Search found 57 matches
- Tue Feb 22, 2022 12:21 pm
- Forum: Modding
- Topic: Question about character Actions
- Replies: 0
- Views: 1862
Question about character Actions
I have recently decided to give the modding another go, and have picked up my old mod and dusted it off. However, I have seen a problem that has come up due to game updates I assume. When I have an injured party member, none of my other party members have the option to pick them up. This is not due ...
- Fri Jan 20, 2017 2:06 am
- Forum: Feature Requests
- Topic: Money = Stackable Item
- Replies: 5
- Views: 779
Re: Money = Stackable Item
I actually like the proximity idea it was what I was just coming here to propose. basically if the character is in the already defined trade range they share a money pool.
- Thu Jan 19, 2017 12:43 pm
- Forum: Feature Requests
- Topic: Alt Use For Racial Bonuses
- Replies: 4
- Views: 1156
Re: Alt Use For Racial Bonuses
I posted something similar to this on a balance of the sexes topic. the idea I posed there was if your race/sex/class/religion/(fill in any sort of grouping here) has any modifier to a stat or skill this modifies not only the starting point, but the ending point as you mention here. also on top of t...
- Thu Jan 19, 2017 12:33 pm
- Forum: Feature Requests
- Topic: disassemble campbeds
- Replies: 7
- Views: 1211
Re: disassemble campbeds
If this camp bed* was just an item in your inventory (you craft at the cloth armor station, or buy in the adventurers store in town) that would solve it all. it has weight, takes up inventory space, and heals less than a real bed. but... picking it up returns a fully armed and operational sleeping b...
- Thu Jan 19, 2017 12:19 pm
- Forum: Feature Requests
- Topic: Bandits Need to Loot MORE
- Replies: 4
- Views: 896
Re: Bandits Need to Loot MORE
I have built this into the AI of my factions I am making for a mod, and I have to say it is great. there is nothing quite like seeing your squad get wiped, and then robbed blind by their attackers, and left for dead in the wasteland. and of course to add insult to injury... or actually to add injury...
- Thu Jan 19, 2017 12:04 pm
- Forum: Feature Requests
- Topic: Merged Player Cannibalism Functional Thread
- Replies: 32
- Views: 10455
Re: Merged Player Cannibalism Functional Thread
I know the devs have said this is not going to happen... but I would like to say if it was possible to turn on the option of right click kill moves I would enable it. I fully understand that the AI would do it to me and I am happy with that. as long as it is handled in such a way that a nearby chara...
- Thu Jan 19, 2017 11:01 am
- Forum: Feature Requests
- Topic: Sexual dimorphism
- Replies: 15
- Views: 4208
Re: Sexual dimorphism
Sorry for the late reply here... But in answer to the this... you have hit the nail on the head exactly. and then missed the point entirely both in the same post. Men are on average bigger than women. Thus they are on average stronger as seen by looking at the top weight classes in those world recor...
- Thu Dec 15, 2016 12:44 pm
- Forum: Feature Requests
- Topic: Sexual dimorphism
- Replies: 15
- Views: 4208
Re: Sexual dimorphism
while I agree that there is some truth to this I think that the idea is better applied like this.... Males may start with a bonus of say 3 to 5 in STR where a woman may start with a bonus of 3 to 5 in DEX or something like this. thus they might vary a bit in the beginning, but if you train them they...
- Wed Dec 14, 2016 6:45 am
- Forum: Feature Requests
- Topic: That's not up to code! - Solving untrue buildings
- Replies: 15
- Views: 3766
Re: That's not up to code! - Solving untrue buildings
That is my problem. when I finally give up and just place it. I ALWAYS come back later and destroy the building and try again. it just bothers me too much. but this means many times I just cant get a building where I want it.
- Tue Dec 13, 2016 4:48 pm
- Forum: Feature Requests
- Topic: That's not up to code! - Solving untrue buildings
- Replies: 15
- Views: 3766
Re: That's not up to code! - Solving untrue buildings
Bumping this thread again... I am getting tired of having to fiddle the buildings around and not be able to place them where I want if I want them to be even remotely level. I understand some people may want this crooked look to their towns but it really bothers me. I would vote for this to be a top...
- Wed Aug 10, 2016 2:49 pm
- Forum: Modding
- Topic: FCS new skills
- Replies: 2
- Views: 1160
Re: FCS new skills
I agree with the weapon stuff. I have wanted to have the weapons treated like the clothing and armor for a long time. let me select a list of weapons for a "slot" and it will do the random bit just like the clothing. as for the skills. I have not tried to access those in the editor yet as ...
Re: FOOD!!
the problem with the food storage is that the pathing gets messed up and character will run to the food barrel to get food, only to get stuck on the stairs or the door frame and then starve to death 3 feet from the storage barrel. if you notice this it is no big deal, you can manually move them to a...
- Sat Aug 06, 2016 11:59 am
- Forum: Gameplay
- Topic: Personality and Dialogue
- Replies: 2
- Views: 722
Re: Personality and Dialogue
in the editor you can see tags for things like brave, coward, honorable, etc.
so yes I assume you will begin to see more of this sort of thing tied into the AI and dialog system.
so yes I assume you will begin to see more of this sort of thing tied into the AI and dialog system.
- Fri Aug 05, 2016 4:47 pm
- Forum: Gameplay
- Topic: Clock sync issues
- Replies: 12
- Views: 2568
Re: Clock sync issues
glad this has been found as it was starting to make me think I was insane...
- Fri Aug 05, 2016 4:33 pm
- Forum: Feature Requests
- Topic: build your own skeleton (robot)
- Replies: 13
- Views: 3048
Re: build your own skeleton (robot)
I would also like to make robots, not Skeletons, but the spiders etc. as "dogs" or "mules". However it would be cool to find "Skeleton" parts in the world and be able to then assemble them to make a working skeleton. We find all the parts in the loot already, so why not...
- Thu Aug 04, 2016 8:22 am
- Forum: Feature Requests
- Topic: Randomized character pose
- Replies: 7
- Views: 1629
Re: Randomized character pose
actually no it is not about leviathans, it is about nameless, faceless, nobodies, just trying to survive. if you disagree you need to watch the game trailers. As for the poses I agree, pick 0 for random, or pick 2 or 3 from a list for your basic pose. then script in poses to match the situation. thi...
- Thu Aug 04, 2016 8:10 am
- Forum: Feature Requests
- Topic: Fishing and gathering
- Replies: 6
- Views: 1544
Re: Fishing and gathering
yes agree with all you say... the particulars of how it works are not my concern, just the ability to do so. and game balance will play a role in the mechanics as much or more so than reality. but again, I am not too concerned on the details I just wish we could fish, and gather food in the wild, ot...
- Thu Aug 04, 2016 2:09 am
- Forum: Feature Requests
- Topic: Fishing and gathering
- Replies: 6
- Views: 1544
Fishing and gathering
I see we have fish in the game to eat, but so far I do not see a way to catch them. I assume this is planned, but if not I am requesting it. We need both fishing poles and nets to place in a river to automatically catch fish for us. Maybe nets will catch less per hour but will do it unmanned so ther...
- Thu Aug 04, 2016 1:55 am
- Forum: Gameplay
- Topic: Clock sync issues
- Replies: 12
- Views: 2568
Clock sync issues
The game clock seems to be out of sync with the day. the clock will report 14:00 at sunrise and then the shops do not open their doors for a few hours after this. the exact time I am not sure of, but the clock would have said something like 18:00. is this common? or just a problem on my system? I ha...
Re: FOOD!!
Yes the pathing is now the issue for me as well... the changes have made the hunger rate and food drop rate manageable, but now pathing is causing them to get stuck 3 feet from the food barrel, or even worse they get in the house where the food storage is, but for some reason will not take food from...