Yup! Works fine now! (sorry about the delay there)
Problem/bug fixed, thread locked by l33t. PM 1337 if you need it reopened or help
Search found 18 matches
- Sat Dec 31, 2011 4:09 am
- Forum: Bug reports
- Topic: Crash on load [RESOLVED]
- Replies: 4
- Views: 1986
- Wed Dec 28, 2011 2:07 am
- Forum: Bug reports
- Topic: Crash on load [RESOLVED]
- Replies: 4
- Views: 1986
Re: Crash on load
Nope, still crashes. Here's the new dump:
- Tue Dec 27, 2011 11:27 pm
- Forum: Bug reports
- Topic: Crash on load [RESOLVED]
- Replies: 4
- Views: 1986
Crash on load [RESOLVED]
Patch: 0.21.2 Problem: Save game crashes on load. I witnessed a spontaneous crash near the trading post NW of Clownsteady. After reloading from my save at Clownsteady proper, it appears that the save crashes consistently in the later stages of loading the area assets (I think it's when it's loading ...
- Sat Nov 19, 2011 4:11 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 604586
Re: What do you want next?
I went with endurance, because that was probably the first thing that really struck me as unfinished. That said, if you have the time, what I'd really like to see is guards preforming finishing attacks on downed enemies once the battle is over, because it would keep bandits from periodically standin...
- Thu Nov 10, 2011 4:55 pm
- Forum: Gameplay
- Topic: So what weapons do you prefer?
- Replies: 42
- Views: 14881
Re: So what weapons do you prefer?
I can adjust that. There is a parameter to set the max num of attackers any character can have at one time. I can notch it up one, this means characters don't idle as much and they gang up more and it looks better, but the down side is that high level characters get slaughtered by numerous low-leve...
- Thu Nov 10, 2011 5:03 am
- Forum: General
- Topic: About the Turn Based thing on the main page
- Replies: 12
- Views: 3855
Re: About the Turn Based thing on the main page
I'm not a big fan of Final Fantasy battles either. Now Final Fantasy Tactics has some good gameplay though. That kind of turn based game I can get behind.
- Thu Nov 10, 2011 1:27 am
- Forum: Gameplay
- Topic: So what weapons do you prefer?
- Replies: 42
- Views: 14881
Re: So what weapons do you prefer?
I think part of the problem with singular characters becoming too powerful too quickly, is that the AI doesn't seem to manage flanking tactics very effectively. I see a lot of instances during fights when groups of enemies should be able to take pot-shots at characters who have their attention turne...
- Tue Nov 08, 2011 4:24 pm
- Forum: Feature Requests
- Topic: A co-op mode?
- Replies: 57
- Views: 21546
Re: A co-op mode?
Yeah, I seriously doubt this game will ever get multiplayer support. The game is designed around a one-player mentality, and truthfully, I'm not even sure how multiplayer would work. I can understand wanting multiplayer in a game where you only control one character, but this is squad based. Would e...
Re: Build?
You should check out the walls at Capital, the walls are really buggy there. I've been able to run completely up the outsides of them at a few points.wazupwolfff wrote:actually i know you cant run up the wall. but at some bends theres a small tower looking thing and you can climb that
- Tue Nov 08, 2011 6:15 am
- Forum: General
- Topic: Can I duel wield in this game?
- Replies: 18
- Views: 11488
Re: Can I duel wield in this game?
So within the week, when we get to where we can play without crashing for a couple of hours we'll probably see the new features. ^_^ Actually, I just played for a couple of hours without a crash. So I think most of the non-hardware related crashes have been patched up. Besides the bloated loading t...
Re: Build?
Another thing to note is that because the path-finding is really buggy right now, enemies are about as likely to walk directly over your walls as they are to walk around them, so fortresses really only serve aesthetic purposes right now.
- Tue Nov 08, 2011 1:53 am
- Forum: Gameplay
- Topic: Interaction between NPCs
- Replies: 4
- Views: 1947
Interaction between NPCs
Having run around a bit, I've really started to enjoy seeing how NPCs interact between themselves. While the AI is still pretty rudimentary right now, I'm interested in seeing the full extent that the NPCs can play off each other. So how about we post anything interesting we've seen the NPCs do amon...
- Sun Nov 06, 2011 9:31 pm
- Forum: Feature Requests
- Topic: A suggestion.
- Replies: 2
- Views: 2134
Re: A suggestion.
Chris has said that there will be other environments eventually, the desert is just there as a placeholder (though there will probably still be some desert in the finished product).
Re: Severing?
Are robotic limbs actually a planned feature? I almost remember hearing about that somewhere, but I can't remember where. That would definitely be a damn cool feature though.
- Sat Nov 05, 2011 12:59 am
- Forum: Gameplay
- Topic: Body Decay
- Replies: 35
- Views: 9420
Re: Body Decay
^^^ Woah, chill man. No need to get up in arms about it. Just being realistic, Chris is probably going to end up keeping an exit-without-saving mode, just because I'm pretty sure there are plenty of people who'll want that, and he'll probably want those people to buy the game as much as anyone else....
- Thu Nov 03, 2011 5:03 am
- Forum: Gameplay
- Topic: Game impressions
- Replies: 21
- Views: 7488
Re: Game impressions
The game has great potential.(Good game) As for the game play it is not so bad, but I seem to have a habit of getting my @$$ handed to me. The weaker stats does fulfill the concept of "a game where you are not the chosen one". Basically, your character is "born" right there and ...
- Thu Nov 03, 2011 4:34 am
- Forum: General
- Topic: how big will cities be? and battles?
- Replies: 5
- Views: 1973
Re: how big will cities be? and battles?
Well, due to how buggy the game is right now, I think they'll stick around for a while, to make it easier to tell if anything really weird is happening damage-wise.Graeywulf wrote:Would be nice to have them only show up for damage dealt to you or your squad members I think
- Thu Nov 03, 2011 4:07 am
- Forum: Gameplay
- Topic: Short player disadvantage
- Replies: 2
- Views: 1673
Re: Short player disadvantage
I think this kind of thing probably belongs in the bugs forum.