Search found 18 matches

by P-Cat
Sat Dec 31, 2011 4:09 am
Forum: Bug reports
Topic: Crash on load [RESOLVED]
Replies: 4
Views: 1986

Re: Crash on load

Yup! Works fine now! (sorry about the delay there)




Problem/bug fixed, thread locked by l33t. PM 1337 if you need it reopened or help
by P-Cat
Wed Dec 28, 2011 2:07 am
Forum: Bug reports
Topic: Crash on load [RESOLVED]
Replies: 4
Views: 1986

Re: Crash on load

Nope, still crashes. Here's the new dump:
by P-Cat
Tue Dec 27, 2011 11:27 pm
Forum: Bug reports
Topic: Crash on load [RESOLVED]
Replies: 4
Views: 1986

Crash on load [RESOLVED]

Patch: 0.21.2 Problem: Save game crashes on load. I witnessed a spontaneous crash near the trading post NW of Clownsteady. After reloading from my save at Clownsteady proper, it appears that the save crashes consistently in the later stages of loading the area assets (I think it's when it's loading ...
by P-Cat
Sat Nov 19, 2011 4:11 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604586

Re: What do you want next?

I went with endurance, because that was probably the first thing that really struck me as unfinished. That said, if you have the time, what I'd really like to see is guards preforming finishing attacks on downed enemies once the battle is over, because it would keep bandits from periodically standin...
by P-Cat
Thu Nov 10, 2011 4:55 pm
Forum: Gameplay
Topic: So what weapons do you prefer?
Replies: 42
Views: 14881

Re: So what weapons do you prefer?

I can adjust that. There is a parameter to set the max num of attackers any character can have at one time. I can notch it up one, this means characters don't idle as much and they gang up more and it looks better, but the down side is that high level characters get slaughtered by numerous low-leve...
by P-Cat
Thu Nov 10, 2011 5:03 am
Forum: General
Topic: About the Turn Based thing on the main page
Replies: 12
Views: 3855

Re: About the Turn Based thing on the main page

I'm not a big fan of Final Fantasy battles either. Now Final Fantasy Tactics has some good gameplay though. That kind of turn based game I can get behind.
by P-Cat
Thu Nov 10, 2011 1:27 am
Forum: Gameplay
Topic: So what weapons do you prefer?
Replies: 42
Views: 14881

Re: So what weapons do you prefer?

I think part of the problem with singular characters becoming too powerful too quickly, is that the AI doesn't seem to manage flanking tactics very effectively. I see a lot of instances during fights when groups of enemies should be able to take pot-shots at characters who have their attention turne...
by P-Cat
Tue Nov 08, 2011 4:24 pm
Forum: Feature Requests
Topic: A co-op mode?
Replies: 57
Views: 21546

Re: A co-op mode?

Yeah, I seriously doubt this game will ever get multiplayer support. The game is designed around a one-player mentality, and truthfully, I'm not even sure how multiplayer would work. I can understand wanting multiplayer in a game where you only control one character, but this is squad based. Would e...
by P-Cat
Tue Nov 08, 2011 6:22 am
Forum: General
Topic: Build?
Replies: 7
Views: 2150

Re: Build?

wazupwolfff wrote:actually i know you cant run up the wall. but at some bends theres a small tower looking thing and you can climb that :D
You should check out the walls at Capital, the walls are really buggy there. I've been able to run completely up the outsides of them at a few points.
by P-Cat
Tue Nov 08, 2011 6:15 am
Forum: General
Topic: Can I duel wield in this game?
Replies: 18
Views: 11488

Re: Can I duel wield in this game?

So within the week, when we get to where we can play without crashing for a couple of hours we'll probably see the new features. ^_^ Actually, I just played for a couple of hours without a crash. So I think most of the non-hardware related crashes have been patched up. Besides the bloated loading t...
by P-Cat
Tue Nov 08, 2011 2:07 am
Forum: General
Topic: Build?
Replies: 7
Views: 2150

Re: Build?

Another thing to note is that because the path-finding is really buggy right now, enemies are about as likely to walk directly over your walls as they are to walk around them, so fortresses really only serve aesthetic purposes right now.
by P-Cat
Tue Nov 08, 2011 1:53 am
Forum: Gameplay
Topic: Interaction between NPCs
Replies: 4
Views: 1947

Interaction between NPCs

Having run around a bit, I've really started to enjoy seeing how NPCs interact between themselves. While the AI is still pretty rudimentary right now, I'm interested in seeing the full extent that the NPCs can play off each other. So how about we post anything interesting we've seen the NPCs do amon...
by P-Cat
Sun Nov 06, 2011 9:31 pm
Forum: Feature Requests
Topic: A suggestion.
Replies: 2
Views: 2134

Re: A suggestion.

Chris has said that there will be other environments eventually, the desert is just there as a placeholder (though there will probably still be some desert in the finished product).
by P-Cat
Sun Nov 06, 2011 7:19 pm
Forum: Gameplay
Topic: Severing?
Replies: 23
Views: 6926

Re: Severing?

Are robotic limbs actually a planned feature? I almost remember hearing about that somewhere, but I can't remember where. That would definitely be a damn cool feature though.
by P-Cat
Sat Nov 05, 2011 12:59 am
Forum: Gameplay
Topic: Body Decay
Replies: 35
Views: 9420

Re: Body Decay

^^^ Woah, chill man. No need to get up in arms about it. Just being realistic, Chris is probably going to end up keeping an exit-without-saving mode, just because I'm pretty sure there are plenty of people who'll want that, and he'll probably want those people to buy the game as much as anyone else....
by P-Cat
Thu Nov 03, 2011 5:03 am
Forum: Gameplay
Topic: Game impressions
Replies: 21
Views: 7488

Re: Game impressions

The game has great potential.(Good game) As for the game play it is not so bad, but I seem to have a habit of getting my @$$ handed to me. The weaker stats does fulfill the concept of "a game where you are not the chosen one". Basically, your character is "born" right there and ...
by P-Cat
Thu Nov 03, 2011 4:34 am
Forum: General
Topic: how big will cities be? and battles?
Replies: 5
Views: 1973

Re: how big will cities be? and battles?

Graeywulf wrote:Would be nice to have them only show up for damage dealt to you or your squad members I think
Well, due to how buggy the game is right now, I think they'll stick around for a while, to make it easier to tell if anything really weird is happening damage-wise.
by P-Cat
Thu Nov 03, 2011 4:07 am
Forum: Gameplay
Topic: Short player disadvantage
Replies: 2
Views: 1673

Re: Short player disadvantage

I think this kind of thing probably belongs in the bugs forum.