The Beardmaster likes to be melodramatic sometimes yeah
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- Wed Apr 09, 2014 2:37 pm
- Forum: General
- Topic: I was told to tell the boss!
- Replies: 9
- Views: 3983
Re: I was told to tell the boss!
I remember that one was already around in alpha
(when the game version still had letters in it).
The Beardmaster likes to be melodramatic sometimes yeah
The Beardmaster likes to be melodramatic sometimes yeah
- Fri Apr 04, 2014 2:54 pm
- Forum: Off-Topic
- Topic: I saw an interveiw with kenshi at rezzed on youtube...
- Replies: 5
- Views: 3485
- Mon Mar 24, 2014 2:46 pm
- Forum: Off-Topic
- Topic: petetion for chris to make a new "evil genius" game
- Replies: 11
- Views: 6682
Re: petetion for chris to make a new "evil genius" game
Hey I never said the game wouldn't be "Evil Kenshi Genius" or something. There's still hope for you :lol: , but yeah Chris was pretty tight-lipped on his next game... It doesn't help that when talking he had that "I know something awesome but I'm not gonna tell you until Kenshi is don...
- Mon Mar 24, 2014 1:08 am
- Forum: Off-Topic
- Topic: petetion for chris to make a new "evil genius" game
- Replies: 11
- Views: 6682
Re: petetion for chris to make a new "evil genius" game
Chris already has plans to make another game after Kenshi.
Well not plans per se, but he wants to make that other game.
Well not plans per se, but he wants to make that other game.
- Mon Mar 10, 2014 1:38 pm
- Forum: Modding
- Topic: [Solved]Storage Container Mod-what do you think of textures?
- Replies: 5
- Views: 3065
Re: Storage Container Mod - what do you think of textures?
I find the red one nicer. Don't know why exactly, maybe it's the light or when I compare them to the rustfree bed on the pic.
The red top also kind of adds a sort of identity to the container.
The red top also kind of adds a sort of identity to the container.
- Sat Feb 22, 2014 12:33 pm
- Forum: Feature Requests
- Topic: Get KoleHicks a Dizi!
- Replies: 10
- Views: 2768
Re: Get KoleHicks a Dizi!
The first time I remember reading the word "didgeridoo" was yesterday, while reading something about australia.
And the second time's today
And the second time's today
- Thu Jan 30, 2014 8:02 pm
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 466667
Re: Suggestions list (Yep, pretty much abandoned by me)
As far as I know, that's not possible on phpBB forums.
- Sun Jan 26, 2014 2:55 pm
- Forum: General
- Topic: Kenshi Wiki: Looking for old armor images way back in alpha!
- Replies: 2
- Views: 2212
Re: Kenshi Wiki: Looking for old armor images way back in al
You can download older versions over here : http://www.indiedb.com/games/kenshi/downloads
- Sun Jan 12, 2014 12:07 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 987620
Re: Last to Post - Is the winner
Magzpierz wrote:The one that was spamming music, and I spammed them with pie
There have been a lot lately, about 20 since newyear for 162 in total since Aug 2012 (+2 from 2009).
- Sat Jan 11, 2014 3:05 am
- Forum: Off-Topic
- Topic: Last to Post - Is the winner
- Replies: 1058
- Views: 987620
Re: Last to Post - Is the winner
Depends on which one you are talking about. Lately it's either Hatsune_neko or me.Magzpierz wrote:Wonder which mod dealt with the spammer.
Just this year, we banned 8 and 10 respectively.
- Mon Jan 06, 2014 2:44 am
- Forum: Feature Requests
- Topic: mod coop ?
- Replies: 7
- Views: 2108
Re: mod coop ?
Don't worry, Google's way more dyslexic when I see what they are trying to pass as a french sentence. :lol: serait il possible d'avoir un coop pour jouer avec des amis :?: Non, le jeu a été penser et créer dans l'optique d'un jeu solo. Un mode multijoueur forcerait les développeurs à changer la maje...
- Tue Dec 31, 2013 3:59 pm
- Forum: Feature Requests
- Topic: Bounty system rework and bounty hunters and "killing"
- Replies: 10
- Views: 3609
Re: Bounty system rework and bounty hunters and "killing"
you get just the bounty amount and it increases for 20-40 being +500 cats and increases but 500 for amounts in 20 every time you talk to them and give them the bounty the relationship increases I don't get it, why would the bounty hunter give you more than the bounty? How is he supposed to make a l...
- Wed Dec 25, 2013 4:30 pm
- Forum: Off-Topic
- Topic: Christmas competition VOTING 2013
- Replies: 13
- Views: 8498
Re: Christmas competition VOTING 2013
Cheers afrobro, it's over 9000!
I voted for Grit, but the people I root for usually don't win, it's a jinx really
I voted for Grit, but the people I root for usually don't win, it's a jinx really
- Thu Nov 07, 2013 10:33 am
- Forum: Feature Requests
- Topic: Quests/RPG/Diolauge Trees? Your Ideas?
- Replies: 7
- Views: 2684
Re: Quests/RPG/Diolauge Trees? Your Ideas?
There is no plan for a main story quest line that you would follow like in other RPGs. Even side quests will be less scripted than in other games, eg : you hear that bandits are planning to attack a village, so you can try to protect the village, assault the bandits beforehand or even join them to ...
- Thu Nov 07, 2013 10:21 am
- Forum: Modding
- Topic: My first model (blender).
- Replies: 7
- Views: 3726
Re: My first model (blender).
I don't understand what you mean with "I have a chance?" but you should always try to improve your skill further 
- Thu Nov 07, 2013 1:21 am
- Forum: Gameplay
- Topic: Rules for Hardcore Mode?
- Replies: 34
- Views: 151693
Re: Rules for Hardcore Mode?
Drakken, you don't seem to understand what the OP meant. He's talking about USER-made up rules for a hardcore gameplay. What you are suggesting is something that we can't use for a selfmade hardcore gameplay without a mod. For instance, your suggestion about blueprints costing 10 times more can't be...
- Wed Nov 06, 2013 8:12 pm
- Forum: Gameplay
- Topic: Rules for Hardcore Mode?
- Replies: 34
- Views: 151693
Re: Rules for Hardcore Mode?
Not sure if it's "hardcore" but I like to play with one of the chars being me/the main guy/general or whatever. Essentially that means that I'm only allowed to control team members that are within shouting range (with the cam fixed on my char). If my main guy dies or is unconscious, the se...
- Wed Nov 06, 2013 7:56 pm
- Forum: Feature Requests
- Topic: FREE RUNNING origional idea
- Replies: 8
- Views: 2672
Re: FREE RUNNING origional idea
*CENSORED* 5. Remain respectful of other users, moderators and administrators at all times All posts should be professional and courteous. You have every right to disagree with your fellow community members and explain your perspective. However, you are not free to attack, degrade, insult, or other...
- Mon Oct 14, 2013 9:09 pm
- Forum: Off-Topic
- Topic: Kenshi Role-Playing Topic!!!
- Replies: 25
- Views: 34735
Re: Kenshi Role-Playing Topic!!!
Being the barman, I serve the guy that just stole some cats, a pint of rum.
Then I turn towards the newcomer and say :
"If you're looking to hire someone, try asking around in bars."
Then I turn towards the newcomer and say :
"If you're looking to hire someone, try asking around in bars."
- Mon Oct 14, 2013 8:50 pm
- Forum: Gameplay
- Topic: Unattach camera?
- Replies: 5
- Views: 2049
Re: Unattach camera?
Edge scrolling will only rotate the cam. Use the arrow keys or WASD once to unlock. Right-click portrait to re-lock cam