Search found 5 matches

by Karrade
Wed May 21, 2014 2:27 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 603649

Re: What do you want next?

Voting for Dialogue, missions and NPC's as stablization and optimization come after features in a development cycle. The game has some great aspects but really lacks character when it comes to NPCs, factions, dialogue etc. That would be my primary focus, giving another side to the world and way of p...
by Karrade
Wed May 21, 2014 2:12 pm
Forum: Feature Requests
Topic: Lets talk "Other weapons"
Replies: 4
Views: 1578

Re: Lets talk "Other weapons"

I bring you the double bladed sword: http://www.wellingtonsurplus.com.au/largeimages/UC1234.jpg souce: http://www.armysurplus.com.au/showProduct/SWORDS/UNITED+CUTLERY+FANTASY+SWORDS/UC1234/United+Cutlery+Black+Ronin+Double-Bladed+Sword+-+Model+Uc1234 Sais: http://www.karatemart.com/images/products/m...
by Karrade
Wed May 21, 2014 2:07 pm
Forum: Feature Requests
Topic: No fast-travel
Replies: 38
Views: 10193

Re: No fast-travel

The solution has always been points on the world map you can fast travel, dependent on the size of the landmass, either vehicles aka mad max or pack animals like trade caravans would make good options for kenshi I feel. This creates important trade hubs for the player and adds more of a landscape an...
by Karrade
Mon Sep 30, 2013 6:42 pm
Forum: Feature Requests
Topic: Mini Static Encounters - Nomad Camps, Rare Metals, etc.
Replies: 6
Views: 2716

Mini Static Encounters - Nomad Camps, Rare Metals, etc.

Small spawning encounters that add some variety to the travelling. Travelling is a big part of this game for many, so why not spice things up a bit. The encounters function as a patrol would, only often they remain static, staying until you leave the area. Here are some ideas. Nomad Camps: A small c...
by Karrade
Mon Sep 30, 2013 9:54 am
Forum: Bug reports
Topic: Run Speed
Replies: 1
Views: 385

Run Speed

In a 4 man team, I had my second character stuck on half his run speed, even with all his items dropped. A save load fixed the problem. He was previously overloaded, then went back to 59 out of 60 ish. Also stripping might have helped fix the bug I am uncertain, all I know is after the load he was f...