Search found 7 matches

by Enjoyment
Mon Jan 13, 2014 4:15 pm
Forum: Feature Requests
Topic: Super-easy start mode
Replies: 27
Views: 5746

Re: Super-easy start mode

you had to follow the main rule - "going to change something? backup it!" ) Though, i don't really think i could slow your game. Break - easy, but slow... Can't imagine. Meaning by using the FCS
by Enjoyment
Mon Jan 13, 2014 4:12 pm
Forum: Feature Requests
Topic: Skill for carrying heavy things.
Replies: 11
Views: 2952

Re: Skill for carrying heavy things.

Hmm, maybe with the appearing of Endurance the "carring" skill can be reorganized. For an example - END will add a lot to weight-carrying and a lot of hp, STR - a small amount of max weight and a lot to heavy weapons damage.
by Enjoyment
Mon Jan 13, 2014 11:45 am
Forum: Modding
Topic: engineer skill mod?
Replies: 3
Views: 1889

engineer skill mod?

Hi! I have a question. Can the stats influence be changed by some not too complicated way? As i admit, in different updates the construction speed was very a lot. And i need to make a super-swift engineers for my mod task. I can change all the numbers in lines "construction time", but its ...
by Enjoyment
Mon Jan 13, 2014 11:27 am
Forum: Feature Requests
Topic: Building/Organization Improvements
Replies: 13
Views: 4837

Re: Building/Organization Improvements

i think it would be awesome to have both the systems. Grid and strict-lines oriented and the "free placing mode" for enthusiasts. Specially, its a little annoying to place a research bench in the building and get stuck at the V upgrade 'cause it was a 1 mm mistake in placing. So for such s...
by Enjoyment
Mon Jan 13, 2014 11:06 am
Forum: Feature Requests
Topic: Auto Save
Replies: 18
Views: 6547

Re: Auto Save

Oh, come on... All those "game-design-things" sounds really great, but the main reason of having auto-save feature is the game's crashes. I built a nice secure base, arranged materials collection jobs and start to research. Gone to make some snacks and saw a "Super Crash Error" o...
by Enjoyment
Fri Jan 10, 2014 8:26 pm
Forum: Feature Requests
Topic: Suggestions list (Yep, pretty much abandoned by me)
Replies: 97
Views: 471975

Re: Suggestions list (New message to all topics here!)

it could be just mine crazy idea, but i thought it would be really great to add drag'n'drop system to character panel so i could rearrange hotkeys from 1 to 9 upon those squad members as i want, not the game time needed me to. For example, in start scenario "Freedom Seekers" the member cal...
by Enjoyment
Fri Jan 10, 2014 10:55 am
Forum: Gameplay
Topic: Best location for a town?
Replies: 21
Views: 9876

Re: Best location for a town?

Maybe not "the best", but definitely the safest place for your base (meaning this is a very good choice for your first base for research and building material collection) is near the Fort Simion. The town has 2 gates and the road to the southern one is going little upwards to the small pla...