Search found 27 matches

by ch_lemr73
Tue Nov 24, 2015 7:04 am
Forum: Bug reports
Topic: [0.76.5] character sheet error
Replies: 0
Views: 443

[0.76.5] character sheet error

When i have more than one squad (13 people actually), when i select one character and press "i" in order to see the inventory, i sometimes see the inventory of another character. It seems to occur quite randomly so i can't be more precise about the reason why this happens.
by ch_lemr73
Thu Nov 05, 2015 9:04 pm
Forum: Bug reports
Topic: 0.76 athletics won´t go up.
Replies: 3
Views: 771

Re: 0.76 athletics won´t go up.

I confirm also having this issue. Athletics skill doesn't seem to increase over time. I also have no clue if it's a growth rate problem or a bug but for having my squad run for almost two days with no increase, i would trend for the bug.
by ch_lemr73
Sun Aug 30, 2015 12:14 am
Forum: Bug reports
Topic: v0.75.1 bugs, glitches and other oddities
Replies: 1
Views: 482

Re: v0.75.1 bugs, glitches and other oddities

I encountered several bugs while starting a new game as "Freedom Seekers", which eventually crashed (posted the dump in another post) a) When a character is under attack, moving the cursor to an hostile character no longer turn it red. b) When characters are on different zones, when one is...
by ch_lemr73
Sun Aug 30, 2015 12:08 am
Forum: Bug reports
Topic: Random Crash v0.75.3
Replies: 5
Views: 1107

Re: Random Crash v0.75.1

I also had a crash (several ones i would say). Nothing really special on the one i'm mentionning now apart that i switched to characters that were in different zones several times before the crash (memory leak ?)
by ch_lemr73
Sun Aug 30, 2015 12:04 am
Forum: Bug reports
Topic: [0.75.1] Some Items Invisible (Building Mats, Food)
Replies: 2
Views: 679

Re: [0.75.1] Some Items Invisible (Building Mats, Food)

I confirm for the building materials. It's something quite annoying when beginning a new game as "Freedom Seekers" because some building materials aren't stacked in a backpack but in the general inventory with few things to make it noticeable, apart the encumberance.
by ch_lemr73
Wed Jul 29, 2015 9:02 am
Forum: Bug reports
Topic: [0.74.32] Random crash
Replies: 0
Views: 452

[0.74.32] Random crash

Hello, i encountered a crash without any noticeable reason. My squad was just doing automated tasks on my outpost.
by ch_lemr73
Tue Jul 21, 2015 9:49 pm
Forum: Bug reports
Topic: [0.74.30] import game problems and pathfinding issues
Replies: 0
Views: 405

[0.74.30] import game problems and pathfinding issues

Hello, i encounter a problem when importing a game in 0.74.30. When i set to import squad, structures and research, structures and research are imported fine but the squad was put a bit off target. Actually, the squad reset made it pop a bit southwest of his original position, just out of range in o...
by ch_lemr73
Fri Jul 17, 2015 7:53 am
Forum: Bug reports
Topic: odd behaviours seen in 0.74.28
Replies: 0
Views: 376

odd behaviours seen in 0.74.28

Hello, I've seen two strange behaviours in my game running in 0.74.28, which may have been there in previous versions but didn't have them occur until now. 1) When a character as the corpse searching and disposal in automated tasks, he can actually pick up dogs and even beak things (whoa, how strong...
by ch_lemr73
Thu Jul 16, 2015 6:08 pm
Forum: Bug reports
Topic: odd behaviour in 0.74.27
Replies: 0
Views: 355

odd behaviour in 0.74.27

In the 0.74.27 build, with my squad characters having automated tasks at crafting stations, they're doing a sort of "back and forward" moves when they're close to picking resources. They eventually end this after doing this a random times (from 3 to about six as i saw). <edit> fixed in 0.7...
by ch_lemr73
Fri Jul 10, 2015 9:38 pm
Forum: Bug reports
Topic: Problem with game import in 0.74.22
Replies: 9
Views: 1840

Re: Problem with game import in 0.74.22

<2nd update on this issue>

Import worked almost fine in 0.74.24 (only got my two squads swapped). Thank you :)
by ch_lemr73
Thu Jul 09, 2015 9:02 pm
Forum: Bug reports
Topic: Problem with game import in 0.74.22
Replies: 9
Views: 1840

Re: Problem with game import in 0.74.22

<update of the case>

The latest build 0.74.23 doesn't seem to fix anything about the issue i encounter with the savegames posted above.
by ch_lemr73
Wed Jul 08, 2015 7:49 pm
Forum: Bug reports
Topic: Problem with game import in 0.74.22
Replies: 9
Views: 1840

Re: Problem with game import in 0.74.22

I'm posting below the Dropbox links to the saved games (zip files)

https://www.dropbox.com/s/xbz5to6mv7215 ... 1.zip?dl=0
https://www.dropbox.com/s/zzwmlzpjnuynb ... 2.zip?dl=0

Thank you for the advice Hatsune :)
by ch_lemr73
Wed Jul 08, 2015 4:12 am
Forum: Bug reports
Topic: Problem with game import in 0.74.22
Replies: 9
Views: 1840

Problem with game import in 0.74.22

Hello,

I encounter a severe issue with game importing in 0.74.22 . When i try to do this with selecting all option (reset squad, import buildings and techs), only the two last ones are working, the squad is not imported in this case.

I would love to send save file attachments but they are too large.
by ch_lemr73
Mon Jul 06, 2015 8:17 pm
Forum: Bug reports
Topic: Issues in 0.74.21
Replies: 1
Views: 488

Issues in 0.74.21

I encounter several issues in 0.74.21 build. Pathfinding : * Overly agressive behaviour of characters in "attack all" option. They're acting chasing frenzy, even if "chase" is deactivated. * Characters and NPC (seen for foes in combat) have hard times when a grain silo is on the ...
by ch_lemr73
Mon Jul 06, 2015 8:02 pm
Forum: Bug reports
Topic: Chasing something else after fight in 0.74.20
Replies: 3
Views: 822

Re: Chasing something else after fight in 0.74.20

I confirm the issue. The "attack all" option seems to be overly agressive. This is still here in 0.74.21. I solved this issue by setting characters to passive behaviour. Under attack i set "attack all first" if needed, the "attack target" option otherwise, before manual...
by ch_lemr73
Fri Jul 03, 2015 9:20 pm
Forum: Bug reports
Topic: 0.74.19 behaviour issue and random crash
Replies: 0
Views: 397

0.74.19 behaviour issue and random crash

Hello, I encounter a character behaviour which i find quite annoying : even though all my characters have the "chase" option disabled, they seen to attack ennemies which are just running away (and unarmed). Sometimes, they can run quite far from where i would expect them to be, since i'm p...
by ch_lemr73
Thu Jul 02, 2015 9:06 pm
Forum: Bug reports
Topic: Problems with auto tasks in 0.74.17
Replies: 1
Views: 477

Problems with auto tasks in 0.74.17

Hello, This has been a swift update from 0.74.16 to this one ! While from my experience it's defenitely better from the previous one, i still encounter some auto tasks problems : - The "medic" button now partially works. When a character is on a automated task, you can make it move and the...
by ch_lemr73
Thu Jul 02, 2015 9:52 am
Forum: Bug reports
Topic: Squad portraits are blank
Replies: 15
Views: 3167

Re: Squad portraits are blank

I just tested the DirectX9EX feature and it seems to work fine for me, with the portraits updating properly when i add/remove an helmet on a character. Saving the game this way and relaunching the game in DirectX11 mode keeps the portait update. The way it worked properly was with these settings : A...
by ch_lemr73
Wed Jul 01, 2015 7:38 pm
Forum: Bug reports
Topic: Pathfinding problems in 0.74.16
Replies: 4
Views: 921

Pathfinding problems in 0.74.16

Hello, While i'm quite happy with the changes in pathfinding system, since the previous one was quite terrible, i encounted several problems with this newest build : - When loading a previous game, i got one of my characters stuck below terrain. I solved it by using the "reset squad positions&q...
by ch_lemr73
Wed Jul 01, 2015 7:21 pm
Forum: Bug reports
Topic: characters stuck 0.74.16
Replies: 5
Views: 1113

Re: characters stuck 0.74.16

I also encountered this problem with a saved game (file version 590). I solved it by saving the game on another name, exiting the game and loading it again.

I also noticed that, someting, this happens during gameplay.