Search found 24 matches
- Wed Feb 05, 2014 8:03 am
- Forum: Feature Requests
- Topic: Sell all in inventory
- Replies: 15
- Views: 2461
Re: Sell all in inventory
I was trying to make a more sensible suggestion than a sell all button. I know you can sell by stacks, etc. Was just suggesting something easier to implement than coding in extra buttons and features and that made more sense than selling off Everything in your inventory at once. Kind of a middle gro...
- Wed Feb 05, 2014 7:55 am
- Forum: Gameplay
- Topic: My first 24 hours playing this game.
- Replies: 9
- Views: 1921
Re: My first 24 hours playing this game.
Seriously... I thought I was doing well the first time I went out to buy blueprints and had 200k saved up... I ran out of money fast and had to repeat the trading for cash cycle a few times before I had them all... effin crazy. XD I hope hundreds more blueprints, patterns, and research lines are add...
- Sun Feb 02, 2014 12:27 am
- Forum: General
- Topic: Kenshi Audio Updates
- Replies: 107
- Views: 51316
Re: Kenshi Audio Updates
Howdy, I just noticed a new blue name and thought I would say hi. The link at the bottom "The Team" seems to not list everyone. Anywho... I did have a question a bit back and did not know there was someone handling the sound/music now. Maybe you would know... I was playing a week or two ag...
- Sat Feb 01, 2014 5:59 am
- Forum: Feature Requests
- Topic: Sell all in inventory
- Replies: 15
- Views: 2461
Re: Sell all in inventory
I am not sure what code is used here... haven't worried about it... too busy playing. :P From what I remember of the classes I took in basic, C++, and the self taught Java from when it was new... It shouldn't be that hard. A few if and or arguments in the proper fields pertaining to vendors and sell...
- Sat Feb 01, 2014 3:45 am
- Forum: Feature Requests
- Topic: Mouse buttons
- Replies: 16
- Views: 3987
Re: Mouse buttons
I dislike the wasd arguement. It shows a lack of thought and individuality. About the same fanboy mentality of console nuts. I remap everything to be more efficient and intuitive. Is it really that hard to understand? I can't count the number of times I have been told off and called countless unsavo...
- Fri Jan 31, 2014 5:28 am
- Forum: Gameplay
- Topic: Escape from cannibal cage.
- Replies: 12
- Views: 4094
Re: Escape from cannibal cage.
Oh... I was responding to the original comment... didn't see it was pretty old. Probably long since resolved.
Thought it was a new post... I should break my habit of checking the forums here as son as I wake up and right before going to bed... my brain gets rather foggy around those times. XD
- Fri Jan 31, 2014 1:55 am
- Forum: Gameplay
- Topic: Escape from cannibal cage.
- Replies: 12
- Views: 4094
Re: Escape from cannibal cage.
Have you tried loading the game with "Reset Squad Positions" checked?
>_>
>_>
- Tue Jan 28, 2014 9:16 pm
- Forum: Feature Requests
- Topic: Lvl progression on Stats screen
- Replies: 8
- Views: 1863
Re: Lvl progression on Stats screen
A progress bar would be awesome. Maybe with mouse-over to show % or numerical values... or % on bar and numerical on mouse-over. Also... Not sure what the plans are for the UI update but I would like a way to track progress on a specific stat/skill. Maybe one of the boxes on the bottom left portion ...
- Tue Jan 28, 2014 5:14 am
- Forum: Bug reports
- Topic: old uotpost AGAIN!
- Replies: 9
- Views: 1720
Re: old uotpost AGAIN!
Did you make sure to delete local content from Steam?
I do not know if they keep a backup in the steam folders somewhere or not.
Might be ghosting from there if so.
Edit: Just in case -

I do not know if they keep a backup in the steam folders somewhere or not.
Might be ghosting from there if so.
Edit: Just in case -

- Tue Jan 28, 2014 5:11 am
- Forum: Feature Requests
- Topic: Sell all in inventory
- Replies: 15
- Views: 2461
Re: Sell all in inventory
Stacks would be fine too.
But I meant sell all of that Type of item up to the limit of the shop keepers funds of course.
But I meant sell all of that Type of item up to the limit of the shop keepers funds of course.
- Tue Jan 28, 2014 5:10 am
- Forum: Gameplay
- Topic: Has anyone else noticed uneven states amognst their squad
- Replies: 13
- Views: 2399
Re: Has anyone else noticed uneven states amognst their squa
I haven't really looked into it that much... but I would imagine how much you are carrying would impact a bonus from dexterity... being that dexterity is impeded by weight and bulk. On that note I would imagine they bulkier the armor and weapons you are using would impact it as well. Have you looked...
- Tue Jan 28, 2014 4:56 am
- Forum: Feature Requests
- Topic: Sell all in inventory
- Replies: 15
- Views: 2461
Re: Sell all in inventory
Could maybe just make it an easy ctrl+right click to sell all, that the merchant has money to buy, of the item you click. No need for drop down lists and extra buttons. Seriously... when it comes to UI and interactions on this level... less is definately more. Keep adding buttons and boxes and menus...
- Sun Jan 26, 2014 12:36 pm
- Forum: Bug reports
- Topic: [0.61.1] Reason why you can't RMB move items to craft ingred
- Replies: 1
- Views: 385
Re: [0.61.1] Reason why you can't RMB move items to craft in
I'll test this out, thanks. It will save more than a second though... it would save a couple of seconds per item moved. And if you are as OCD as me then you have to move and arrange entire storage chests of items so that the one nearest the work station is open for use instead of them having to run ...
- Sun Jan 26, 2014 12:29 pm
- Forum: Bug reports
- Topic: [0.61.1] Same dialogue when talking to a prisoner (Photo)
- Replies: 3
- Views: 546
Re: [0.61.1] Same dialogue when talking to a prisoner (Photo
Heh, I didn't have these options when talking to them. I had two "..." and "Stab him in the face!" Also I don't think it should be an option to do so... but I did it to test it... Since you can continue to talk to them as if they are outside your walls and threatening you I ran t...
Re: Females!
oh weird... it showed as having a new post for me.
oh well... hope it is relevant again soon!
*jonesing*
oh well... hope it is relevant again soon!
*jonesing*
Re: Females!
You almost gave me a heart attack... I though I had missed an email saying this weekend was a beta.
I had to go check and make sure.
I had to go check and make sure.
- Fri Jan 24, 2014 12:28 am
- Forum: Bug reports
- Topic: Constant Crashing.... Game completely unplayable
- Replies: 1
- Views: 373
Re: Constant Crashing.... Game completely unplayable
I know... it's horrible. I have been forced to go back to playing Skyrim. I close it down every hour or two and check to see if a patch has been put up for Kenshi. When that fails I spend a couple of hours hopping from this forum and the Steam Kenshi forum. And then back to Skyrim for an hour or two...
- Fri Jan 24, 2014 12:23 am
- Forum: Gameplay
- Topic: Hello, new to Kenshi.
- Replies: 4
- Views: 1305
Re: Hello, new to Kenshi.
Huh... my game must be bugged then. All I have to do is close the trade and talk to a shop keeper again and they have another 20k cats lined up for me to row through. I normally will run supplies from a nearby town to my base multiple times and on each trip stock up on an item that sells well at the...
- Thu Jan 23, 2014 12:07 am
- Forum: Bug reports
- Topic: v.60 Cannibal Bug
- Replies: 5
- Views: 1097
Re: v.60 Cannibal Bug
I had a bug the other day when I saved right before a fight with a 40 man group of bandits next to a cannibal village. Every time the bandits started attacking me, it would crash the game. The only way to escape it was to run away before they saw me. I was able to fight smaller groups of cannibals ...
- Wed Jan 22, 2014 2:03 pm
- Forum: Gameplay
- Topic: Do multiple research benches have any effect?
- Replies: 6
- Views: 2717
Re: Do multiple research benches have any effect?
I generally use 4 research stations and also queue my "Scientists" to be my "Engineers" as well. If you have a decent to higher level scientist and add another bench or three there will be a small impact to the research speed until the new scientists get a few levels under their ...