Search found 15 matches

by nnescio
Wed Mar 26, 2014 1:42 am
Forum: Bug reports
Topic: 0.64.2 Extreme negative attack skill value
Replies: 5
Views: 1267

Re: 0.64.2 Extreme negative attack skill value

It seems like whenever the "extremely negative-stat/skill bug" happens, the construction set will report the value of the affected stat/skill as NaN (Not a number) Is there a division-by-zero error somewhere?
by nnescio
Sat Mar 22, 2014 6:42 am
Forum: Bug reports
Topic: v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks
Replies: 12
Views: 3238

Re: 0.64.1 Backpacks

Backpacks can be placed inside themselves, causing them and any other contents to be removed from the game. This occurs if you replace an open backpack with any other backpack, which DOES NOT close the previous backpack's UI, therefore allowing you to put the original backpack, now stuck to your cu...
by nnescio
Wed Mar 19, 2014 2:11 pm
Forum: Gameplay
Topic: The walls of Catan
Replies: 14
Views: 3949

Re: The walls of Catan

Might just be me but I haven't been able to find this build editor just yet. I purchased the game through Steam if that changes anything. The only 'build editor' I know of is the one that you have access to when building buildings in the game itself. Is there supposed to be some kind of extra build...
by nnescio
Sun Mar 16, 2014 3:52 am
Forum: Modding
Topic: Help needed: How do reactivate buildings for construction.
Replies: 6
Views: 2484

Re: Help needed: How do reactivate buildings for constructio

Okay, the researching of next tier tech is to produce better ways to create more and better equipment. So it stand to reason that upon completing research that offers a stone refinery that gives better performance with the need for less man power, the previous concept would be passed over as obsole...
by nnescio
Sun Mar 16, 2014 12:34 am
Forum: Modding
Topic: Help needed: How do reactivate buildings for construction.
Replies: 6
Views: 2484

Re: Help needed: How do reactivate buildings for constructio

Maybe try to separate research into small peaces, each unlocking one building. Sorry, but I don't quite understand what you are trying to say there. If you were suggesting to mod research techs so that they only unlock one building, well "Wells II" only unlocks Well II and nothing else. I...
by nnescio
Sat Mar 15, 2014 3:29 am
Forum: Modding
Topic: Help needed: How do reactivate buildings for construction.
Replies: 6
Views: 2484

Help needed: How do reactivate buildings for construction.

So I've noticed that once you researched an upgrade for a building, the previous tier can no longer be constructed, which can be kind of annoying if you want to save power/construction materials (and crafting materials in the case of weapon smithing benches). Also, building exterior buildings that c...
by nnescio
Sat Mar 08, 2014 1:57 am
Forum: Feature Requests
Topic: Town permits/ land and tax
Replies: 3
Views: 740

Re: Town permits/ land and tax

Gathric wrote:Hi I'd like to throw in the idea of having a town magistrate (theirs a Japanese name I can't remember at the moment) that can sell permits to build in and around the town ( like the mine or farms). ...
Bugyou. Or daimyou, but the latter is more of a lord instead of a magistrate.
by nnescio
Wed Mar 05, 2014 12:14 pm
Forum: Bug reports
Topic: [0.44.1] Bases in towns and related bugs
Replies: 1
Views: 544

Re: [0.44.1] Bases in towns and related bugs

I've encountered a few interesting bugs when purchasing buildings in towns and using them as bases. Edit: Re-ordered to put the bigger bugs first. Everything after the gap is minor. 1) All lag from building or deconstructing interior objects in an owned building in a town is significantly higher th...
by nnescio
Wed Mar 05, 2014 5:28 am
Forum: Bug reports
Topic: 0.62.1 Crash While Editing Interior
Replies: 3
Views: 996

Re: 0.62.1 Crash While Editing Interior

The issues I was having are before I used the editor. I tried to use the editor to fix the issue and it crashed. The save file is otherwise fine and un-tainted by the editor. I basically have two separate bugs here. One I think was already posted (buildings purchased cant have their stuff deconstru...
by nnescio
Wed Mar 05, 2014 5:21 am
Forum: Bug reports
Topic: Load and no hair?!
Replies: 5
Views: 1096

Re: Load and no hair?!

I have a similar problem. Certain hairstyles will disappear when I reload a save in the middle of a game The problem goes away whenever I restart the game client (but comes back when I reload a game). Currently I'm circumventing the issue by wearing hats and/or changing hairstyles at the plastic sur...
by nnescio
Mon Mar 03, 2014 11:45 pm
Forum: Bug reports
Topic: v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks
Replies: 12
Views: 3238

Re: v0.62.1- Bug/Unintended Feature-- Matryoshka Backpacks

Please note: attempting to stack backpacks on top of each other within a trader's backpack will result in the contents of the stacked backpacks being lost. From what I've experimented with (from when we had colored coats, not with backpacks) the last item added to the stack will have its properties...
by nnescio
Mon Mar 03, 2014 6:42 am
Forum: Bug reports
Topic: v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks
Replies: 12
Views: 3238

v0.64.0- Bug/Unintended Feature-- Matryoshka Backpacks

Backpacks can be placed inside backpacks while retaining their contents. While the main backpack is equipped, all non-backpack items have their encumbrance cut in half, as usual, no matter the degree of nesting. All backpacks placed in other backpacks have zero weight (their contents, or the content...
by nnescio
Sun Mar 02, 2014 12:23 pm
Forum: Bug reports
Topic: Dismantling furniture in "bought" houses
Replies: 4
Views: 1065

Re: Dismantling furniture in "bought" houses

Save files, as requested. Things I did afterward that had failed to resolve the issue, in order: 1) Saving and reloading. 2) Saving, quitting, restarting the game client and reloading. 3) Saving centered on a squad member several towns away (to force unloading of 'chunks', if any), quitting, restart...
by nnescio
Sun Mar 02, 2014 12:01 pm
Forum: Off-Topic
Topic: Petetion to rename the cannibals as "Bacon cultists"
Replies: 12
Views: 5996

Re: Petetion to rename the cannibals as "Bacon cultists"

So that's why the Polynesians called it long pig. Must be all that bacon.
by nnescio
Sun Mar 02, 2014 3:32 am
Forum: Bug reports
Topic: Dismantling furniture in "bought" houses
Replies: 4
Views: 1065

Dismantling furniture in "bought" houses

Problem: 1) I buy a house in a city. 2) It's filled with junk (barrels and chests that I can't use). 3) Right-clicking the junk won't give me a "dismantle" option. 4) Left-clicking the junk seem to indicate they still "belong" to the city. 5) I end up not having much space for th...