Search found 26 matches
- Tue Nov 05, 2013 12:01 am
- Forum: Feature Requests
- Topic: Animals and Wild Life
- Replies: 22
- Views: 6112
Re: Mountain lions
BY THE WAY MOUNTAIN LIONS are different than mountain lions and yes I did search no mountain lions period. SO Moderators please stop harassing me. I think of an idea. If this Chris guy wants a real innovator's then please by all means shut me up. I would love to hear your ideas...I'm waiting...
- Mon Nov 04, 2013 11:59 pm
- Forum: Feature Requests
- Topic: Animals and Wild Life
- Replies: 22
- Views: 6112
Re: Mountain lions
I AM SICK OF MODERATORS! This is talking about the dynamics of a single animal. Perhaps a FICTIONAL ANIMAL LIKE A MOUNTAIN LION. The point of this one animal is that it doesn't give up chasing you unlike other NPCs for a longer time. Check your info.
- Mon Nov 04, 2013 11:57 pm
- Forum: Feature Requests
- Topic: FREE RUNNING origional idea
- Replies: 8
- Views: 2659
Re: FREE RUNNING origional idea
Although This is fresh. I checked. Kendo is the post there that had some of the 'fighting' styles. ETC but this search thing for minor details. Free running would almost be automatic. You would right click and it could be done. It's something which is pretty much a feature that would allow some less...
- Mon Nov 04, 2013 9:42 pm
- Forum: Feature Requests
- Topic: High fives/ and or greetings
- Replies: 3
- Views: 581
High fives/ and or greetings
If affinity is ever added we should see the guys do things like high fives or something randomly. I think as they are a group or squad it would make sense they do things as bros' (At least until the females come.)
- Mon Nov 04, 2013 9:39 pm
- Forum: Feature Requests
- Topic: Animals and Wild Life
- Replies: 22
- Views: 6112
Mountain lions
Now Every desert needs a mountain lion. Or said like animal. Perhaps a sabertooth. Something you will fear if you see. Perhaps the only way to deter it is distract it with A ) meat, B) tame it in the future. or C) run near bandits which will attack it. You get away. "Whew.." safe. Mountain...
- Mon Nov 04, 2013 9:35 pm
- Forum: Feature Requests
- Topic: Fix on farming and building restrictions they just are evil.
- Replies: 6
- Views: 1414
Re: Fix on farming and building restrictions they just are e
They really limit on how you build your base. For example you can't put said A big house next to big house. Which is really limiting if you have equipment in one and storage in the other.
- Mon Nov 04, 2013 9:32 pm
- Forum: Feature Requests
- Topic: FREE RUNNING origional idea
- Replies: 8
- Views: 2659
FREE RUNNING origional idea
OK this is NEW I dislike the moderators for being unoriginal and thinking Idea of coefficient x+1=x+2 when they have something slightly hinting of varying of their ideas. I'll admit the dune one was the same. Perhaps grouping the different thoughts into or quoting in another page I would think is mo...
- Mon Nov 04, 2013 9:09 pm
- Forum: Feature Requests
- Topic: Crazy research Ideas
- Replies: 12
- Views: 2308
Re: Crazy research Ideas
That makes no sense, why would your characters research something for you which makes nothing for them, that is rather... well, "metagame" not really appropriate, but i guess you get what i mean, you by making the GUI changeable by research are breaking the realm between "player and ...
- Mon Nov 04, 2013 9:07 pm
- Forum: Feature Requests
- Topic: Shields and sandworms. (or sand-dragons)
- Replies: 10
- Views: 2060
Re: Shields and sandworms. (or sand-dragons)
has been suggested before. please use search. Dude you're getting on my nerves it's not the same. I suggest things specifically based on unique gameplay. Some people might say ADD SHEILDS but I said add SWAT SHIELDS OR RIOT SHIELDS! I also said add something of a shield unique to the asian culture ...
- Mon Nov 04, 2013 9:04 pm
- Forum: Bug reports
- Topic: Merchant Bug infinite money
- Replies: 4
- Views: 1059
Re: Merchant Bug infinite money
Well he simply talk to him near your town and it glitches out giving you 2000 cats. Every time. There's really no way to fix it.
- Mon Nov 04, 2013 9:02 pm
- Forum: Feature Requests
- Topic: Exoskeletons
- Replies: 1
- Views: 481
Exoskeletons
I was thinking it would be cool to have exoskeletons which would ignore the mobility on your damaged legs but also be a bit slower. They would make great tanks, and also could carry a lot at mobility. They would be helpful during late game construction when you already beat it or later when you crea...
- Mon Nov 04, 2013 8:58 pm
- Forum: Feature Requests
- Topic: Weather, mood, politics and YOUR personality.
- Replies: 5
- Views: 2051
Dynamic climate change (At least sandstorms)
This feature would require a ton of work. But having a model that would change the surroundings over time might prove useful in a game. This would change how the world works over time. Perhaps the world could be scripted to be the same for every game for the first 100 days and afterwards it's random...
- Mon Nov 04, 2013 8:52 pm
- Forum: Feature Requests
- Topic: Mages, undead, skeletons. + some general weapons
- Replies: 13
- Views: 3698
Re: Mages, undead, skeletons. + some general weapons
Forgot to add about the mages. Some kind of power but not exactly magic just that they can do something special like the force or idk..
- Mon Nov 04, 2013 8:51 pm
- Forum: Feature Requests
- Topic: Mages, undead, skeletons. + some general weapons
- Replies: 13
- Views: 3698
Mages, undead, skeletons. + some general weapons
I think you could add something along the lines of monks, and the Holy paladins have a enemy, but they add monks staffs robes etc. To fight these undead skeletons and zombie hoards. You might want to add the Naginata, and the Nagamaki for the samarai class. This would give the holy paladins a natura...
- Mon Nov 04, 2013 7:20 am
- Forum: Feature Requests
- Topic: Pets? apocalypse style
- Replies: 15
- Views: 3275
Pets.
I think you should be allowed to have dogs, cats, or other exotic pets which could serve for uses as guard dogs, and attack animals. They also could hunt if food becomes an issue or feature
- Mon Nov 04, 2013 7:19 am
- Forum: Feature Requests
- Topic: Airships
- Replies: 18
- Views: 6689
Aircraft
I was thinking along the lines of a glider, but some form of aircraft and avian birds might be cool. Perhaps you han have a packing gryphon who will attack enemies.
- Mon Nov 04, 2013 7:18 am
- Forum: Feature Requests
- Topic: Super speed and ultra speed.
- Replies: 3
- Views: 902
Super speed and ultra speed.
Just for a request I really want a speed that goes faster! I feel if I wan tto just chill and have the compy's do everything. I feel I should be able to just coast and have it on 5* the speed. If bandits attack the game will slow down auto to 2* the speed so you can choose to ignore it.
- Mon Nov 04, 2013 7:16 am
- Forum: Bug reports
- Topic: Merchant Bug infinite money
- Replies: 4
- Views: 1059
Merchant Bug infinite money
I found you can trap merchants and make them pay you infinite money for doing ditily squat! by having atown next to another town. By the way if you build too much the towns will collide and you can't really work it out because you can phase through things in the town nearest to you? somehow Samarai ...
- Mon Nov 04, 2013 7:14 am
- Forum: Feature Requests
- Topic: Clothing suggestions / Inspiration
- Replies: 12
- Views: 2970
Cloaks and garbs
Cloaks and garbs should be added since they can be used like beds, and were the equivalent in the middle eastern and European era of a sleeping bag. they also add coolness factors for assassins go figure :p. At night there should be a chillness factor your health will go down and you will die if you...
- Mon Nov 04, 2013 7:11 am
- Forum: Feature Requests
- Topic: RESPAWN QUE for last saves play: NEEDED ASAP IN GAME
- Replies: 3
- Views: 756
RESPAWN QUE for last saves play: NEEDED ASAP IN GAME
I think this is sooo important. Having a save que like in Halo where everyone dies. You loose. The game should automatically reload your screen to the last save checkpoint. In fact it should have chekcpoint saves not autosaves where you develop your first armor loot saves game. You build your first ...