Search found 27 matches

by anduin_lothar1
Fri May 02, 2014 6:04 am
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Kings/Queens/Marriage/Lineage

Some of that's been suggested already. There is a big collaboration of outpost/town/kingdom styled ideas in the topic called "Growing Outposts" by anduin_lothar1 If you would please post your idea there to help keep the forum a little cleaner and give more of a definition into the topic de...
by anduin_lothar1
Sat Apr 19, 2014 5:23 am
Forum: Feature Requests
Topic: No fast-travel
Replies: 38
Views: 10192

Re: No fast-travel

Or how about you just don't use fast travel?
by anduin_lothar1
Sun Apr 06, 2014 5:12 am
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Growing outposts

Yeah the Bandits could stand back as your clone squad tear itself apart. They might even bring there own rum for the show. you know, clones can't hit the side of a death star if their life depended on it. imagine how bad they would be with swords!!! :P That explains the bandits a lot then at times xD
by anduin_lothar1
Sat Apr 05, 2014 5:52 pm
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Growing outposts

PnzrNorm wrote:Families, reproduction, and aging have been confirmed will not be in Kenshi.
Next objective then in kenshi, find the secret underground cloning facility and use it to my advantage.

If anyone feels as though cloning facilities could be a feature go ahead and make a topic on it I'm too lazy to lol.
by anduin_lothar1
Thu Apr 03, 2014 11:47 pm
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Growing outposts

I was thinking that instead of having things so controlled by yourself that it can be kind of automated. You guys have been saying it but I kind of wanted to add. I was thinking that you could build houses and set them so that NPCs will move in and you can set rent on the buildings. As for business...
by anduin_lothar1
Fri Mar 21, 2014 3:33 pm
Forum: Feature Requests
Topic: New Recruitment Options
Replies: 4
Views: 1181

Re: New Recruitment Options

And this would be the main link I want you to look at: Growing Outposts Woo My one and only topic is a main link :D anyways back on topic seems to add a little more refinement then my idea for recruitment I just said make it bandits who seek redemption and slaves or recruit your own citizens his gi...
by anduin_lothar1
Sat Mar 08, 2014 4:59 am
Forum: Feature Requests
Topic: Poduction Lines and Auto Repeat
Replies: 8
Views: 2216

Re: Poduction Lines and Auto Repeat

Hatsune_Neko wrote:medic doesn't like to work for me if its not in the 1st slot.
It's set in a priority order so 1st is top priority reason why medic/rescue doesn't work unless in first slot and before you say rescue isn't a job it actually is just doesn't show from what i've noticed
by anduin_lothar1
Fri Mar 07, 2014 9:25 pm
Forum: Feature Requests
Topic: Poduction Lines and Auto Repeat
Replies: 8
Views: 2216

Re: Poduction Lines and Auto Repeat

Hatsune_Neko wrote:the fourth job addition does not seem to be seen so gets ignored.
Not all the time I've had some people doing 5 Jobs at once so maybe the 4th slot is just a little stubborn at times.
by anduin_lothar1
Thu Feb 13, 2014 7:18 pm
Forum: Feature Requests
Topic: Cartels, Collusion, Trusts, and Antitrusts
Replies: 8
Views: 3662

Re: Cartels, Collusion, Trusts, and Antitrusts

Wow I loved this idea so much that i would swear it was valentine's day chocolate, this needs to be implemented either by Chris or a modder needs to make this when the game is fully released.
by anduin_lothar1
Tue Feb 11, 2014 7:45 pm
Forum: Feature Requests
Topic: Pony Express system
Replies: 7
Views: 1229

Re: Pony Express system

I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn'...
by anduin_lothar1
Tue Feb 11, 2014 5:31 am
Forum: Feature Requests
Topic: Pony Express system
Replies: 7
Views: 1229

Re: Pony Express system

I like the idea but you know your characters have that interesting thing below their stomach called legs, why would a horse that is never going to be added needed when you can send one of your men to hike it their, either way you'd need a man to actually give the letter to someone so the horse isn't...
by anduin_lothar1
Mon Feb 10, 2014 11:57 pm
Forum: Feature Requests
Topic: Economic, Military, AI and Faction Rolling Ideas
Replies: 16
Views: 3488

Re: Economic, Military, AI and Faction Rolling Ideas

may suggest taking the topics people have used to post their ideas ad setting them to sticky with direct instrucitons in announcements to make a generic category structure? most people are too lazy to go through pages and pages of topics and some like op here have so many notes and suggestions that...
by anduin_lothar1
Sat Feb 08, 2014 6:05 am
Forum: Feature Requests
Topic: Dismantling Action Refunds Building Materials
Replies: 11
Views: 2394

Re: Salvaging materials

Search found 542 matches: Keyword: materials back Hatsune I mean no dis-respect but wouldn't the search pick up on just the words back, and materials separate as well as together? If so then there wouldn't there be a lot more results in there that would not actually refer to or be just like this to...
by anduin_lothar1
Sat Feb 08, 2014 3:37 am
Forum: Feature Requests
Topic: Dismantling Action Refunds Building Materials
Replies: 11
Views: 2394

Re: Salvaging materials

Danzigsam wrote:That'd be nice.

I'd like to melt old swords down into metal bars, too.
or Dismantle my old cloth armor for fabrics for medkits instead
by anduin_lothar1
Sat Feb 08, 2014 1:06 am
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Growing outposts

No problem! And yeah, for the dynamic economy, yeah, something like that, but only for NPC. For your towns, you could set prices (prices that are based on the ressource of this town, each outpost having different incomes, you may want to sell something at a different prices in a different town.) Bu...
by anduin_lothar1
Fri Feb 07, 2014 4:52 pm
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9442

Re: Growing outposts

I just had another thought that your NPC's could do, make them be able to do trading caravans to sell or buy needed goods to other towns/cities, this way your trade is automated at a reduced gain (Since your NPC's need payment) and that leaves your squad able to do more important tasks like slaught...
by anduin_lothar1
Thu Feb 06, 2014 8:59 pm
Forum: Feature Requests
Topic: Arena system
Replies: 6
Views: 1988

Re: Arena system

Firstly, diden't quite understand what you asked me, you want me to copy/past the features onto your topic? yeah i'm not native, i'm a snail-eater, and snails make you kinda long to understand (okay, might be the hemp from my hemp farm that is no hemp ) Yeah sorry, It was midnight when I wrote that...
by anduin_lothar1
Thu Feb 06, 2014 7:45 am
Forum: Feature Requests
Topic: Economic, Military, AI and Faction Rolling Ideas
Replies: 16
Views: 3488

Re: Economic, Military, AI and Faction Rolling Ideas

Antonio_Sacchini, Reading over your idea I liked a great amount of the ideas and think they would fit the theme of a topic i made a bit back about growing outposts, if you like could you copy/paste it there for a grand feature idea that is suggested by players instead of having all these small ideas...
by anduin_lothar1
Thu Feb 06, 2014 7:39 am
Forum: Feature Requests
Topic: Arena system
Replies: 6
Views: 1988

Re: Arena system

-Arena would have three roles: A buffer building, it would increase popularity of your town and make more people come in it, as merchant coming to buy stuff. A training building, where you could make fight your own characters to up their characteristics in combat or sword mastery. A recruitment bui...
by anduin_lothar1
Sun Feb 02, 2014 6:40 am
Forum: Feature Requests
Topic: Sparing Topic Formally Kendo for Training
Replies: 19
Views: 7875

Re: Sparring and duals

People have posted stuff like this before usually as "Attacking other squad members" make sure to use search for every possible action guy :P