Search found 18 matches
- Thu Jan 30, 2014 3:16 pm
- Forum: Modding
- Topic: Editing mesh files in Blender
- Replies: 8
- Views: 3160
Re: Editing mesh files in Blender
Well the problem seems to be in the export from blender back to the .mesh format. you can import the armor from the game into blender and that seems to work... but after you edit the mesh and try to export it back to .mesh format it seems to loose all the rigging. I'm new to modding and adding in y...
- Sat Jan 25, 2014 7:58 am
- Forum: Gameplay
- Topic: Drifters Armor
- Replies: 9
- Views: 2358
Re: Drifters Armor
+1 to reverse engineering. I'm going to see if this is a part of the Feature Requests board yet. Reverse engineering does not have a specific topic itself in the features request (at least I don't believe so) but a few of us discussed it in some detail here: http://www.lofigames.com/phpBB3/viewtopi...
- Sat Nov 09, 2013 2:00 pm
- Forum: Feature Requests
- Topic: Few Small Things
- Replies: 5
- Views: 1050
Re: Few Small Things
Hatsune_Neko, I believe he's talking about a feature in windows where if you pop up two screens at once on your desktop it'll automatically resize them so they split the screen equally. He's asking that the program do that as well so he doesn't have to manually readjust the window each time he's go ...
- Thu Nov 07, 2013 1:44 am
- Forum: General
- Topic: Random guesses for a fully developed kenshi
- Replies: 7
- Views: 2229
Re: Random guesses for a fully developed kenshi
Well, if I had to guess I'd say we're probably looking at an 18-month window. But Chris posted this on his twitter:
"Now that I have employees and time has become money, Kenshi has a release date: 'less than a year probably'".
"Now that I have employees and time has become money, Kenshi has a release date: 'less than a year probably'".
- Wed Oct 30, 2013 2:05 am
- Forum: Bug reports
- Topic: Cash Exploit + other bugs v50.3
- Replies: 3
- Views: 1018
Re: Cash Exploit + other bugs v50.3
I noticed something with the beds at the Flophouse the other day while playing. If you click on them and look at the info box in the lower left hand side of the screen over the very first one and last one on the left side of the room you'll see they say something along the lines of 'bed rent for 100...
- Tue Oct 29, 2013 1:19 am
- Forum: Gameplay
- Topic: What are the advantages of blunt vs cutting weapons?
- Replies: 5
- Views: 2120
Re: What are the advantages of blunt vs cutting weapons?
This is just my understanding but I think cutting damage causes the bleeding and blunt damage causes the black damage to health. Without splint kits as part of the game I don't know the overall difference as to what causes more damage and what heals quicker though.
- Sat Oct 26, 2013 4:16 pm
- Forum: Feature Requests
- Topic: Improved research
- Replies: 40
- Views: 13897
Re: Improved research
I agree. If you see someone wearing a Ninja Zukin or Bandana it probably doesn't take a genius to tie a cloth around one's head. So things like that you'd know right away. Then after you craft your first set of chainmail sheet you probably know how to put that together as a shirt.
- Sat Oct 26, 2013 5:12 am
- Forum: Feature Requests
- Topic: Improved research
- Replies: 40
- Views: 13897
Re: Improved research
So I had to do a bit of searching to find a topic that was related to it but I’m glad that everyone had already brought up the idea of reverse engineering. I figured I’d throw my two cents in and then go into how the mechanic would actually work. I’m really enjoying the blueprint system they have fo...
- Sat Oct 26, 2013 3:38 am
- Forum: Bug reports
- Topic: Drifter Boots seem to be unbuildable
- Replies: 7
- Views: 2514
Re: Drifter Boots seem to be unbuildable
Yeah, it's that way with a couple of things that you are supposed to be able to craft. But seeing as all the drifter armors were introduced in the newest update (0.50.3) they may not have been completed. There's a whole list of armors that aren't working properly if you add them to the game through ...
- Fri Oct 25, 2013 10:13 am
- Forum: Bug reports
- Topic: Test appears as a topic for research under core
- Replies: 5
- Views: 1161
Re: Test appears as a topic for research under core
Looked into the game data, it does nothing. Unfortunately in my game I did click on it because I had the money and hoped something exciting would happen... lol
- Thu Oct 24, 2013 11:29 pm
- Forum: Gameplay
- Topic: The Topper Blueprint
- Replies: 9
- Views: 2959
Re: The Topper Blueprint
Did some looking around in the forgotten construction set. Looks like the Topper is not in the current version of the game but the research/blueprints for it are still part of the game data. Whenever it gets added back in it will be through a blueprint called 'Heavy Katana'
- Wed Oct 23, 2013 10:18 am
- Forum: Gameplay
- Topic: The Topper Blueprint
- Replies: 9
- Views: 2959
Re: The Topper Blueprint
Gun Dealer? lol.
Flat Topper blueprints are sold by Holy Nation Weapon Traders
Flat Topper blueprints are sold by Holy Nation Weapon Traders
- Tue Oct 22, 2013 8:05 pm
- Forum: General
- Topic: How can i craft a chainmail
- Replies: 7
- Views: 7620
Re: How can i craft a chainmail
Could be that you have scrolled too far down in the crafting tab. For example if you had scrolled down looking at your craft-able weapons and then switched to your chain Armour crafting bench then the game does not reset the position of your slider. Scroll back up and you should see chainmail then. ...
- Mon Oct 21, 2013 6:04 pm
- Forum: Gameplay
- Topic: Armour Blueprint Locations
- Replies: 13
- Views: 4049
Re: Armour Blueprint Locations
Wanted to go back on my comment about Holy Chest Plate and Samurai Armour not being in the game. Well sort of. While there are not blueprints for them in the base game if you open up the the Forgotten Construction Set you'll find blueprints for them and lots of other armor you can add into the game....
- Wed Oct 16, 2013 10:18 am
- Forum: Gameplay
- Topic: Armour Blueprint Locations
- Replies: 13
- Views: 4049
Re: Armour Blueprint Locations
so anyone know were to get the Sammy armour like the plate body and legs boots and the helmet they use really want to have my group decked out with that and level 5 edge planks nice damage for those Since there are no Imperial Lords cities or vendors anywhere at the moment I don't think there is a ...
- Tue Oct 15, 2013 3:09 am
- Forum: Gameplay
- Topic: Armour Blueprint Locations
- Replies: 13
- Views: 4049
Re: Armour Blueprint Locations
Thanks, I'm working on the wiki now but am trying to familiarize myself with it. Running back and forth between factions and my crafting benches right now takes a whole lot of time to verify all this information. 
- Tue Oct 15, 2013 12:10 am
- Forum: Gameplay
- Topic: Armour Blueprint Locations
- Replies: 13
- Views: 4049
Re: Armour Blueprint Locations
I'll start working on that
- Mon Oct 14, 2013 11:44 pm
- Forum: Gameplay
- Topic: Armour Blueprint Locations
- Replies: 13
- Views: 4049
Armour Blueprint Locations
Figured I'd start a topic on where all the different blueprints are and what exactly they all are. Here's what I have so far and where I found them. Let me know if you have anything else. Sorry but I didn't think to start it until after I found quite a few so I don't recall where I got all of them. ...