Search found 7 matches
- Mon Jan 13, 2014 4:15 pm
- Forum: Feature Requests
- Topic: Super-easy start mode
- Replies: 27
- Views: 5746
Re: Super-easy start mode
you had to follow the main rule - "going to change something? backup it!" ) Though, i don't really think i could slow your game. Break - easy, but slow... Can't imagine. Meaning by using the FCS
- Mon Jan 13, 2014 4:12 pm
- Forum: Feature Requests
- Topic: Skill for carrying heavy things.
- Replies: 11
- Views: 2952
Re: Skill for carrying heavy things.
Hmm, maybe with the appearing of Endurance the "carring" skill can be reorganized. For an example - END will add a lot to weight-carrying and a lot of hp, STR - a small amount of max weight and a lot to heavy weapons damage.
- Mon Jan 13, 2014 11:45 am
- Forum: Modding
- Topic: engineer skill mod?
- Replies: 3
- Views: 1889
engineer skill mod?
Hi! I have a question. Can the stats influence be changed by some not too complicated way? As i admit, in different updates the construction speed was very a lot. And i need to make a super-swift engineers for my mod task. I can change all the numbers in lines "construction time", but its ...
- Mon Jan 13, 2014 11:27 am
- Forum: Feature Requests
- Topic: Building/Organization Improvements
- Replies: 13
- Views: 4837
Re: Building/Organization Improvements
i think it would be awesome to have both the systems. Grid and strict-lines oriented and the "free placing mode" for enthusiasts. Specially, its a little annoying to place a research bench in the building and get stuck at the V upgrade 'cause it was a 1 mm mistake in placing. So for such s...
- Mon Jan 13, 2014 11:06 am
- Forum: Feature Requests
- Topic: Auto Save
- Replies: 18
- Views: 6547
Re: Auto Save
Oh, come on... All those "game-design-things" sounds really great, but the main reason of having auto-save feature is the game's crashes. I built a nice secure base, arranged materials collection jobs and start to research. Gone to make some snacks and saw a "Super Crash Error" o...
- Fri Jan 10, 2014 8:26 pm
- Forum: Feature Requests
- Topic: Suggestions list (Yep, pretty much abandoned by me)
- Replies: 97
- Views: 471975
Re: Suggestions list (New message to all topics here!)
it could be just mine crazy idea, but i thought it would be really great to add drag'n'drop system to character panel so i could rearrange hotkeys from 1 to 9 upon those squad members as i want, not the game time needed me to. For example, in start scenario "Freedom Seekers" the member cal...
- Fri Jan 10, 2014 10:55 am
- Forum: Gameplay
- Topic: Best location for a town?
- Replies: 21
- Views: 9876
Re: Best location for a town?
Maybe not "the best", but definitely the safest place for your base (meaning this is a very good choice for your first base for research and building material collection) is near the Fort Simion. The town has 2 gates and the road to the southern one is going little upwards to the small pla...