Search found 7 matches
- Sat Dec 06, 2014 9:09 am
- Forum: Feature Requests
- Topic: Trains and railroads
- Replies: 9
- Views: 2481
Re: Trains and railroads
I actually really. Seems like it would fit right into the atmosphere of Kenshi, but I won't count on it being in the finished game. Still pretty neat.
- Mon Apr 28, 2014 12:16 am
- Forum: Feature Requests
- Topic: No fast-travel
- Replies: 38
- Views: 10222
Re: No fast-travel
I can't imagine fast travel would work well. Does time pass when you're fast travelling, or is it just instantaneous? If time passes, what about your other characters who might have set up a base? Do they continue their production of resources? What if you suddenly run out of food or water and they ...
- Sun Jan 19, 2014 6:19 am
- Forum: Feature Requests
- Topic: Spawn State of Bandits
- Replies: 4
- Views: 742
Re: Spawn State of Bandits
Oh, I have no doubt of that. My most played kenshi save is one in which I have only 2 characters (similar enough to 1 character). I guess I got bored of it after a while and maybe that's why I'm thinking this 
- Sun Jan 19, 2014 4:44 am
- Forum: Feature Requests
- Topic: Spawn State of Bandits
- Replies: 4
- Views: 742
Re: Spawn State of Bandits
for now the game is mostly sandbox play until all the core parts are added. and remember Kenshies age old Motto! Learn to run away!! Hahah, fair enough. Still, maybe I'll mod in just a few "lone hungry bandits" for a bit of extra training at first, or, maybe just to give the desert a bit ...
- Sun Jan 19, 2014 3:28 am
- Forum: Feature Requests
- Topic: Spawn State of Bandits
- Replies: 4
- Views: 742
Spawn State of Bandits
I don't know what everyone else thinks about this, but right now, whenever I start a new game as a "Wanderer" or "Wandering trader" or something, I find it impossible to kill any type of bandit without any help from NPCs, which leads to the tedious "find a group of bandits a...
- Thu Jan 16, 2014 3:36 am
- Forum: Feature Requests
- Topic: Make the grade of armor/weapons skill based
- Replies: 6
- Views: 1816
Re: Make the grade of armor/weapons skill based
I don't think the weapon crafting system is quite finished just yet. It's a great idea to make the quality of a weapon/armour dependent on the smith's skill and when more weapon styles/types are added I'm sure that this fix will not be far behind.
- Thu Jan 16, 2014 3:19 am
- Forum: General
- Topic: Implementaion of armies
- Replies: 5
- Views: 3836
Re: Implementaion of armies
I'd assume that uncontrolled squads could possibly be assigned to specific jobs, similarly to how we can already ctrl+right click something to assign a job to a target character, otherwise the management of every single person in, say, at least 10+ squads would be unbearable.