Search found 5 matches
- Wed Feb 05, 2014 12:36 pm
- Forum: Feature Requests
- Topic: Signalling - Smoke/Bells
- Replies: 4
- Views: 611
Re: Signalling - Smoke/Bells
I suppose, I'll admit that I do abuse the nearby town's guards too much by luring bandits towards them. But that's sorta what I'm getting at, if your farm is feeding vital supplies to the town, perhaps there is a "loyalty" factor that influences their likelihood to helping you out? There's...
- Wed Feb 05, 2014 12:28 pm
- Forum: Feature Requests
- Topic: Footprints/Tracking (Duplicate)
- Replies: 2
- Views: 653
Re: Footprints/Tracking
Apologies, I did search for footprints and nothing came up, I must have been on the wrong board.Hatsune_Neko wrote:been suggested
please use search.
related thread.
http://www.lofigames.com/phpBB3/viewtop ... =16&t=1689
Sorry again.
- Tue Feb 04, 2014 2:51 pm
- Forum: Feature Requests
- Topic: "Programming" Chars + AI Panel
- Replies: 3
- Views: 910
Re: "Programming" Chars + AI Panel
Sounds like you want an editor to build a Finite State Machine (FSM). You can use the syntax of acceptance criteria borrowed from behaviour driven development to achieve this: GIVEN {precondition} WHEN {trigger} THEN {action} You can supplement any one of these with an AND to add additional clauses ...
- Tue Feb 04, 2014 2:33 pm
- Forum: Feature Requests
- Topic: Signalling - Smoke/Bells
- Replies: 4
- Views: 611
Signalling - Smoke/Bells
It would be handy if I could alert the nearby town to my perils using a 'town bell' or smoke signals or some other form of semaphore. This way when I see bandits approaching my homestead I can call on the nearby town's guards for help, assuming they don't want my farm to be ransacked... On the flips...
- Tue Feb 04, 2014 2:18 pm
- Forum: Feature Requests
- Topic: Footprints/Tracking (Duplicate)
- Replies: 2
- Views: 653
Footprints/Tracking (Duplicate)
Having spent the first few hours of my time in this game roaming the deserts (something I actually enjoy) I realised there were no tracks left by people or caravans. This could actually be quite a nice game mechanic for both locating hidden bandit camps or yourself being found out by roaming canniba...