Search found 25 matches

by lordrahl10
Mon Jun 09, 2014 6:10 pm
Forum: Feature Requests
Topic: Rivers
Replies: 6
Views: 1674

Re: Rivers

Thanks guys, I searched but didn't find anything like I posted so I assumed it was good, because all anyonetalks about a big ships and not small boats. Also, mostly they go into detail about boarding
by lordrahl10
Fri May 30, 2014 1:54 pm
Forum: Feature Requests
Topic: Rivers
Replies: 6
Views: 1674

Re: Rivers

Alright, thanks appreciate it
by lordrahl10
Thu May 29, 2014 3:34 pm
Forum: Feature Requests
Topic: Rivers
Replies: 6
Views: 1674

Rivers

First of all I looked for rivers on the forums found stuff but didn't find anything specifically for rivers. I was thinking of having a river running through the map and around mountains maybe going in between Brink and Clownsteady. Mostly, I was thinking canoes could be implemented maybe 3-4 seated...
by lordrahl10
Thu May 29, 2014 2:50 pm
Forum: General
Topic: Crossbow Limits
Replies: 9
Views: 2288

Re: Crossbow Limits

I haven't had the issue with distance so far, I had my walls a mile from the center in every direction and my turrets worked perfectly. Just to test it of course haha
by lordrahl10
Fri Apr 04, 2014 2:27 pm
Forum: Feature Requests
Topic: Ammunition for Turrets
Replies: 25
Views: 4351

Re: Ammunition for Turrets

PnzrNorm I think this is a very interesting idea but I agree it would stretch work force haha
by lordrahl10
Thu Feb 20, 2014 5:04 pm
Forum: Feature Requests
Topic: Dwarf fortress and Mount and Blade setting?
Replies: 13
Views: 2498

Re: Dwarf fortress and Mount and Blade setting?

Hatsune_Neko wrote:rather have kenshi then it become a clone of another game.

But in the future you might be able to Mod your own settings, so who knows.

Okay everybody calm down haha, I like Hatsune_Neko's idea
by lordrahl10
Wed Feb 19, 2014 5:59 pm
Forum: Feature Requests
Topic: More & New Industry
Replies: 3
Views: 639

Re: More & New Industry

+1ing this haha
by lordrahl10
Wed Feb 19, 2014 4:04 pm
Forum: Feature Requests
Topic: Crafting Improvement/Equipment Management
Replies: 2
Views: 511

Re: Crafting Improvement/Equipment Management

I'm with PnzrNorm but
+1 to it all haha
by lordrahl10
Thu Feb 13, 2014 3:51 pm
Forum: Feature Requests
Topic: Zombies
Replies: 13
Views: 2864

Re: Zombies

Viruk wrote:The way I would imagine a zombie mode is to have almost the entire population( say 70% to 90%) as cannibals. Have starving cannibals, dust cannibals, sojourn cannibals, etc. Basically whats its like but with few cities, and turn everything else into cannibals.

I like that idea haha
by lordrahl10
Thu Feb 13, 2014 1:03 pm
Forum: Off-Topic
Topic: Like button
Replies: 2
Views: 1942

Re: Like button

Thsnks
by lordrahl10
Thu Feb 13, 2014 2:33 am
Forum: Off-Topic
Topic: Like button
Replies: 2
Views: 1942

Like button

I know that a "like button" sounds too much like Facebook and all but honestly it might help the developers find out what everybody likes the best you know? It will be on the Lofigames forums of course haha
by lordrahl10
Thu Feb 13, 2014 2:28 am
Forum: Gameplay
Topic: Construction
Replies: 3
Views: 765

Re: Construction

Yea there are much bigger concerns....like bows! Haha can't wait til they implement those into the game..sad it's going to be awhile though
by lordrahl10
Wed Feb 12, 2014 11:26 pm
Forum: Gameplay
Topic: Construction
Replies: 3
Views: 765

Construction

So whenever I build something I have few people build it and instead of one person going to grab materials they all do, then after the construction they all leave it in their inventories so I have to take the time to open the crate for all of them and put the building materials into it. So the point...
by lordrahl10
Wed Feb 12, 2014 4:22 pm
Forum: Gameplay
Topic: Small band of enemies should flee when lured to city
Replies: 7
Views: 2241

Re: Small band of enemies should flee when lured to city

Well after roaming around from town to town trying to find a different way to earn money I realised, as some of you guys mentioned earlier, it can only be done through fighting. So I guess this method (luring enemies to guards) is one of the most viable options for new characters for now. Still I f...
by lordrahl10
Wed Feb 12, 2014 4:02 pm
Forum: Gameplay
Topic: How long befor bandits start showing up?
Replies: 5
Views: 1320

Re: How long befor bandits start showing up?

I recently built a new base at the top left corner of the current map. It is above clown steady, and a short walk away from the cannibal camp. Its nice for attacking the "bacon cultists" and seeing if they have captured any bounties. However, i am never visited by bandits or traders. Do i...
by lordrahl10
Wed Feb 12, 2014 3:48 am
Forum: Bug reports
Topic: Characters getting stuck
Replies: 3
Views: 815

Re: Characters getting stuck

Thanks Enrick, much appreciated
by lordrahl10
Wed Feb 12, 2014 3:13 am
Forum: Bug reports
Topic: Characters getting stuck
Replies: 3
Views: 815

Characters getting stuck

My characters get stuck trying to go into buildings occasionally, they go to go in then run past the staircase into the wall and stay and try and go for door by stop and go back to wall. The only way to solve is to tell them to move somewhere else then you can click inside the building and they go i...
by lordrahl10
Tue Feb 11, 2014 11:01 pm
Forum: Feature Requests
Topic: Pony Express system
Replies: 7
Views: 1229

Re: Pony Express system

I like everyone's ideas haha
by lordrahl10
Tue Feb 11, 2014 3:34 pm
Forum: Feature Requests
Topic: Pony Express system
Replies: 7
Views: 1229

Re: Pony Express system

I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn'...
by lordrahl10
Mon Feb 10, 2014 4:08 pm
Forum: Feature Requests
Topic: Pony Express system
Replies: 7
Views: 1229

Pony Express system

Well it could be like a message system used for talking to other factions/towns. It could be used for asking merchants to come to your base or request assistance from caravan's guards or town's guards. Also it would need a horse, obviously, for traveling distances.