Just wanted to add in that I received the same error as well. During character creation though.
I'm expecting my starting zone to be chaos.
"301, 0, 10, 0, 7 Nest spawningg far too many mobs."
Search found 200 matches
- Fri May 12, 2017 4:39 am
- Forum: Bug reports
- Topic: 0.95.35 Nest overspawn
- Replies: 14
- Views: 2938
- Sun Sep 02, 2012 8:41 pm
- Forum: Gameplay
- Topic: Is there a chance of Multi Player?
- Replies: 7
- Views: 2346
Re: Is there a chance of Multi Player?
I believe Chris never intended it to be multiplayer. If it is made multiplayer it will be after the game is finished and stable in a single player form. Multplayer requires a LOT of work >_< But I could be wrong, someone correct me? I think it was discussed a while back but.....I'm too lazy to dig a...
- Sun Sep 02, 2012 8:37 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603598
Re: What do you want next?
Not in the current build. But when we are further in development and it's commonplace to have battles with over 500 NPC's, I'm sure it would be useful then.
- Sun Sep 02, 2012 8:27 pm
- Forum: General
- Topic: all i can say is...wow...
- Replies: 6
- Views: 1862
Re: all i can say is...wow...
Guess it's time for an oldey to post.
Hey everyone, welcome to the new members! Glad to see all the progress made on the game. Just patched it up and about to try out the latest build.
So excited!
Hey everyone, welcome to the new members! Glad to see all the progress made on the game. Just patched it up and about to try out the latest build.
So excited!
- Sun Dec 04, 2011 1:08 am
- Forum: Modding
- Topic: Kenshi Easier Start Mod
- Replies: 15
- Views: 11168
Re: Kenshi Easier Start Mod
Can anyone tell me if this mod still functions? I havn't had the time to play lately, or test my mods with each patch.
- Wed Nov 23, 2011 5:05 am
- Forum: Modding
- Topic: GOD MODE mod
- Replies: 30
- Views: 14083
Re: GOD MODE mod
Haha, Yeah, this mod is terribly outdated.
Thanks for letting me know that the stats no longer work.
I won't be bothering with updating it seeing as It was only a temporary mod for the start of the alpha meant for testing purposes.
Thanks for letting me know that the stats no longer work.
I won't be bothering with updating it seeing as It was only a temporary mod for the start of the alpha meant for testing purposes.
- Tue Nov 15, 2011 5:18 pm
- Forum: Gameplay
- Topic: Missions,quests and caravans
- Replies: 3
- Views: 1708
Re: Missions,quests and caravans
Just go into the construction set....and look under dialogue..
- Tue Nov 15, 2011 5:12 pm
- Forum: Modding
- Topic: How to make the game spawn a custom group?
- Replies: 10
- Views: 5925
Re: How to make the game spawn a custom group?
Ah, my bad, I wasn't clear. But ArcaneSaint got it right. As for the zone maps, there was an image for them somewhere. Oddly enough, the northern desert was the bottom right side of the map I believe <_<
- Sat Nov 12, 2011 7:01 pm
- Forum: Modding
- Topic: How to make the game spawn a custom group?
- Replies: 10
- Views: 5925
Re: How to make the game spawn a custom group?
Can you tell us all the steps you took? Things wont spawn unless you use the level editor to attach them to buildings OR have them spawn in the desert. To get them to spawn in the desert you have to select which zone. In the 'Map Area' section, you will see the different zones, and from there you ca...
- Sat Nov 12, 2011 6:57 pm
- Forum: Gameplay
- Topic: Missions,quests and caravans
- Replies: 3
- Views: 1708
Re: Missions,quests and caravans
There actually some dialogue for quests in the game already, check the civilian A/B/C/D.

- Fri Nov 11, 2011 4:25 am
- Forum: Gameplay
- Topic: So I heard this game was gonna have blood..
- Replies: 32
- Views: 10198
Re: So I heard this game was gonna have blood..
Not all phobias are irrational. And as far as modding the blood out, it will be a simple matter. The code being changed shouldn't be a problem either. The only thing you'd have to deal with is Chris adding more units that bleed, or different types of blood spatters or different ways in which your ch...
- Fri Nov 11, 2011 2:47 am
- Forum: Modding
- Topic: Modding requests
- Replies: 34
- Views: 16274
Re: Modding requests
I would like to see a high tech/sci-fi mod done with this game. Especially in the hopes that one day you could evolve through the game from low tech to high tech. Like Civilizations minus the Earth History. Seems like there could be room for such a thing with the game engine being built for too muc...
- Fri Nov 11, 2011 1:00 am
- Forum: Gameplay
- Topic: So I heard this game was gonna have blood..
- Replies: 32
- Views: 10198
Re: So I heard this game was gonna have blood..
I know full well what hemophobia is. But it's a game. For all you know it's red paint. What if the people of the Kenshi universe weren't humans, and had green blood. Would you still have a problem with it then? EDIT: I don't have anything wrong with phobias or people who have them. I have a MAJOR pr...
- Thu Nov 10, 2011 10:17 pm
- Forum: Gameplay
- Topic: Navigation
- Replies: 16
- Views: 5062
Re: Navigation
Yes.....
- Thu Nov 10, 2011 9:44 pm
- Forum: Gameplay
- Topic: So I heard this game was gonna have blood..
- Replies: 32
- Views: 10198
Re: So I heard this game was gonna have blood..
You will definitely be poking holes and tearing off limbs when un-armed. Piercing hands is part of martial arts which is what unarmed will be.
- Thu Nov 10, 2011 7:02 pm
- Forum: Gameplay
- Topic: So what weapons do you prefer?
- Replies: 42
- Views: 14726
Re: So what weapons do you prefer?
there is no in between. 1 is too low, 2 is too high. I have set it to 2 and it actually seems alright. It will be available in the next construction set, under global settings-> "max num attack slots" Awesome, thanks, I'll see if I can't play around and find some fun numbers. And how can ...
- Thu Nov 10, 2011 6:29 pm
- Forum: Gameplay
- Topic: So what weapons do you prefer?
- Replies: 42
- Views: 14726
Re: So what weapons do you prefer?
He will will have to raise the size of armies into the 100's and up to take down cities.
Cities will have archers and turrets on walls, as well as most likely proper gates that close.
Cities will have archers and turrets on walls, as well as most likely proper gates that close.
- Thu Nov 10, 2011 9:29 am
- Forum: Gameplay
- Topic: Mouse lag resolutions?
- Replies: 6
- Views: 2245
Re: Mouse lag resolutions?
Ah, aerial view isn't rendering the NPC's that are off in a distance....just fyi.
- Thu Nov 10, 2011 9:28 am
- Forum: Gameplay
- Topic: So I heard this game was gonna have blood..
- Replies: 32
- Views: 10198
Re: So I heard this game was gonna have blood..
Since you felt that this required a bump, I will state my opinion, I hadn't intended to initially.
What kind of a pansy doesn't want blood in a game with Samurai....
I think this is a ridiculous idea.
Why don't you make a mod to replace the blood with a patch of daisies?

What kind of a pansy doesn't want blood in a game with Samurai....
I think this is a ridiculous idea.
Why don't you make a mod to replace the blood with a patch of daisies?
- Thu Nov 10, 2011 4:13 am
- Forum: Gameplay
- Topic: Concerns why it could become boring!
- Replies: 3
- Views: 1801
Re: Concerns why it could become boring!
Hey Mr. OneManArmyDeveloperGuy =) I want to tell you my Reasons why I would NOT buy the game, so that youre hopefully able to make my doubts disapear. I also read through the other topics so I hope that I wont talk about a mentioned thing =) If Im totally wrong with some point dont bother it just s...