe just a simple side pouch. You could go with a vintage medical bag, messenger style, or simply make it a strap on pouch. Obviously ones made for magazines aren't gonna work, but you can simply do a new a thing, thes...
- Sun Dec 29, 2013 1:27 am
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603634
Re: What do you want next?
That vote is out of date, I swear it was like 3 months ago I pointed that out. Oh well guess sleeping in beds carrying wounded, and building things is still number one... By 237 votes, not even sure if there are 200 active members right now lol. Not dissing the game but I feel better using the steam...
- Sun Dec 29, 2013 12:46 am
- Forum: Feature Requests
- Topic: More Packs
- Replies: 17
- Views: 4628
More Packs
Some one was asking on the steam forum about a long lost weightless back pack. And the idea of a lighter bags came to me, when he said he wanted it for his medic. Something like a fanny pack, or side pouch that does -1 or zero but has very tiny storage, but stack able for med packs. I also propose i...
- Fri Dec 27, 2013 1:27 am
- Forum: Gameplay
- Topic: Bleeding, Vital Area Damage, and Lack of Death
- Replies: 8
- Views: 7911
Re: Bleeding, Vital Area Damage, and Lack of Death
The lack of death seems to be keeping the desert quite empty because nothing dies nothing has a chance to respawn. Also cannibals, some one on steam forums did an experiment took 10 men and tried to defeat a cannibal camp. During his mens captivity he pointed out there were lines of cannibals waiti...
- Thu Dec 26, 2013 12:44 am
- Forum: General
- Topic: Cannibals Are Scary!
- Replies: 6
- Views: 2896
Re: Cannibals Are Scary!
Yeah they need to be toned down just a pinch, my desert looks empty, because they overpower half of the spawns. Only thing that kills them with ease is samurai patrols, seen them sack even a holy sword patrol.
- Thu Dec 26, 2013 12:38 am
- Forum: General
- Topic: Request: Mass Combat and other Attributes/Skills ASAP
- Replies: 15
- Views: 310421
Re: Request: Mass Combat and other Attributes/Skills ASAP
Making the other stats work would be nice, but new armor, armor crafting system way better time sink. I don't get the martial arts apeal, I mean yeah it sounds cool but the idea of fresh toon fighting desrt bandit, trying to block a sabre with his bear hands sounds like a pain in the ass. You got to...
- Thu Dec 26, 2013 12:26 am
- Forum: Gameplay
- Topic: Bleeding, Vital Area Damage, and Lack of Death
- Replies: 8
- Views: 7911
Re: Bleeding, Vital Area Damage, and Lack of Death
I too noticed this I haven't played since before the sound patch, and I remember bleeding being a real threat, just like patching up a bounty was mandatory so they wouldn't die on the way to the police station. I kind of miss it especialy with the number of picked clean people there are in my games....
- Thu Dec 26, 2013 12:19 am
- Forum: Gameplay
- Topic: Removal of Heavy Weapons Skill
- Replies: 4
- Views: 17550
Re: Removal of Heavy Weapons Skill
Yeah it makes sense as is. You could argue that heavy weapon skill helps you wield the beast, and a skill that may relate to it helps the damage. But that is not how the system works. We need heavy weapon skills as is, because it doesn't matter what type of edge it has, you use it entirely different...
- Thu Dec 26, 2013 12:09 am
- Forum: Bug reports
- Topic: Mission to escort Traders
- Replies: 3
- Views: 821
Re: Mission to escort Traders
Wait you have seen them move? I haven't seen them move since I updated 2 days ago, they just stand there.
- Sat Aug 10, 2013 7:32 am
- Forum: Feature Requests
- Topic: Transit: Natural resources, eat/sleep (camp); a wilderness.
- Replies: 7
- Views: 2119
Re: Transit: Natural resources, eat/sleep (camp); a wilderne
sleeping is annoying but eat and drink I like. And to those who go feeding 50 people thatis crazy. Play mount and blade where you feed over 200 soldiers in a game tat is on permanent 12x speed on main map lol. Feeding isn't that hard since we don't go through a day in 1 hour in this game a loaf of b...
- Sat Aug 10, 2013 7:19 am
- Forum: Feature Requests
- Topic: squad wages
- Replies: 12
- Views: 4615
Re: squad wages
I get that its in testing so wages might get in the way, but I also was under the impression bases came last. The trailer and the presteam release hype all pointed to owning shops as a latter thing. As of right now we just seem to be testing base construction, and management. You can kind of trade, ...
- Sat Aug 10, 2013 6:54 am
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603634
Re: What do you want next?
The pole listed it as easy, not me. Read the top of the page first, isn't that a basic forum rule? Read then post? Quests I doubt will be easy, but the pole which is probably older then the time I knew this game existed states stats would be easy to implement, most people voted for the final polish ...
- Fri Aug 09, 2013 1:58 pm
- Forum: Gameplay
- Topic: So, do they get better too, or...?
- Replies: 12
- Views: 4814
Re: So, do they get better too, or...?
In the begining its an amazing concept, then once you get good, and the bandits near you become little nats, it loses its charm, yes you can look for harder things to fight, but the weaker things still look for you. So you have to abandon your base or get more men. Basically what I got from the orig...
- Fri Aug 09, 2013 1:44 pm
- Forum: Gameplay
- Topic: Looting Off NPCs Who Survive
- Replies: 5
- Views: 2085
Re: Looting Off NPCs Who Survive
First time I saw this I saw a sand ninja with a tin can helmet in his underwear running from hungry bandits, almost pied myself, then up the road I met a trader with nothing but a sun hat.
- Fri Aug 09, 2013 1:33 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603634
Re: What do you want next?
I think skills need to be finished, and some quests added in. The trailer made it look like I would start out a wander then build up a tight group then later I could make my own stronghold. But alas the buzz on steam forums is if you want to learn to fight you build an outpost first, then reasearch ...