Search found 25 matches
- Mon Jun 09, 2014 6:10 pm
- Forum: Feature Requests
- Topic: Rivers
- Replies: 6
- Views: 1674
Re: Rivers
Thanks guys, I searched but didn't find anything like I posted so I assumed it was good, because all anyonetalks about a big ships and not small boats. Also, mostly they go into detail about boarding
- Fri May 30, 2014 1:54 pm
- Forum: Feature Requests
- Topic: Rivers
- Replies: 6
- Views: 1674
Re: Rivers
Alright, thanks appreciate it
- Thu May 29, 2014 3:34 pm
- Forum: Feature Requests
- Topic: Rivers
- Replies: 6
- Views: 1674
Rivers
First of all I looked for rivers on the forums found stuff but didn't find anything specifically for rivers. I was thinking of having a river running through the map and around mountains maybe going in between Brink and Clownsteady. Mostly, I was thinking canoes could be implemented maybe 3-4 seated...
- Thu May 29, 2014 2:50 pm
- Forum: General
- Topic: Crossbow Limits
- Replies: 9
- Views: 2288
Re: Crossbow Limits
I haven't had the issue with distance so far, I had my walls a mile from the center in every direction and my turrets worked perfectly. Just to test it of course haha
- Fri Apr 04, 2014 2:27 pm
- Forum: Feature Requests
- Topic: Ammunition for Turrets
- Replies: 25
- Views: 4351
Re: Ammunition for Turrets
PnzrNorm I think this is a very interesting idea but I agree it would stretch work force haha
- Thu Feb 20, 2014 5:04 pm
- Forum: Feature Requests
- Topic: Dwarf fortress and Mount and Blade setting?
- Replies: 13
- Views: 2498
Re: Dwarf fortress and Mount and Blade setting?
Hatsune_Neko wrote:rather have kenshi then it become a clone of another game.
But in the future you might be able to Mod your own settings, so who knows.
Okay everybody calm down haha, I like Hatsune_Neko's idea
- Wed Feb 19, 2014 5:59 pm
- Forum: Feature Requests
- Topic: More & New Industry
- Replies: 3
- Views: 639
Re: More & New Industry
+1ing this haha
- Wed Feb 19, 2014 4:04 pm
- Forum: Feature Requests
- Topic: Crafting Improvement/Equipment Management
- Replies: 2
- Views: 511
Re: Crafting Improvement/Equipment Management
I'm with PnzrNorm but
+1 to it all haha
+1 to it all haha
- Thu Feb 13, 2014 3:51 pm
- Forum: Feature Requests
- Topic: Zombies
- Replies: 13
- Views: 2864
Re: Zombies
Viruk wrote:The way I would imagine a zombie mode is to have almost the entire population( say 70% to 90%) as cannibals. Have starving cannibals, dust cannibals, sojourn cannibals, etc. Basically whats its like but with few cities, and turn everything else into cannibals.
I like that idea haha
- Thu Feb 13, 2014 1:03 pm
- Forum: Off-Topic
- Topic: Like button
- Replies: 2
- Views: 1942
Re: Like button
Thsnks
- Thu Feb 13, 2014 2:33 am
- Forum: Off-Topic
- Topic: Like button
- Replies: 2
- Views: 1942
Like button
I know that a "like button" sounds too much like Facebook and all but honestly it might help the developers find out what everybody likes the best you know? It will be on the Lofigames forums of course haha
- Thu Feb 13, 2014 2:28 am
- Forum: Gameplay
- Topic: Construction
- Replies: 3
- Views: 765
Re: Construction
Yea there are much bigger concerns....like bows! Haha can't wait til they implement those into the game..sad it's going to be awhile though
- Wed Feb 12, 2014 11:26 pm
- Forum: Gameplay
- Topic: Construction
- Replies: 3
- Views: 765
Construction
So whenever I build something I have few people build it and instead of one person going to grab materials they all do, then after the construction they all leave it in their inventories so I have to take the time to open the crate for all of them and put the building materials into it. So the point...
- Wed Feb 12, 2014 4:22 pm
- Forum: Gameplay
- Topic: Small band of enemies should flee when lured to city
- Replies: 7
- Views: 2241
Re: Small band of enemies should flee when lured to city
Well after roaming around from town to town trying to find a different way to earn money I realised, as some of you guys mentioned earlier, it can only be done through fighting. So I guess this method (luring enemies to guards) is one of the most viable options for new characters for now. Still I f...
- Wed Feb 12, 2014 4:02 pm
- Forum: Gameplay
- Topic: How long befor bandits start showing up?
- Replies: 5
- Views: 1320
Re: How long befor bandits start showing up?
I recently built a new base at the top left corner of the current map. It is above clown steady, and a short walk away from the cannibal camp. Its nice for attacking the "bacon cultists" and seeing if they have captured any bounties. However, i am never visited by bandits or traders. Do i...
- Wed Feb 12, 2014 3:48 am
- Forum: Bug reports
- Topic: Characters getting stuck
- Replies: 3
- Views: 815
Re: Characters getting stuck
Thanks Enrick, much appreciated
- Wed Feb 12, 2014 3:13 am
- Forum: Bug reports
- Topic: Characters getting stuck
- Replies: 3
- Views: 815
Characters getting stuck
My characters get stuck trying to go into buildings occasionally, they go to go in then run past the staircase into the wall and stay and try and go for door by stop and go back to wall. The only way to solve is to tell them to move somewhere else then you can click inside the building and they go i...
- Tue Feb 11, 2014 11:01 pm
- Forum: Feature Requests
- Topic: Pony Express system
- Replies: 7
- Views: 1229
Re: Pony Express system
I like everyone's ideas haha
- Tue Feb 11, 2014 3:34 pm
- Forum: Feature Requests
- Topic: Pony Express system
- Replies: 7
- Views: 1229
Re: Pony Express system
I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn'...
- Mon Feb 10, 2014 4:08 pm
- Forum: Feature Requests
- Topic: Pony Express system
- Replies: 7
- Views: 1229
Pony Express system
Well it could be like a message system used for talking to other factions/towns. It could be used for asking merchants to come to your base or request assistance from caravan's guards or town's guards. Also it would need a horse, obviously, for traveling distances.