Search found 27 matches
- Fri May 02, 2014 6:04 am
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Kings/Queens/Marriage/Lineage
Some of that's been suggested already. There is a big collaboration of outpost/town/kingdom styled ideas in the topic called "Growing Outposts" by anduin_lothar1 If you would please post your idea there to help keep the forum a little cleaner and give more of a definition into the topic de...
- Sat Apr 19, 2014 5:23 am
- Forum: Feature Requests
- Topic: No fast-travel
- Replies: 38
- Views: 10192
Re: No fast-travel
Or how about you just don't use fast travel?
- Sun Apr 06, 2014 5:12 am
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Growing outposts
Yeah the Bandits could stand back as your clone squad tear itself apart. They might even bring there own rum for the show. you know, clones can't hit the side of a death star if their life depended on it. imagine how bad they would be with swords!!! :P That explains the bandits a lot then at times xD
- Sat Apr 05, 2014 5:52 pm
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Growing outposts
Next objective then in kenshi, find the secret underground cloning facility and use it to my advantage.PnzrNorm wrote:Families, reproduction, and aging have been confirmed will not be in Kenshi.
If anyone feels as though cloning facilities could be a feature go ahead and make a topic on it I'm too lazy to lol.
- Thu Apr 03, 2014 11:47 pm
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Growing outposts
I was thinking that instead of having things so controlled by yourself that it can be kind of automated. You guys have been saying it but I kind of wanted to add. I was thinking that you could build houses and set them so that NPCs will move in and you can set rent on the buildings. As for business...
- Fri Mar 21, 2014 3:33 pm
- Forum: Feature Requests
- Topic: New Recruitment Options
- Replies: 4
- Views: 1181
Re: New Recruitment Options
And this would be the main link I want you to look at: Growing Outposts Woo My one and only topic is a main link :D anyways back on topic seems to add a little more refinement then my idea for recruitment I just said make it bandits who seek redemption and slaves or recruit your own citizens his gi...
- Sat Mar 08, 2014 4:59 am
- Forum: Feature Requests
- Topic: Poduction Lines and Auto Repeat
- Replies: 8
- Views: 2216
Re: Poduction Lines and Auto Repeat
It's set in a priority order so 1st is top priority reason why medic/rescue doesn't work unless in first slot and before you say rescue isn't a job it actually is just doesn't show from what i've noticedHatsune_Neko wrote:medic doesn't like to work for me if its not in the 1st slot.
- Fri Mar 07, 2014 9:25 pm
- Forum: Feature Requests
- Topic: Poduction Lines and Auto Repeat
- Replies: 8
- Views: 2216
Re: Poduction Lines and Auto Repeat
Not all the time I've had some people doing 5 Jobs at once so maybe the 4th slot is just a little stubborn at times.Hatsune_Neko wrote:the fourth job addition does not seem to be seen so gets ignored.
- Thu Feb 13, 2014 7:18 pm
- Forum: Feature Requests
- Topic: Cartels, Collusion, Trusts, and Antitrusts
- Replies: 8
- Views: 3662
Re: Cartels, Collusion, Trusts, and Antitrusts
Wow I loved this idea so much that i would swear it was valentine's day chocolate, this needs to be implemented either by Chris or a modder needs to make this when the game is fully released.
- Tue Feb 11, 2014 7:45 pm
- Forum: Feature Requests
- Topic: Pony Express system
- Replies: 7
- Views: 1229
Re: Pony Express system
I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn'...
- Tue Feb 11, 2014 5:31 am
- Forum: Feature Requests
- Topic: Pony Express system
- Replies: 7
- Views: 1229
Re: Pony Express system
I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn't...
- Mon Feb 10, 2014 11:57 pm
- Forum: Feature Requests
- Topic: Economic, Military, AI and Faction Rolling Ideas
- Replies: 16
- Views: 3488
Re: Economic, Military, AI and Faction Rolling Ideas
may suggest taking the topics people have used to post their ideas ad setting them to sticky with direct instrucitons in announcements to make a generic category structure? most people are too lazy to go through pages and pages of topics and some like op here have so many notes and suggestions that...
- Sat Feb 08, 2014 6:05 am
- Forum: Feature Requests
- Topic: Dismantling Action Refunds Building Materials
- Replies: 11
- Views: 2394
Re: Salvaging materials
Search found 542 matches: Keyword: materials back Hatsune I mean no dis-respect but wouldn't the search pick up on just the words back, and materials separate as well as together? If so then there wouldn't there be a lot more results in there that would not actually refer to or be just like this to...
- Sat Feb 08, 2014 3:37 am
- Forum: Feature Requests
- Topic: Dismantling Action Refunds Building Materials
- Replies: 11
- Views: 2394
Re: Salvaging materials
or Dismantle my old cloth armor for fabrics for medkits insteadDanzigsam wrote:That'd be nice.
I'd like to melt old swords down into metal bars, too.
- Sat Feb 08, 2014 1:06 am
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Growing outposts
No problem! And yeah, for the dynamic economy, yeah, something like that, but only for NPC. For your towns, you could set prices (prices that are based on the ressource of this town, each outpost having different incomes, you may want to sell something at a different prices in a different town.) Bu...
- Fri Feb 07, 2014 4:52 pm
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9442
Re: Growing outposts
I just had another thought that your NPC's could do, make them be able to do trading caravans to sell or buy needed goods to other towns/cities, this way your trade is automated at a reduced gain (Since your NPC's need payment) and that leaves your squad able to do more important tasks like slaught...
- Thu Feb 06, 2014 8:59 pm
- Forum: Feature Requests
- Topic: Arena system
- Replies: 6
- Views: 1988
Re: Arena system
Firstly, diden't quite understand what you asked me, you want me to copy/past the features onto your topic? yeah i'm not native, i'm a snail-eater, and snails make you kinda long to understand (okay, might be the hemp from my hemp farm that is no hemp ) Yeah sorry, It was midnight when I wrote that...
- Thu Feb 06, 2014 7:45 am
- Forum: Feature Requests
- Topic: Economic, Military, AI and Faction Rolling Ideas
- Replies: 16
- Views: 3488
Re: Economic, Military, AI and Faction Rolling Ideas
Antonio_Sacchini, Reading over your idea I liked a great amount of the ideas and think they would fit the theme of a topic i made a bit back about growing outposts, if you like could you copy/paste it there for a grand feature idea that is suggested by players instead of having all these small ideas...
- Thu Feb 06, 2014 7:39 am
- Forum: Feature Requests
- Topic: Arena system
- Replies: 6
- Views: 1988
Re: Arena system
-Arena would have three roles: A buffer building, it would increase popularity of your town and make more people come in it, as merchant coming to buy stuff. A training building, where you could make fight your own characters to up their characteristics in combat or sword mastery. A recruitment bui...
- Sun Feb 02, 2014 6:40 am
- Forum: Feature Requests
- Topic: Sparing Topic Formally Kendo for Training
- Replies: 19
- Views: 7875
Re: Sparring and duals
People have posted stuff like this before usually as "Attacking other squad members" make sure to use search for every possible action guy 