Search found 19 matches
- Thu May 21, 2015 4:53 am
- Forum: Gameplay
- Topic: Dogs are absurdley overpowered
- Replies: 13
- Views: 2887
Re: Dogs are absurdley overpowered
I have seen one dog wipe out 3 guards within a few seconds because the guards were acting dumb and all in one spot in a corner in a building, but.......... I still think it's a bit ridiculous that the dogs can somehow dish out 5-7 attacks within a couple seconds. Against 3 guys.... So that equals ou...
- Tue Mar 10, 2015 4:04 am
- Forum: Feature Requests
- Topic: More randomized people
- Replies: 4
- Views: 679
Re: More randomized people
I see. Now that I think about it I have seen some variables in the units but... the numbers were so minimal it made very little difference xD. How did you go about making the variance more noticeable? I haven't done much modding so I'm not quite sure about the best way to do that.
- Tue Mar 10, 2015 3:40 am
- Forum: Feature Requests
- Topic: More randomized people
- Replies: 4
- Views: 679
More randomized people
I think it would be really cool to have the people in the game more varied overall. Of course it makes sense to give general guidelines to units, like "Most hungry bandits will have these stats". But there could be a percentile chance upon spawning that some of them would be not part of th...
- Tue Mar 10, 2015 3:02 am
- Forum: Gameplay
- Topic: Question about Weapon Damage and Statistics
- Replies: 5
- Views: 1526
Re: Question about Weapon Damage and Statistics
Sorry for delay in reply. I was starting a cold when I wrote the original post, and then it got waaaay worse for the next few days lol. But anyways, thanks for the clarification. Strength is raised based on weight of the weapon in combat, along with other bits of just having heavy stuff on you. And ...
- Fri Mar 06, 2015 8:14 am
- Forum: Gameplay
- Topic: Question about Weapon Damage and Statistics
- Replies: 5
- Views: 1526
Question about Weapon Damage and Statistics
Alright. So I know that there is some descriptions in the game, and also in the wiki about this, however, I am still unclear on a couple things on how exactly the following work. Gaining Stats: So far, from what I have seen, you gain Dexterity from using Lighter class weapons, and Strength from Heav...
- Fri Feb 13, 2015 5:15 am
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
Re: command to delete units
This doesn't affect those already stuck though. So you'd have to start a new game(or import but thats buggy and i lose all my buildings..) in order for it to take affect. Lol. Luckily I have an odd habit of starting a new game every time there's a big update. Dunno why. I notice that the problem is...
- Thu Feb 12, 2015 12:16 pm
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
Re: command to delete units
Though, the recent update seems to have mentioned fixing this. I haven't been able to play in the last week, but I am eager to give it a go really soon to see if the problem is fixed ^-^
- Thu Feb 12, 2015 12:01 pm
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
Re: command to delete units
You mean EVERYONE will abuse it. There will always be a time where you're stuck in a situation and you know something is going to happen that you don't want it to, and clicking and hitting that delete/kill button is just as easy as hitting that fast forward button. Well, I was thinking more of putt...
- Sat Feb 07, 2015 10:29 am
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
Re: command to delete units
I think there was a bit of a misunderstanding in what I was looking for. I'm not as much trying to dismiss people from my squad, as delete stuck units from the game entirely. Like when a bandit gets stuck in a building and all the guards want to attack him and can't reach, some getting stuck too and...
- Sat Feb 07, 2015 5:41 am
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
Re: command to delete units
experimental version already has this. though it does have its bugs. Hello. Sorry about the long absence and lack of reply, life exploded with Drama for a bit and I haven't been able to game much. I just now decided to check up on stuff and saw that you said this. And I can't thank you enough for l...
- Fri Jan 23, 2015 3:09 am
- Forum: Feature Requests
- Topic: command to delete units
- Replies: 14
- Views: 1693
command to delete units
One of the biggest glitches in the game right now is the combat and Ai pathfinding left and right getting stuck in buildings and cliffsides. This also causes the most problems as AI want to attack the guy stuck in the wall and end up smushing their faces on concrete for all eternity. A good temporar...
- Tue Jan 13, 2015 9:59 am
- Forum: General
- Topic: I see that my kenshi on steam is on 0.70.6, a bug?
- Replies: 4
- Views: 1540
Re: I see that my kenshi on steam is on 0.70.6, a bug?
Yay. Glad to see that my game is fully up-to-date : ). I have it on experimental but it's been a bit since I've seen Kenshi get a small patch so I was worried I had some kind of glitch.
- Wed Dec 24, 2014 2:08 am
- Forum: Bug reports
- Topic: Crash when loading Catun (fixed, sort of)
- Replies: 2
- Views: 459
Re: Crash when loading Catun (fixed, sort of)
For some reason the crashdump wasn't working right for that particular incident, and has since been replaced by another. I did manage to somewhat fix it on my own with something really simple. All I did was lower my textures. Even though the framerate stayed the same, I guess the higher textures wer...
- Sat Dec 20, 2014 5:22 am
- Forum: Bug reports
- Topic: Crash when loading Catun (fixed, sort of)
- Replies: 2
- Views: 459
Crash when loading Catun (fixed, sort of)
I am trying to reach the city of Catun, coming from Brink. Whenever I get close enough for the game to load the city, it crashes. For some reason I am unable to open the crash file to input the information, I apologize for that, but I still want to report what's going on.
- Tue Dec 16, 2014 11:09 pm
- Forum: Bug reports
- Topic: Two bugs for .70.1/3. Police brutality and sleepless nights.
- Replies: 10
- Views: 2527
Re: Two bugs for .70.1 . Police brutality and sleepless nigh
Happy to say that the Beds are fixed : D. At least in the brink flophouses. Though, select members of the police force are still having trouble staying away from the contraband samples.
- Mon Dec 15, 2014 8:48 am
- Forum: Bug reports
- Topic: Two bugs for .70.1/3. Police brutality and sleepless nights.
- Replies: 10
- Views: 2527
Re: Two bugs for .70.1 . Police brutality and sleepless nigh
I'm seeing quite a bit of good explanation about the troublemakers part and such, thanks Zeal : ). Though, what confuses me is that it is not all police who fight the samurai, it is just random ones who appear and start attacking everyone else. In fact, the rest of the police force then work with th...
- Sun Dec 14, 2014 7:32 am
- Forum: Bug reports
- Topic: Two bugs for .70.1/3. Police brutality and sleepless nights.
- Replies: 10
- Views: 2527
Re: Two bugs for .70.1 . Police brutality and sleepless nigh
With the bed thing, I guess it doesn't really stooooop me from playing the game. But it is very, very annoying. Particularly when I have an arm at -50, and a leg at -75. Oh, and the town keeps getting into fights that make it so I get damaged. And then I go into wilderness and get wrecked by bandits...
- Sat Dec 13, 2014 8:05 am
- Forum: Bug reports
- Topic: Two bugs for .70.1/3. Police brutality and sleepless nights.
- Replies: 10
- Views: 2527
Two bugs for .70.1/3. Police brutality and sleepless nights.
Two bugs I noticed first. I was unable to find more because i couldn't proceed further into the game due to the second one. In Brink, some of the Police would turn randomly hostile to everyone, almost acting as bandits, and would be attacked by the entire town, and also they would attack everyone, i...
- Thu Dec 12, 2013 1:50 am
- Forum: Feature Requests
- Topic: Afro Samurai -esc status goal. (Either in the game or a mod.
- Replies: 0
- Views: 354
Afro Samurai -esc status goal. (Either in the game or a mod.
(I posted this in the Steam discussion first, but I figured that it would be better to post on the official game forum. So please, if you happen to see it on steam, don't give me rage about "you stole that post!" or whatever. Thank you ^_^) Basically, I feel like it would be really awesome...