Search found 6 matches

by biorapture
Thu Apr 07, 2016 8:13 pm
Forum: Bug reports
Topic: 9.X (as of 4\516 full updated) Ramps + Walls
Replies: 8
Views: 1336

Re: 9.X (as of 4\516 full updated) Ramps + Walls

does rebuilding the navmesh with ctrl+shift+F11 fix the problems? If not can you send me your savegames? got an email you want them emailed to ? or prefer a specific way ? just loaded the one ive been doing my testing in - with the level 4 walls, Updating the Mesh seems to allow them to travel up o...
by biorapture
Wed Apr 06, 2016 1:48 am
Forum: Bug reports
Topic: [0.90.9] Farming Issue Bug
Replies: 4
Views: 850

Re: [0.90.9] Farming Issue Bug

I am able to replicate this on my game as well, noone wants to automatically transport or restock water to the farms, very tedious manual effort! I bet its something simple like the AI only looking in specific areas. Such as building materials they look in the building material storage unit, not say...
by biorapture
Wed Apr 06, 2016 1:40 am
Forum: Bug reports
Topic: 9.X (as of 4\516 full updated) Ramps + Walls
Replies: 8
Views: 1336

Re: Ramps + Walls

Tier 2 were upgraded for me from Tier 1. This allowed the placements to be correct and in order as they naturally progress without having to take up to much space or be redesigned. However the gate was tricky as the placement of units to build was force at the "front" or "arrow out&qu...
by biorapture
Tue Apr 05, 2016 8:47 pm
Forum: Bug reports
Topic: 9.X (as of 4\516 full updated) Ramps + Walls
Replies: 8
Views: 1336

9.X (as of 4\516 full updated) Ramps + Walls

Walls that can be "mounted" or walked on are treated as level 1 walls. This obviously pertains to second tier on up. Might be something with the mesh overlay and not treating it as a walk-able surface. I have gone into the editor and added the larger walls and get the same results. Replica...
by biorapture
Fri Nov 01, 2013 3:11 am
Forum: Bug reports
Topic: Just a few bugs ive found over the countless hours
Replies: 2
Views: 541

Re: Just a few bugs ive found over the countless hours

I know it shows the cost, just maybe make it a little more apparent? (research) I built two level 1 benches and it did not do anything, maybe a glitch have not tried since. The walls and the ramps, maybe they should be able to be walked though ? just a suggestion So far i cant complain on any aspect...
by biorapture
Fri Nov 01, 2013 2:35 am
Forum: Bug reports
Topic: Just a few bugs ive found over the countless hours
Replies: 2
Views: 541

Just a few bugs ive found over the countless hours

First to start off... When anyone is operating the Med station - if they have any current medpacks on them, they drop them ALL off in the medicrate - this gets annoying in unwanted conflicts when your medic was making the meds, and has none on him. Maybe something that sets the variable to drop off ...