Another crash in Brink when entering the police station (scene loading?). This is an game save from an import.
The crash affected my desktop settings, so I guess its render related.
Search found 22 matches
- Fri Nov 06, 2015 2:05 pm
- Forum: Bug reports
- Topic: [Fixed] 0.76.1 Crash while playing.
- Replies: 2
- Views: 645
- Fri Nov 06, 2015 1:04 pm
- Forum: Bug reports
- Topic: 0.76.1 No factions after importing
- Replies: 0
- Views: 382
0.76.1 No factions after importing
Ive imported from a 0.76.1 save and checked all 3 marks for the import options. The new games factions tab was empty. Not a single faction.
Edit: After saving and loading the game again the factions showed up. So I guess its an update error for the tab.
Edit: After saving and loading the game again the factions showed up. So I guess its an update error for the tab.
- Fri Nov 06, 2015 12:24 pm
- Forum: Bug reports
- Topic: 0.76.1 Follow mode char jittering
- Replies: 4
- Views: 1259
0.76.1 Follow mode char jittering
Most of the time following characters are heavily jittering when the char they follow isnt moving/standing still. Very ugly. Also it seems that the guards of a convoy are desperatly trying to "jitter" in formation when the leader is just standing around. Very easy to reproduce: Take a few ...
- Fri Nov 06, 2015 12:20 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 474367
Re: Visual Bugs
v0.76.1
I saw that huge, tanky beast for the first time in front of Brink. From multiple angles the model wasnt rendered and just vanished from the view. The area was nonobstructed. (Ran the game on 1600x900 windowed)
I saw that huge, tanky beast for the first time in front of Brink. From multiple angles the model wasnt rendered and just vanished from the view. The area was nonobstructed. (Ran the game on 1600x900 windowed)
- Fri Nov 06, 2015 12:18 pm
- Forum: Bug reports
- Topic: [Fixed] 0.76.1 Crash while playing.
- Replies: 2
- Views: 645
Re: 0.76.1 Crash while playing.
My savegame now always crashs too, when my squad closes in to Brink.
Started a new game in Brink - no issues.
Checked the info for a fix, none found and file verification was ok, too.
Started a new game in Brink - no issues.
Checked the info for a fix, none found and file verification was ok, too.
- Thu Feb 28, 2013 8:43 pm
- Forum: Feature Requests
- Topic: Multiple Save Games
- Replies: 2
- Views: 822
Multiple Save Games
Hello!
With the different starting conditions I now feel more and more the urge to use multiple save games, please!?
With the different starting conditions I now feel more and more the urge to use multiple save games, please!?
- Thu Feb 28, 2013 8:33 pm
- Forum: Bug reports
- Topic: .40 NPCs gone?
- Replies: 12
- Views: 3065
Re: .40 NPCs gone?
Also have a complete empty town next to my outpost in my new 40.1 game. All NPCs gone.
- Thu Feb 28, 2013 8:29 pm
- Forum: Bug reports
- Topic: .40.1 Magical bandaging after save/exit/load
- Replies: 2
- Views: 691
Re: .40.1 Magical bandaging after save/exit/load
I can try but no promises. Was the start with the group and outpost. Got overrun by bandits, most chars unconcious and after reloading all have been bandaged.
- Tue Feb 26, 2013 5:29 pm
- Forum: Bug reports
- Topic: Training dummy
- Replies: 3
- Views: 866
Re: Training dummy
Oh, and I thought it just needs... ages... =)
- Tue Feb 26, 2013 5:28 pm
- Forum: Bug reports
- Topic: [solved] .40.1 cant drop carried char
- Replies: 3
- Views: 1027
Re: .40.1 Cant drop a carried character
Yes tried! No option, nothing. Was wondering myself where the context menu went, but I have none since 0.40.
- Tue Feb 26, 2013 4:49 am
- Forum: Bug reports
- Topic: .40.1 Wrong inventory contexts on drag&drop
- Replies: 0
- Views: 445
.40.1 Wrong inventory contexts on drag&drop
I had the backpack of my char open and it was overlapping the main weapon slot.
When i drag&dropped a weapon into the backpack window at the position where the main weapon slot of my char was below it exchanged weapons.
Should drop the weapon into the backpack instead (upper window)
When i drag&dropped a weapon into the backpack window at the position where the main weapon slot of my char was below it exchanged weapons.
Should drop the weapon into the backpack instead (upper window)
- Tue Feb 26, 2013 4:46 am
- Forum: Feature Requests
- Topic: Killing enemies while they are unconsious.
- Replies: 19
- Views: 7732
Re: Killing enemies while they are unconsious.
Yes please! Finishing blows for unconcious enemies! Its so annyoing when they "raise from the dead"!
- Tue Feb 26, 2013 4:44 am
- Forum: Bug reports
- Topic: .40.1 Bandaging char cant be attacked
- Replies: 0
- Views: 408
.40.1 Bandaging char cant be attacked
Noticed this a few times:
- When a char is bandaging a comrade the enemies wait around him till hes finished and stands up again.
- When a char is bandaging a comrade the enemies wait around him till hes finished and stands up again.
- Tue Feb 26, 2013 4:43 am
- Forum: Bug reports
- Topic: Merchants running back and forth
- Replies: 8
- Views: 2155
Re: Merchants running back and forth
0.40/ 0.40.1 Ive noticed this very odd behaviours of a handful of cravans. - some seem to be stuck in some rural rock (models jitter, no movement) - some have been running back and forth between two points next to my settlement. (not aligning to the traders speed - the whole group contantly run back...
- Tue Feb 26, 2013 4:42 am
- Forum: Bug reports
- Topic: .40.1 Bed leave animation loop
- Replies: 4
- Views: 1119
.40.1 Bed leave animation loop
Ive noticed a strange animation loop when a char leaves a bed in 0.40 and 0.40.1.
The standup/lay down animations are looped when a char should leave the bed so he doesnt get out of the bed from alone.
The standup/lay down animations are looped when a char should leave the bed so he doesnt get out of the bed from alone.
- Tue Feb 26, 2013 4:24 am
- Forum: Bug reports
- Topic: .40.1 Magical bandaging after save/exit/load
- Replies: 2
- Views: 691
.40.1 Magical bandaging after save/exit/load
My group has been magically healed from all its open wounds (red to yellow).
- saved
- exited
- loaded
- voila! all red wounds bandaged (yellow)
- saved
- exited
- loaded
- voila! all red wounds bandaged (yellow)
- Tue Feb 26, 2013 4:20 am
- Forum: Bug reports
- Topic: [solved] .40.1 cant drop carried char
- Replies: 3
- Views: 1027
[solved] .40.1 cant drop carried char
So, Im carrying a wounded pal but the only bed is occupied. How can i drop him to heal him up?
There seems to be no more context menus?!
Bug or not? (At least Im not able to drop him down, which bugs me.)
Edit: Not a bug - you actually have to hold the mousbutton to get the menu.
There seems to be no more context menus?!
Bug or not? (At least Im not able to drop him down, which bugs me.)
Edit: Not a bug - you actually have to hold the mousbutton to get the menu.
- Tue Nov 01, 2011 2:25 pm
- Forum: Gameplay
- Topic: Game impressions
- Replies: 21
- Views: 7409
Re: Game impressions
Thanks, sherlock, but I read the design notes. But that shouldnt prevent to offer feedback, right? And my feedback is that a starting player is almost "forced" to play as vulture for a longer time. You dont start as "weakling" but as "weakest char in the game" and thats...
- Tue Nov 01, 2011 2:16 pm
- Forum: General
- Topic: Installing
- Replies: 10
- Views: 3440
Re: Installing
Initial thought: Alpha 
- Tue Nov 01, 2011 1:43 pm
- Forum: General
- Topic: Development Roadmap or "What do I pay for?"
- Replies: 2
- Views: 1772
Development Roadmap or "What do I pay for?"
Hello Gentlebeings! New Indie projects are often very creative and ambitious. Also Indies today have much better chances to finance their projects via Kickstarts or Pre-purchase options and many customers are good with that. However theres is a caveat with that and a lot of people just oversee it. W...