Search found 26 matches

by xzcion
Wed Aug 27, 2014 2:55 am
Forum: Bug reports
Topic: magic disappearing and reappearing npcs
Replies: 4
Views: 1124

Re: magic disappearing and reappearing npcs

Good to know, ta.
by xzcion
Thu Aug 14, 2014 5:43 am
Forum: Bug reports
Topic: magic disappearing and reappearing npcs
Replies: 4
Views: 1124

magic disappearing and reappearing npcs

it seems there's something screwy with the new lod loading or similar. I can see people at max view distance. i move my camera closer, and they become more detailed. i zoom out and they disappear. i zoom back in and they reappear. which is intersting, as i'll see hostile squads far away. check them ...
by xzcion
Thu Aug 14, 2014 5:40 am
Forum: Bug reports
Topic: forgotten construction set errors with beta version
Replies: 2
Views: 996

Re: forgotten construction set errors with beta version

Yeah. I thought something had gone wrong iwth my install. So i deleted all the kenshi files. reinstalled. (via steam) no errors. install experimental version. (via steam) same errors. now i'm wondering if these are why i no longer get 'your town has been noticed by the *insert any faction here*' and...
by xzcion
Wed Aug 13, 2014 3:45 pm
Forum: Bug reports
Topic: playing dead removed from experimental version
Replies: 1
Views: 664

playing dead removed from experimental version

is this deliberate or a bug?
by xzcion
Wed Aug 13, 2014 3:34 pm
Forum: Bug reports
Topic: max xp from carrying loads removed
Replies: 1
Views: 674

max xp from carrying loads removed

the max 12% for carrying loads is removed in the experimental version.

is this deliberate?
by xzcion
Wed Aug 13, 2014 3:20 pm
Forum: Bug reports
Topic: Town events not happening
Replies: 0
Views: 477

Town events not happening

The diplomacy events where i finally get access to decent armour are not happening in the latest beta version.

this makes me a sad panda, as I want some high level armour to equip my guys with instead of using standard gear... and police chiefs are now extinct... :D
by xzcion
Wed Aug 13, 2014 3:18 pm
Forum: Bug reports
Topic: forgotten construction set errors with beta version
Replies: 2
Views: 996

forgotten construction set errors with beta version

Hi all,

Load anything in the forgotten construction set while I have the experimental version loaded and it generates a bazillion (may be slight exagersation) errors for 'samauri clothpants' and 'poor Bandits'.

:[
by xzcion
Thu Jun 12, 2014 8:23 am
Forum: Bug reports
Topic: Dropping carried people with medic job and splint kit
Replies: 2
Views: 693

Re: Dropping carried people with medic job and splint kit

good to know on the catapault. I was refering to people with shift clicked medic. medic as a job. they will not auto-medic people while they are carrying a person. they will auto-splint someone, and cause the drop, because, as you say, first aid is a 2 hand activity. so the workarounds for hte bug a...
by xzcion
Tue Jun 10, 2014 9:04 am
Forum: Gameplay
Topic: leveling buildings when building..
Replies: 3
Views: 964

Re: leveling buildings when building..

shall give it a try.

thanks.
by xzcion
Mon Jun 09, 2014 6:16 pm
Forum: Bug reports
Topic: Dropping carried people with medic job and splint kit
Replies: 2
Views: 693

Dropping carried people with medic job and splint kit

Couldn't find a report of this bug using search. but it seems a fairly trivial one to find. If you are carrying a person and have the medic job while carrying a splint kit, you will happily drop the person you are carrying to splint people. Combine this with: + every time a minion ticks up one healt...
by xzcion
Mon Jun 09, 2014 12:06 pm
Forum: Gameplay
Topic: leveling buildings when building..
Replies: 3
Views: 964

leveling buildings when building..

before i go making a suggestion in the suggestions forum... Can anyone tel me if there is a way to force a structure you build to be 'level'. i.e. horizonal is horizontal and vertical is vertical? It breaks my brain seeing all my buildings on funny angles. Some I understand, like the mines, but the ...
by xzcion
Mon Jun 09, 2014 8:26 am
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11185

Re: Conceding the bestiary

I would find it super sexy if different sized critters required different sized walls before they could not walk over them :]
by xzcion
Mon Jun 09, 2014 7:53 am
Forum: Feature Requests
Topic: [idea] European and middle eastern weapons and armor
Replies: 40
Views: 13711

Re: [idea] European and middle eastern weapons and armor

I'm entirely OK with Kenshi staying 7 samurai x mad max x blade runner. Just as I'm entirely OK with any other game limiting it's setting. Especially since there is already so much development left to do in Kenshi on new/upgraded features and bug fixes. Because you can mod it. Want to add a new anim...
by xzcion
Mon Jun 09, 2014 7:21 am
Forum: Feature Requests
Topic: Marriage+Reproduction
Replies: 59
Views: 23298

Re: Marriage+Reproduction

If it was my game to code, I'd manipulate the already existing 'population' stat for each town. Instead of them representing the actual number of animated characters in each town, it would instead be the actual population of that entire outpost/town/city with the guards/shopkeepers just being the in...
by xzcion
Thu Jun 05, 2014 1:23 pm
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

works as expected in non-beta version. stone processor job loads stones from stone mine or stone container....
by xzcion
Thu Jun 05, 2014 1:12 pm
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

OK. built a steel refinery III Same problem, but with ore. Workers will not fill up the steel refinery unless- + you manually put an ore in their inventory and they're visiting to collect steel bars + you do not have an ore storage box and they're on the ore mine job. epic fails all round. I'm going...
by xzcion
Thu Jun 05, 2014 2:24 am
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

Dismantling the stone container helps... ish. stone processor V job will not carry stones from the stone mine to the processor. stone mine job will carry stones to the processor. so, the answer is: there is a problem/bug/unimplemented functionality with the stone processor V job not loading stones i...
by xzcion
Thu Jun 05, 2014 12:44 am
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

i have not tried dismantling the stone container. either. will try that and other stone processors tomorrow after my exam.
by xzcion
Thu Jun 05, 2014 12:43 am
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

stone processor's stone hopper empty or not full made no difference. stone mine full or with some stones in it made no difference. stone container empty or with stones in it made no difference. shift clikcing the stone mine only unloads the stone mine to the stone container. shift clicking stone con...
by xzcion
Wed Jun 04, 2014 3:44 pm
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Job for Stone Processor V does not load stones 0.68

I have not checked the behaviour with 1-4, as I was running around killing stuff while reseaching in the background. Built my lovely, shiney, Stone Processor V, assigned a minion to the recurring job... and he does not load stones when it is empty. Will happily carry completed building materials to ...