Search found 7 matches
- Mon Dec 30, 2013 2:23 pm
- Forum: General
- Topic: Request: Mass Combat and other Attributes/Skills ASAP
- Replies: 15
- Views: 310421
Re: Request: Mass Combat and other Attributes/Skills ASAP
I imagine that you could just do an ninjutsu roll as a dodge animation like the dodging in Dark Souls. It would make the sand ninjas more dangerous and seem more like ninjas too if it was implemented. Otherwise I think Chris could consider taking on some more help on the project. There's lots of com...
- Sat Nov 16, 2013 7:46 pm
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3902
Re: Creating a Store in Update .50
A small update: I noticed that you can sell chain sheet in the shop desk dispensers too (I call them dispensers because they're unmanned lol). Can the rest of you post any discoveries in regards to other trade goods especially those that you can't currently manufacture yourself. Try to experiment wi...
- Sat Nov 16, 2013 7:26 pm
- Forum: Feature Requests
- Topic: Skill for carrying heavy things.
- Replies: 11
- Views: 2918
Re: Skill for carrying heavy things.
There are different kinds of strength. In physics we talk about energy, which is measured in Joule. A strength used to hit hard in combat relies on maximizing as much Joule in as short time frame as possible (we can call this power), while carrying stuff is energy and is measured in watts (we can ca...
- Fri Nov 15, 2013 6:51 am
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 50556
Re: Kenshi Audio Updates
Hmm... interesting option. As the Biomes change & you expand your domain, the BG ambient sounds will also change. So the wind of the Dunes won't be nearly as incessant. We want it to feel overwhelming, but not annoying... so I'll think about this one a bit. Whether or not to lower the volume, a...
- Wed Nov 13, 2013 9:50 am
- Forum: Bug reports
- Topic: Bugged building, CTRL-SHIFT-F11 won't fix
- Replies: 3
- Views: 1036
Re: Bugged building, CTRL-SHIFT-F11 won't fix
Yes, that is an issue related to the doors. They are thought to be locked by the characters. Just open and close the door and it will work again. See: http://www.lofigames.com/phpBB3/viewtop ... 157#p33002
- Wed Nov 13, 2013 9:38 am
- Forum: Gameplay
- Topic: Creating a Store in Update .50
- Replies: 12
- Views: 3902
Re: Creating a Store in Update .50
Setting up a successful trading station is truly an art. The only faction that has traded with me has been the trading guild. They've bought both fabric and rum from my town. They seem to have two issues: 1. They have trouble pathfinding to and from the town. That is something that seems to be worki...
- Wed Nov 13, 2013 9:02 am
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 50556
Re: Kenshi Audio Updates
I think it needs to be said that the ambient wind ambient sounds in the deserts is way too loud and since it plays on a loop all the time it gets really annoying for the ears! To the very point that I felt like my ears was bleeding. Please lower the volume of it a lot and try to add some pauses to i...