Search found 45 matches

by Redgard
Sun Apr 01, 2018 5:24 am
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3478

Re: Surgical amputation

The idea of a faction which is fan of transhumanism could be cool.
It could be interesting to have a limb black market (with mechanical and biological limb), like there is slavery market.

Yeah I agree. In Borderlands 2, there is Wilheim who is addicted to mechanical modifications.
by Redgard
Sat Mar 31, 2018 1:28 pm
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3478

Re: Surgical amputation

Grimmrok don't hesitate to quote my suggestion (if you like it) in your first post by editing, to increase the chance that the dev's see it and take the time to think about it.
by Redgard
Sat Mar 31, 2018 6:53 am
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3478

Re: Surgical amputation

that could give us good reasons to have a good medic
by Redgard
Thu Mar 29, 2018 9:26 pm
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3478

Re: Surgical amputation

or find another limb on anyone else... like bandit?

Would be funny to see a white guy with black arms and yellow legs. Whoaw a rainbow !
by Redgard
Thu Mar 29, 2018 8:40 am
Forum: Feature Requests
Topic: Surgical amputation
Replies: 20
Views: 3478

Re: Surgical amputation

Why didn't add a surgical table (tech 5 - 6?)? It could allow: - put the initial limb back to the place - amputation - re/place a robotic limb - plastic surgery It would need a character assigned to the job. the skill level (medic) could affect: - the time spend - the options available there are alw...
by Redgard
Tue Mar 13, 2018 2:03 am
Forum: Gameplay
Topic: building system is inefficient
Replies: 4
Views: 3174

building system is inefficient

hey, It's just to report my feeback: "The building system is ineffecient. i'm so sick of it! the building placement is not flexible, so it's really difficult to place a building and you spend too much time in it. The walls are the worst. You can build a whole wall and be unable to place a ramp ...
by Redgard
Sun Mar 11, 2018 7:27 am
Forum: Feature Requests
Topic: trading system, outpost management, bounties system
Replies: 5
Views: 914

Re: trading system, outpost management, bounties system

However, I'm on a trading route https://lh3.googleusercontent.com/tnsOsulDi2fJwxd-b2T2bdoH7hwgWVllUIqiZlzw-4ZtkJ5t9VqNS8rn3OHXtoFQeRZQuCweLeB0tCt6H9Hzt3AG9JLOCI1SqHcI2pxEiV9wHDIVPPcpympHwPYH3yqutTwMtTFIg0RUQ3ui-QjXP_e7dAPYDLOdRqdq5RccvzG5pzVC6Gg9Z5oFnh30hN7dxYwEJ7uHlTWjUXJUaiaXJ-yR7H9B9GRJtdJYmw1zCl...
by Redgard
Fri Mar 09, 2018 6:18 am
Forum: Feature Requests
Topic: stack and cleaning system
Replies: 8
Views: 1239

Re: stack and cleaning system

Sol Lignum wrote:
Mon Mar 05, 2018 7:45 am
To the initial post: why not gather materials as you dismantle something, and then proceed with demolition, or other tasks? Why so wastewfull? :)
Did you suggest to change the title?
by Redgard
Sun Mar 04, 2018 11:10 am
Forum: Feature Requests
Topic: limb cutoff influenced by toughtness, species?
Replies: 4
Views: 916

limb cutoff influenced by toughtness, species?

Hello, I think it could be interesting that the "limb cutoff" would be influenced by the "toughtness" (and other stat's?) of a character to be representative of the adaptation of the body to a harsh life. The idea would be to have a "limb cutoff" lower (ex: -75) for the...
by Redgard
Sun Mar 04, 2018 10:38 am
Forum: Feature Requests
Topic: Make Sleep a Necessity
Replies: 46
Views: 15076

Re: Make Sleep a Necessity

you could add a barmaid in addition to the barman, to allow them to sleep one after the other
by Redgard
Sun Mar 04, 2018 9:27 am
Forum: Feature Requests
Topic: stack and cleaning system
Replies: 8
Views: 1239

Re: stack and cleaning system

It was my base in Okran's Pride.
import the save delete items on the ground?

EDIT: I made a test and loose my prisoneer, so it's doesn't really interest me. What's the function of the import option?

do the developpers read the forum?
by Redgard
Sat Mar 03, 2018 6:35 pm
Forum: Feature Requests
Topic: Labor increases strength and is also elevated by it.
Replies: 5
Views: 1296

Re: Labor increases strength and is also elevated by it.

I'm not really convinced by the idea. it's already a little bit the case as philthymcnasty said.
they already getting stonger by carring items when they are working.

It could be an idea to add it with a cap system as Grimmrok said.
by Redgard
Sat Mar 03, 2018 6:20 pm
Forum: Feature Requests
Topic: stack and cleaning system
Replies: 8
Views: 1239

Re: stack and cleaning system

I've just added a screenshot to illustrate the problem.
by Redgard
Fri Mar 02, 2018 5:07 pm
Forum: Feature Requests
Topic: stack and cleaning system
Replies: 8
Views: 1239

stack and cleaning system

Hello, Add a stack system to avoid having 40 times the same item on the ground. Add a cleaning storage to assign as a job the items collection to a character. When a character dismantles a building manually, he gradually retrieves the components. I'm so sick of it -_- https://lh3.googleusercontent.c...
by Redgard
Fri Mar 02, 2018 9:07 am
Forum: Bug reports
Topic: [0.97.6]Job didn't work
Replies: 4
Views: 766

Re: [0.97.6]Job didn't work

already do it, that's why I reported it. It just doesn't work for me, and i'm so sick to do it manually
by Redgard
Fri Mar 02, 2018 9:05 am
Forum: Feature Requests
Topic: make camp/break camp command
Replies: 5
Views: 826

Re: make camp/break camp command

yeah a button un/set camp would be nice, because currently I avoid it because it takes too much time.
by Redgard
Thu Mar 01, 2018 2:24 pm
Forum: Bug reports
Topic: [0.97.6] Gamecrash
Replies: 0
Views: 203

[0.97.6] Gamecrash

Hello,

My game crashed two times since I re-sintall Window 10. (Please find attached the Crashdump)
The resolution of the game looks weird.
The GUI didn't show properly the inventory of the characters, the edge overhanging a bit the inventory.

Sincerely,
Red'
by Redgard
Thu Mar 01, 2018 2:13 pm
Forum: Bug reports
Topic: [0.97.6]Job didn't work
Replies: 4
Views: 766

[0.97.6]Job didn't work

Hello,

Just to report some jobs which didn't work properly.
  1. Medic didn't split broken limbs
  2. Operators didn't run properly robotic bench (they look unable to open robotic chest)
sincerely,
Red'
by Redgard
Wed Feb 28, 2018 2:09 am
Forum: Feature Requests
Topic: trading system, outpost management, bounties system
Replies: 5
Views: 914

trading system, outpost management, bounties system

Hello, I've got an outpost, about a hundred characters, two blacksmiths with stats around 100, 1.5 millions of cats, almost nothing interesting to buy and almost no way to sell. I feel like I've got nothing to do. For trading: Crafting specialist/masterwork quality objets, I've got the difficulty to...
by Redgard
Wed Feb 28, 2018 12:41 am
Forum: Gameplay
Topic: have a way to reconcile with traders
Replies: 6
Views: 997

Re: have a way to reconcile with traders

I like the idea of Sol, i'm going to add it to the list