Search found 5 matches
- Wed May 21, 2014 2:27 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603649
Re: What do you want next?
Voting for Dialogue, missions and NPC's as stablization and optimization come after features in a development cycle. The game has some great aspects but really lacks character when it comes to NPCs, factions, dialogue etc. That would be my primary focus, giving another side to the world and way of p...
- Wed May 21, 2014 2:12 pm
- Forum: Feature Requests
- Topic: Lets talk "Other weapons"
- Replies: 4
- Views: 1578
Re: Lets talk "Other weapons"
I bring you the double bladed sword: http://www.wellingtonsurplus.com.au/largeimages/UC1234.jpg souce: http://www.armysurplus.com.au/showProduct/SWORDS/UNITED+CUTLERY+FANTASY+SWORDS/UC1234/United+Cutlery+Black+Ronin+Double-Bladed+Sword+-+Model+Uc1234 Sais: http://www.karatemart.com/images/products/m...
- Wed May 21, 2014 2:07 pm
- Forum: Feature Requests
- Topic: No fast-travel
- Replies: 38
- Views: 10193
Re: No fast-travel
The solution has always been points on the world map you can fast travel, dependent on the size of the landmass, either vehicles aka mad max or pack animals like trade caravans would make good options for kenshi I feel. This creates important trade hubs for the player and adds more of a landscape an...
- Mon Sep 30, 2013 6:42 pm
- Forum: Feature Requests
- Topic: Mini Static Encounters - Nomad Camps, Rare Metals, etc.
- Replies: 6
- Views: 2716
Mini Static Encounters - Nomad Camps, Rare Metals, etc.
Small spawning encounters that add some variety to the travelling. Travelling is a big part of this game for many, so why not spice things up a bit. The encounters function as a patrol would, only often they remain static, staying until you leave the area. Here are some ideas. Nomad Camps: A small c...
- Mon Sep 30, 2013 9:54 am
- Forum: Bug reports
- Topic: Run Speed
- Replies: 1
- Views: 385
Run Speed
In a 4 man team, I had my second character stuck on half his run speed, even with all his items dropped. A save load fixed the problem. He was previously overloaded, then went back to 59 out of 60 ish. Also stripping might have helped fix the bug I am uncertain, all I know is after the load he was f...