Search found 14 matches
- Wed May 31, 2017 8:46 pm
- Forum: Gameplay
- Topic: spoiler req- bases in holy land and free city terrories
- Replies: 5
- Views: 1569
Re: spoiler req- bases in holy land and free city terrories
I've seen dialogue in FCS suggesting that UC will demand taxes be paid monthly if you settle on their land, and HN would come to you for conscripts to join the war effort (several times). I'm not sure if it actually works or if it works as intended yet though. I had this happen to me actually. It d...
- Tue May 30, 2017 8:24 pm
- Forum: Feature Requests
- Topic: Loot/Gear Randomization
- Replies: 5
- Views: 894
Re: Loot/Gear Randomization
I remember reading somewhere about npc's being able to loot not only the player but other npc's now. So I'd assume bandits will eventually have bunch of random crap in their inventories based upon if they have raided any group successfully? Did you read this as a suggestion or as a developer talkin...
- Sun May 28, 2017 8:27 pm
- Forum: Bug reports
- Topic: UI Bugs
- Replies: 3
- Views: 3022
Re: UI Bugs
The first one might be due to the fact that not every item have an inventory icon yet. Maybe. The fog mask is that way too. And the second is a UI oversight indeed. Maybe but it happens sometimes on items where sometimes the icon will be there and other times not. I cant determine what causes eithe...
- Sun May 28, 2017 3:11 am
- Forum: Feature Requests
- Topic: Loot/Gear Randomization
- Replies: 5
- Views: 894
Re: Loot/Gear Randomization
Been requested plenty of times before. And I'm still in full support of more randomness. While there are a few npcs and factions this low randomness work well for, in particular the military soldiers of the countries, there are several that could really benefit from a bit more randomness. Specifica...
- Sun May 28, 2017 1:43 am
- Forum: Bug reports
- Topic: UI Bugs
- Replies: 3
- Views: 3022
UI Bugs
I wouldve put this in visual bugs but i dont think it fit because they seemed to be more based on physical objects and not UI. http://steamcommunity.com/sharedfiles/filedetails/?id=934311693 http://steamcommunity.com/sharedfiles/filedetails/?id=934311760 both are small. But both are very annoying, b...
- Sun May 28, 2017 1:27 am
- Forum: Feature Requests
- Topic: Loot/Gear Randomization
- Replies: 5
- Views: 894
Loot/Gear Randomization
I noticed that there is a significant lack of variety of loot in certain aspects of the game. It is good in containers, because the items do seem pretty random when you are, for example, looting a ruin or the dust kings tower, etc. However, it lacks variety on NPCs... They always have the same stuff...
- Sat May 27, 2017 7:34 am
- Forum: Gameplay
- Topic: "endgame goal"?
- Replies: 16
- Views: 5161
Re: "endgame goal"?
I dont know about you, but my end game is to wipe out the holy nation cities. Kill everyone in them. To be honest, i dont know if this is possible, because i think the guys will respawn, but i can try. I think a cool end game would be just a big guarded fort or something that you have to wipe out. L...
- Sat May 27, 2017 7:28 am
- Forum: Feature Requests
- Topic: Rework the Thieving Mechanism
- Replies: 15
- Views: 4613
Re: Rework the Thieving Mechanism
All they need to do is take away high end gear from being lootable as you said. Simplest and best solution that wont take away from development of other cool features.
I dont know why this was allowed, because it lets you get top end gear with no effort and at a really low level.
I dont know why this was allowed, because it lets you get top end gear with no effort and at a really low level.
- Sat May 27, 2017 7:17 am
- Forum: General
- Topic: Final Feature Plans
- Replies: 49
- Views: 201762
Re: Final Feature Plans
The animations don't bother me. Pathing, hauling, and wall-building do. :( So does the texture-loading. I've gotten to where I'll leave someone at base so I can "warp" back to them from a distant location (using reset squad locations) and skip all the texture loading and pathing miscues i...
- Sat May 27, 2017 7:10 am
- Forum: General
- Topic: Optimisation survey
- Replies: 14
- Views: 17851
Re: Optimisation survey
(...) Cmon, we see which is more important when such a large portion of the game is based around that. Everyone plays diffirently, for settler it's a pain to manage 15FPS, for a traveler it's a pain to struggle with stutters and lags. Basically, the reason why this survey exist, is to pinpoint the ...
- Thu May 25, 2017 7:53 am
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96774
Re: Criticize Us Here
I mean i could complain all day and night about performance and devlopment time itself... but the game is so darn unique and fun that i dont think it warrants that. Not to mention that they are being worked on. So no complaints! good job devs, love to see guys like you so transparent with community ...
- Thu May 25, 2017 7:50 am
- Forum: General
- Topic: Optimisation survey
- Replies: 14
- Views: 17851
Re: Optimisation survey
I dont know why so many people voted for background loading/hiccups. I assume this is what is meant by when you are running around, in which case, i see no need for it to be improved. Yes it may be annoying, but does it truly affect gameplay? No. Keep in mind, that option isn't for the loading pop ...
- Thu May 25, 2017 3:08 am
- Forum: General
- Topic: Optimisation survey
- Replies: 14
- Views: 17851
Re: Optimisation survey
I dont know why so many people voted for background loading/hiccups. I assume this is what is meant by when you are running around, in which case, i see no need for it to be improved. Yes it may be annoying, but does it truly affect gameplay? No. What TRULY affects gameplay is when you get a constan...
- Wed Feb 12, 2014 12:39 am
- Forum: General
- Topic: Bandits spawn issue ?
- Replies: 6
- Views: 6041
Re: Bandits spawn issue ?
I posted this in another thread, but many people, including me, seem to have a problem in which their npc view range is stuck at a low setting, and no matter what you do in the options, it stays at the same setting. Because of this, you can't find any bandits when they are actually there. Exact sam...