Search found 57 matches

by Tarragon Rill
Tue Feb 22, 2022 12:21 pm
Forum: Modding
Topic: Question about character Actions
Replies: 0
Views: 1862

Question about character Actions

I have recently decided to give the modding another go, and have picked up my old mod and dusted it off. However, I have seen a problem that has come up due to game updates I assume. When I have an injured party member, none of my other party members have the option to pick them up. This is not due ...
by Tarragon Rill
Fri Jan 20, 2017 2:06 am
Forum: Feature Requests
Topic: Money = Stackable Item
Replies: 5
Views: 779

Re: Money = Stackable Item

I actually like the proximity idea it was what I was just coming here to propose. basically if the character is in the already defined trade range they share a money pool.
by Tarragon Rill
Thu Jan 19, 2017 12:43 pm
Forum: Feature Requests
Topic: Alt Use For Racial Bonuses
Replies: 4
Views: 1156

Re: Alt Use For Racial Bonuses

I posted something similar to this on a balance of the sexes topic. the idea I posed there was if your race/sex/class/religion/(fill in any sort of grouping here) has any modifier to a stat or skill this modifies not only the starting point, but the ending point as you mention here. also on top of t...
by Tarragon Rill
Thu Jan 19, 2017 12:33 pm
Forum: Feature Requests
Topic: disassemble campbeds
Replies: 7
Views: 1211

Re: disassemble campbeds

If this camp bed* was just an item in your inventory (you craft at the cloth armor station, or buy in the adventurers store in town) that would solve it all. it has weight, takes up inventory space, and heals less than a real bed. but... picking it up returns a fully armed and operational sleeping b...
by Tarragon Rill
Thu Jan 19, 2017 12:19 pm
Forum: Feature Requests
Topic: Bandits Need to Loot MORE
Replies: 4
Views: 896

Re: Bandits Need to Loot MORE

I have built this into the AI of my factions I am making for a mod, and I have to say it is great. there is nothing quite like seeing your squad get wiped, and then robbed blind by their attackers, and left for dead in the wasteland. and of course to add insult to injury... or actually to add injury...
by Tarragon Rill
Thu Jan 19, 2017 12:04 pm
Forum: Feature Requests
Topic: Merged Player Cannibalism Functional Thread
Replies: 32
Views: 10455

Re: Merged Player Cannibalism Functional Thread

I know the devs have said this is not going to happen... but I would like to say if it was possible to turn on the option of right click kill moves I would enable it. I fully understand that the AI would do it to me and I am happy with that. as long as it is handled in such a way that a nearby chara...
by Tarragon Rill
Thu Jan 19, 2017 11:01 am
Forum: Feature Requests
Topic: Sexual dimorphism
Replies: 15
Views: 4208

Re: Sexual dimorphism

Sorry for the late reply here... But in answer to the this... you have hit the nail on the head exactly. and then missed the point entirely both in the same post. Men are on average bigger than women. Thus they are on average stronger as seen by looking at the top weight classes in those world recor...
by Tarragon Rill
Thu Dec 15, 2016 12:44 pm
Forum: Feature Requests
Topic: Sexual dimorphism
Replies: 15
Views: 4208

Re: Sexual dimorphism

while I agree that there is some truth to this I think that the idea is better applied like this.... Males may start with a bonus of say 3 to 5 in STR where a woman may start with a bonus of 3 to 5 in DEX or something like this. thus they might vary a bit in the beginning, but if you train them they...
by Tarragon Rill
Wed Dec 14, 2016 6:45 am
Forum: Feature Requests
Topic: That's not up to code! - Solving untrue buildings
Replies: 15
Views: 3766

Re: That's not up to code! - Solving untrue buildings

That is my problem. when I finally give up and just place it. I ALWAYS come back later and destroy the building and try again. it just bothers me too much. but this means many times I just cant get a building where I want it.
by Tarragon Rill
Tue Dec 13, 2016 4:48 pm
Forum: Feature Requests
Topic: That's not up to code! - Solving untrue buildings
Replies: 15
Views: 3766

Re: That's not up to code! - Solving untrue buildings

Bumping this thread again... I am getting tired of having to fiddle the buildings around and not be able to place them where I want if I want them to be even remotely level. I understand some people may want this crooked look to their towns but it really bothers me. I would vote for this to be a top...
by Tarragon Rill
Wed Aug 10, 2016 2:49 pm
Forum: Modding
Topic: FCS new skills
Replies: 2
Views: 1160

Re: FCS new skills

I agree with the weapon stuff. I have wanted to have the weapons treated like the clothing and armor for a long time. let me select a list of weapons for a "slot" and it will do the random bit just like the clothing. as for the skills. I have not tried to access those in the editor yet as ...
by Tarragon Rill
Sat Aug 06, 2016 12:04 pm
Forum: Gameplay
Topic: FOOD!!
Replies: 32
Views: 10203

Re: FOOD!!

the problem with the food storage is that the pathing gets messed up and character will run to the food barrel to get food, only to get stuck on the stairs or the door frame and then starve to death 3 feet from the storage barrel. if you notice this it is no big deal, you can manually move them to a...
by Tarragon Rill
Sat Aug 06, 2016 11:59 am
Forum: Gameplay
Topic: Personality and Dialogue
Replies: 2
Views: 722

Re: Personality and Dialogue

in the editor you can see tags for things like brave, coward, honorable, etc.

so yes I assume you will begin to see more of this sort of thing tied into the AI and dialog system.
by Tarragon Rill
Fri Aug 05, 2016 4:47 pm
Forum: Gameplay
Topic: Clock sync issues
Replies: 12
Views: 2568

Re: Clock sync issues

glad this has been found as it was starting to make me think I was insane...
by Tarragon Rill
Fri Aug 05, 2016 4:33 pm
Forum: Feature Requests
Topic: build your own skeleton (robot)
Replies: 13
Views: 3048

Re: build your own skeleton (robot)

I would also like to make robots, not Skeletons, but the spiders etc. as "dogs" or "mules". However it would be cool to find "Skeleton" parts in the world and be able to then assemble them to make a working skeleton. We find all the parts in the loot already, so why not...
by Tarragon Rill
Thu Aug 04, 2016 8:22 am
Forum: Feature Requests
Topic: Randomized character pose
Replies: 7
Views: 1629

Re: Randomized character pose

actually no it is not about leviathans, it is about nameless, faceless, nobodies, just trying to survive. if you disagree you need to watch the game trailers. As for the poses I agree, pick 0 for random, or pick 2 or 3 from a list for your basic pose. then script in poses to match the situation. thi...
by Tarragon Rill
Thu Aug 04, 2016 8:10 am
Forum: Feature Requests
Topic: Fishing and gathering
Replies: 6
Views: 1544

Re: Fishing and gathering

yes agree with all you say... the particulars of how it works are not my concern, just the ability to do so. and game balance will play a role in the mechanics as much or more so than reality. but again, I am not too concerned on the details I just wish we could fish, and gather food in the wild, ot...
by Tarragon Rill
Thu Aug 04, 2016 2:09 am
Forum: Feature Requests
Topic: Fishing and gathering
Replies: 6
Views: 1544

Fishing and gathering

I see we have fish in the game to eat, but so far I do not see a way to catch them. I assume this is planned, but if not I am requesting it. We need both fishing poles and nets to place in a river to automatically catch fish for us. Maybe nets will catch less per hour but will do it unmanned so ther...
by Tarragon Rill
Thu Aug 04, 2016 1:55 am
Forum: Gameplay
Topic: Clock sync issues
Replies: 12
Views: 2568

Clock sync issues

The game clock seems to be out of sync with the day. the clock will report 14:00 at sunrise and then the shops do not open their doors for a few hours after this. the exact time I am not sure of, but the clock would have said something like 18:00. is this common? or just a problem on my system? I ha...
by Tarragon Rill
Thu Aug 04, 2016 1:51 am
Forum: Gameplay
Topic: FOOD!!
Replies: 32
Views: 10203

Re: FOOD!!

Yes the pathing is now the issue for me as well... the changes have made the hunger rate and food drop rate manageable, but now pathing is causing them to get stuck 3 feet from the food barrel, or even worse they get in the house where the food storage is, but for some reason will not take food from...