Just tried it out for a bit and it seems like it can be fun.
Got a character up to ~45 in martial arts. Did quite a lot of damage, more than I thought it would. Saw some 45 + 155 punches. Defensively it didn't do to well, maybe it will be better when Dodge gets added.
Search found 11 matches
- Fri Nov 04, 2016 12:12 am
- Forum: Gameplay
- Topic: What do you think of unarmed combat?
- Replies: 2
- Views: 895
- Sun Oct 16, 2016 11:28 am
- Forum: Gameplay
- Topic: Damage in combat constantly diminishes
- Replies: 10
- Views: 2611
Re: Damage in combat constantly diminishes
Could just be the enemies toughness leveling faster.
- Mon May 30, 2016 3:14 pm
- Forum: Feature Requests
- Topic: Hacker/Heavy Weapon speed based on strength
- Replies: 2
- Views: 511
Re: Hacker/Heavy Weapon speed based on strength
I don't see that as a problem. Being slow with heavy weapons is the trade off, they do a huge amount of damage.
- Wed May 25, 2016 2:08 am
- Forum: Bug reports
- Topic: Bugged heavy armor Crafting
- Replies: 2
- Views: 536
Re: Bugged heavy armor Crafting
You have two Heavy Armour Smithy, are you sure they are queued in the right one?
- Fri May 20, 2016 7:09 pm
- Forum: Bug reports
- Topic: 0.91.18 Prisoner cage crash
- Replies: 10
- Views: 5056
Re: 0.91.18 Prisoner cage crash
Same thing for me, game crashed three times in a row when right-clicking to bring up the menu.
- Sun Apr 17, 2016 7:25 pm
- Forum: Bug reports
- Topic: Crash when freeing escaped slaves (0.91.2)
- Replies: 0
- Views: 184
Crash when freeing escaped slaves (0.91.2)
I was hanging around the hive town nearest to the Hub and started unlocking the shackles of a bunch of escaped slave hive men. When I was freeing the 6th hive man or so the game crashed. Haven't tried to recreate the bug since the non-slave hive men for some reason think it's a crime to free their b...
- Wed Nov 06, 2013 11:40 pm
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3909
Re: Creating a Store in Update .50
Ok, thanks, I think I'll go out on a scouting mission tonight and check those places out!
- Tue Nov 05, 2013 6:23 pm
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3909
Re: Creating a Store in Update .50
I built my outpost/town just outside Black Scratch, I haven't seen any traders at all. So I'm thinking about either moving the whole operation or building a new outpost for trading. Do you guys have any suggestions on where? Preferably not to far from Black Scratch since I don't want to move all my ...
- Tue Nov 05, 2013 6:14 pm
- Forum: Gameplay
- Topic: Stronger gates?
- Replies: 6
- Views: 1444
Re: Stronger gates?
Ah, then I'll just take the whole gang with me when I go out to explore. First time playing this awesome game so it feels kinda stupid staying cooped up in the same spot and miss out on the rest of the map.
- Mon Nov 04, 2013 3:15 am
- Forum: Gameplay
- Topic: Stronger gates?
- Replies: 6
- Views: 1444
Re: Stronger gates?
Ok, that's what I suspected.
Could you wall yourself in? Or will bandits attack the walls if there is no gate?
I don't have enough skilled fighters to split them between defending the outpost and going on trading expeditions. Makes me paranoid.
Could you wall yourself in? Or will bandits attack the walls if there is no gate?
I don't have enough skilled fighters to split them between defending the outpost and going on trading expeditions. Makes me paranoid.
- Sun Nov 03, 2013 6:16 pm
- Forum: Gameplay
- Topic: Stronger gates?
- Replies: 6
- Views: 1444
Stronger gates?
Is there any upgrade to the "basic gate"? It doesn't really do a good job keeping the bad guys out.