The idea of a faction which is fan of transhumanism could be cool.
It could be interesting to have a limb black market (with mechanical and biological limb), like there is slavery market.
Yeah I agree. In Borderlands 2, there is Wilheim who is addicted to mechanical modifications.
Search found 45 matches
- Sun Apr 01, 2018 5:24 am
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3478
- Sat Mar 31, 2018 1:28 pm
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3478
Re: Surgical amputation
Grimmrok don't hesitate to quote my suggestion (if you like it) in your first post by editing, to increase the chance that the dev's see it and take the time to think about it.
- Sat Mar 31, 2018 6:53 am
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3478
Re: Surgical amputation
that could give us good reasons to have a good medic
- Thu Mar 29, 2018 9:26 pm
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3478
Re: Surgical amputation
or find another limb on anyone else... like bandit?
Would be funny to see a white guy with black arms and yellow legs. Whoaw a rainbow !
Would be funny to see a white guy with black arms and yellow legs. Whoaw a rainbow !
- Thu Mar 29, 2018 8:40 am
- Forum: Feature Requests
- Topic: Surgical amputation
- Replies: 20
- Views: 3478
Re: Surgical amputation
Why didn't add a surgical table (tech 5 - 6?)? It could allow: - put the initial limb back to the place - amputation - re/place a robotic limb - plastic surgery It would need a character assigned to the job. the skill level (medic) could affect: - the time spend - the options available there are alw...
- Tue Mar 13, 2018 2:03 am
- Forum: Gameplay
- Topic: building system is inefficient
- Replies: 4
- Views: 3174
building system is inefficient
hey, It's just to report my feeback: "The building system is ineffecient. i'm so sick of it! the building placement is not flexible, so it's really difficult to place a building and you spend too much time in it. The walls are the worst. You can build a whole wall and be unable to place a ramp ...
- Sun Mar 11, 2018 7:27 am
- Forum: Feature Requests
- Topic: trading system, outpost management, bounties system
- Replies: 5
- Views: 914
Re: trading system, outpost management, bounties system
However, I'm on a trading route https://lh3.googleusercontent.com/tnsOsulDi2fJwxd-b2T2bdoH7hwgWVllUIqiZlzw-4ZtkJ5t9VqNS8rn3OHXtoFQeRZQuCweLeB0tCt6H9Hzt3AG9JLOCI1SqHcI2pxEiV9wHDIVPPcpympHwPYH3yqutTwMtTFIg0RUQ3ui-QjXP_e7dAPYDLOdRqdq5RccvzG5pzVC6Gg9Z5oFnh30hN7dxYwEJ7uHlTWjUXJUaiaXJ-yR7H9B9GRJtdJYmw1zCl...
- Fri Mar 09, 2018 6:18 am
- Forum: Feature Requests
- Topic: stack and cleaning system
- Replies: 8
- Views: 1239
Re: stack and cleaning system
Did you suggest to change the title?Sol Lignum wrote: ↑Mon Mar 05, 2018 7:45 amTo the initial post: why not gather materials as you dismantle something, and then proceed with demolition, or other tasks? Why so wastewfull?![]()
- Sun Mar 04, 2018 11:10 am
- Forum: Feature Requests
- Topic: limb cutoff influenced by toughtness, species?
- Replies: 4
- Views: 916
limb cutoff influenced by toughtness, species?
Hello, I think it could be interesting that the "limb cutoff" would be influenced by the "toughtness" (and other stat's?) of a character to be representative of the adaptation of the body to a harsh life. The idea would be to have a "limb cutoff" lower (ex: -75) for the...
- Sun Mar 04, 2018 10:38 am
- Forum: Feature Requests
- Topic: Make Sleep a Necessity
- Replies: 46
- Views: 15076
Re: Make Sleep a Necessity
you could add a barmaid in addition to the barman, to allow them to sleep one after the other
- Sun Mar 04, 2018 9:27 am
- Forum: Feature Requests
- Topic: stack and cleaning system
- Replies: 8
- Views: 1239
Re: stack and cleaning system
It was my base in Okran's Pride.
import the save delete items on the ground?
EDIT: I made a test and loose my prisoneer, so it's doesn't really interest me. What's the function of the import option?
do the developpers read the forum?
import the save delete items on the ground?
EDIT: I made a test and loose my prisoneer, so it's doesn't really interest me. What's the function of the import option?
do the developpers read the forum?
- Sat Mar 03, 2018 6:35 pm
- Forum: Feature Requests
- Topic: Labor increases strength and is also elevated by it.
- Replies: 5
- Views: 1296
Re: Labor increases strength and is also elevated by it.
I'm not really convinced by the idea. it's already a little bit the case as philthymcnasty said.
they already getting stonger by carring items when they are working.
It could be an idea to add it with a cap system as Grimmrok said.
they already getting stonger by carring items when they are working.
It could be an idea to add it with a cap system as Grimmrok said.
- Sat Mar 03, 2018 6:20 pm
- Forum: Feature Requests
- Topic: stack and cleaning system
- Replies: 8
- Views: 1239
Re: stack and cleaning system
I've just added a screenshot to illustrate the problem.
- Fri Mar 02, 2018 5:07 pm
- Forum: Feature Requests
- Topic: stack and cleaning system
- Replies: 8
- Views: 1239
stack and cleaning system
Hello, Add a stack system to avoid having 40 times the same item on the ground. Add a cleaning storage to assign as a job the items collection to a character. When a character dismantles a building manually, he gradually retrieves the components. I'm so sick of it -_- https://lh3.googleusercontent.c...
- Fri Mar 02, 2018 9:07 am
- Forum: Bug reports
- Topic: [0.97.6]Job didn't work
- Replies: 4
- Views: 766
Re: [0.97.6]Job didn't work
already do it, that's why I reported it. It just doesn't work for me, and i'm so sick to do it manually
- Fri Mar 02, 2018 9:05 am
- Forum: Feature Requests
- Topic: make camp/break camp command
- Replies: 5
- Views: 826
Re: make camp/break camp command
yeah a button un/set camp would be nice, because currently I avoid it because it takes too much time.
- Thu Mar 01, 2018 2:24 pm
- Forum: Bug reports
- Topic: [0.97.6] Gamecrash
- Replies: 0
- Views: 203
[0.97.6] Gamecrash
Hello,
My game crashed two times since I re-sintall Window 10. (Please find attached the Crashdump)
The resolution of the game looks weird.
The GUI didn't show properly the inventory of the characters, the edge overhanging a bit the inventory.
Sincerely,
Red'
My game crashed two times since I re-sintall Window 10. (Please find attached the Crashdump)
The resolution of the game looks weird.
The GUI didn't show properly the inventory of the characters, the edge overhanging a bit the inventory.
Sincerely,
Red'
- Thu Mar 01, 2018 2:13 pm
- Forum: Bug reports
- Topic: [0.97.6]Job didn't work
- Replies: 4
- Views: 766
[0.97.6]Job didn't work
Hello,
Just to report some jobs which didn't work properly.
Red'
Just to report some jobs which didn't work properly.
- Medic didn't split broken limbs
- Operators didn't run properly robotic bench (they look unable to open robotic chest)
Red'
- Wed Feb 28, 2018 2:09 am
- Forum: Feature Requests
- Topic: trading system, outpost management, bounties system
- Replies: 5
- Views: 914
trading system, outpost management, bounties system
Hello, I've got an outpost, about a hundred characters, two blacksmiths with stats around 100, 1.5 millions of cats, almost nothing interesting to buy and almost no way to sell. I feel like I've got nothing to do. For trading: Crafting specialist/masterwork quality objets, I've got the difficulty to...
- Wed Feb 28, 2018 12:41 am
- Forum: Gameplay
- Topic: have a way to reconcile with traders
- Replies: 6
- Views: 997
Re: have a way to reconcile with traders
I like the idea of Sol, i'm going to add it to the list