Search found 20 matches
- Mon Feb 17, 2014 6:35 pm
- Forum: Feature Requests
- Topic: More & New Industry
- Replies: 3
- Views: 641
- Sat Feb 15, 2014 10:42 pm
- Forum: Feature Requests
- Topic: Executions and imfamy
- Replies: 14
- Views: 4892
Re: Executions and imfamy
i disagree on that, becoming known as someone who beheads their enemies should increase your standing with people who like or are at peace with you and impose fear and hatred upon everyone else e.g hostile, neutral or dont directly know you etc. likewise beheading in itself should nnet you improved ...
- Sat Feb 15, 2014 8:20 pm
- Forum: Feature Requests
- Topic: Character random Skill affinity: proficiency and deficiency.
- Replies: 2
- Views: 487
- Sat Feb 15, 2014 8:17 pm
- Forum: Feature Requests
- Topic: feature requests index of forums
- Replies: 9
- Views: 992
Re: feature requests index of forums
wow you are really late to this party also i never said nor do i assume to know what "is best for the website" so the fact your being so arrogant to push such an assumption upon my suggestion is very pretensious, however having created and managed my own forums like this before i know form...
- Thu Feb 13, 2014 12:51 pm
- Forum: Feature Requests
- Topic: Tracking
- Replies: 8
- Views: 2535
Re: Tracking
+1 as well
- Thu Feb 13, 2014 12:49 pm
- Forum: Feature Requests
- Topic: Executions and imfamy
- Replies: 14
- Views: 4892
Re: Executions and imfamy
personally i would adore the option to behead an unconscious target (regardless of faction) but the dilomatic ramifications should only apply if theres someone to see and report it, probably require something to limit the ai form doing to player though. i was thinking like you would first aid someon...
- Wed Feb 12, 2014 5:44 pm
- Forum: Feature Requests
- Topic: feature requests index of forums
- Replies: 9
- Views: 992
Re: feature requests index of forums
i've admined forums of this format before its 15 minutes work at most to add the subforums, and judging form the way your wording things im gonna say its safe to say youve never built a website before its quite a simple thing to add forum within a forum. besides i wasent saying sticky every single p...
- Tue Feb 11, 2014 11:57 pm
- Forum: Feature Requests
- Topic: feature requests index of forums
- Replies: 9
- Views: 992
Re: feature requests index of forums
then do the next best thing and sticky the topics most appropriate to cover the sections so their always on top of the list
- Tue Feb 11, 2014 9:26 pm
- Forum: Feature Requests
- Topic: feature requests index of forums
- Replies: 9
- Views: 992
Re: feature requests index of forums
there was a single topic with links to a crazy long list of topics to cover every possible area but that ISNT what this is, this is differant andsince there is no actual sorting or filtering toi shuffle all the topics of a general type into a singhle subforum yet i think its a safe bet to say it has...
- Tue Feb 11, 2014 12:42 pm
- Forum: Feature Requests
- Topic: feature requests index of forums
- Replies: 9
- Views: 992
feature requests index of forums
like i posted in another topic this is going to explain and outline what i mean by an index since none of the mods seem able/willing to merge and sticky some topics to make posting in the correct topic easier. to clarify these can either be STICKIED topics so they stay AT THE TOP OF THE LIST or foru...
- Tue Feb 11, 2014 12:11 pm
- Forum: Feature Requests
- Topic: Economic, Military, AI and Faction Rolling Ideas
- Replies: 16
- Views: 3498
Re: Economic, Military, AI and Faction Rolling Ideas
oh just make me an admin so i can add an index of forums, i will also post up what i wanna do in this forum as well so admin or whoever hass acess to the control panel cna do it themselves
- Tue Feb 11, 2014 12:29 am
- Forum: Feature Requests
- Topic: Economic, Military, AI and Faction Rolling Ideas
- Replies: 16
- Views: 3498
Re: Economic, Military, AI and Faction Rolling Ideas
current attitude about the arrangement and such seems like bit of a cheap way to drive away dedicated feedback like op to me if it gets railed on like this tbh but maybe thats just me
- Mon Feb 10, 2014 4:10 pm
- Forum: Feature Requests
- Topic: Economic, Military, AI and Faction Rolling Ideas
- Replies: 16
- Views: 3498
Re: Economic, Military, AI and Faction Rolling Ideas
may suggest taking the topics people have used to post their ideas ad setting them to sticky with direct instrucitons in announcements to make a generic category structure? most people are too lazy to go through pages and pages of topics and some like op here have so many notes and suggestions that ...
- Sun Feb 09, 2014 2:22 pm
- Forum: Feature Requests
- Topic: Vehicles like dune buggies?
- Replies: 8
- Views: 1778
Re: Vehicles like dune buggies?
well my suggestion/request was for an unarmed light crawler tank (just a name its actually intended more as a mobile home of sorts) suitable only for short distances requires a lot of maintenance cant go up steep slopes and easy to damage with normal weapons able to carry only a few people and light...
- Sun Feb 09, 2014 2:18 pm
- Forum: Feature Requests
- Topic: transport, tech, pathfinding, tinkering, predators, excavati
- Replies: 4
- Views: 605
Re: some personal suggestions/requests
Honk 9 hours ago I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them. I'm ...
- Sun Feb 09, 2014 2:18 pm
- Forum: Feature Requests
- Topic: transport, tech, pathfinding, tinkering, predators, excavati
- Replies: 4
- Views: 605
Re: some personal suggestions/requests
gmat 10 hours ago 1. vehicles won't happen but pack animals are supposed to be in eventually. 2. Guns will not be in. 3. Pathfinding is currently be completely reworked, not sure when it's supposed to be done, but probably not for a while yet. 4. Dont know about this 5. Wild animals will be added th...
- Sun Feb 09, 2014 2:17 pm
- Forum: Feature Requests
- Topic: transport, tech, pathfinding, tinkering, predators, excavati
- Replies: 4
- Views: 605
transport, tech, pathfinding, tinkering, predators, excavati
(taken form my steam post) i will copy and paste both replies form steam for the 1st point i have input for it form a reply i think bears thought in regards to whether or nto it ultimately goes in: honk: I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, ...
- Sun Feb 09, 2014 2:08 pm
- Forum: Gameplay
- Topic: some personal suggestions/requests
- Replies: 2
- Views: 514
Re: some personal suggestions/requests
Honk 9 hours ago I agree on vehicles, I would like them added even if they are slow, difficult to use, uncommon, only used for shipping many objects, worked like a movable house. Maybe even requires man power (slave galleys) to power. Which would open up new ways to capture people and use them. I'm ...
- Sun Feb 09, 2014 2:08 pm
- Forum: Gameplay
- Topic: some personal suggestions/requests
- Replies: 2
- Views: 514
Re: some personal suggestions/requests
gmat 10 hours ago 1. vehicles won't happen but pack animals are supposed to be in eventually. 2. Guns will not be in. 3. Pathfinding is currently be completely reworked, not sure when it's supposed to be done, but probably not for a while yet. 4. Dont know about this 5. Wild animals will be added th...
- Sun Feb 09, 2014 2:07 pm
- Forum: Gameplay
- Topic: some personal suggestions/requests
- Replies: 2
- Views: 514
some personal suggestions/requests
this has been moved to features requests