Search found 46 matches
- Fri Apr 22, 2016 6:46 pm
- Forum: Bug reports
- Topic: LOADOUT BUG - Bad Equipment for all NPCS?!?!?!!?
- Replies: 0
- Views: 268
LOADOUT BUG - Bad Equipment for all NPCS?!?!?!!?
So i just started to update my giant mod i halted recently due to massive updates, and started with little gamestart scenario, and what i can observe is NPC's are given first weapon from list even if its set to "0" (none) in CS. In construction Set Val0 is responsible for ammounth and val1...
- Mon Apr 11, 2016 1:13 pm
- Forum: Bug reports
- Topic: Crash on every x64 0.90.X on new game.
- Replies: 0
- Views: 273
Crash on every x64 0.90.X on new game.
No matter the version - all of new Beta crash upon selecting Import Game or New Game the moment game should display graphics. Kenshi logo in launcher looks like corrupted .dds texture, upon importing before crash i have blue screen under game UI. All older versions work fine. Tried verifying, clean ...
- Tue Apr 05, 2016 5:10 am
- Forum: Bug reports
- Topic: New version (experimental) PC Steam crash
- Replies: 5
- Views: 968
Re: New version (experimental) PC Steam crash
Well...i have EXACLY the same problem. "Stopped working" and no crashdump at all... Tried stable release and old 0.75 on both DX9 and DX11 options and games are working fine, so dunno whats wrong, but it has to be game-related. You could try to install DX11 manualy from other sources and s...
- Tue Apr 05, 2016 5:09 am
- Forum: Bug reports
- Topic: Kenshi_x64.exe Has stopped working
- Replies: 3
- Views: 678
Re: Kenshi_x64.exe Has stopped working
Well...i have EXACLY the same problem. "Stopped working" and no crashdump at all... Tried stable release and old 0.75 on both DX9 and DX11 options and games are working fine, so dunno whats wrong, but it has to be game-related. You could try to install DX11 manualy from other sources and s...
- Wed Nov 25, 2015 8:57 pm
- Forum: Modding
- Topic: [MOD] Crafting Mod
- Replies: 14
- Views: 7914
Re: [MOD] Crafting Mod
I have a request, some smaller weaker interior versions of larger objects for use when living in a town, like an interior furnace. It would allow people to start out in a way other then looting corpses. I don't know where this mod is already...and where creator want to lead it. I work on large mod,...
- Sat Nov 21, 2015 3:29 pm
- Forum: Bug reports
- Topic: Icons are overbrightened or streched
- Replies: 1
- Views: 424
Icons are overbrightened or streched
Experimental version 76.5...i think. Icons are...wierd. All those i found in data/icons are overcontrasted/overbrightened and most look like white luminosity sunglare. I see there ware some cropping going on and some are in higer res, but as they are right now i had to overwrite them with older back...
- Fri Nov 20, 2015 9:31 pm
- Forum: Modding
- Topic: [MOD][0.74.25] Naginata
- Replies: 45
- Views: 22173
Re: [MOD][0.74.25] Naginata
I work on large mod, one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons. Do i have Your aproval to use this model an...
- Fri Nov 20, 2015 9:16 pm
- Forum: Bug reports
- Topic: [0.76.3] Build Mode 'W' Rotates
- Replies: 4
- Views: 1088
Re: [0.76.3] Build Mode 'W' Rotates
its not a bug just terrible key binding. I re-bound my build rotates to the Arrow keys. Makes way more sense than W and ] ... I'm mean wtf. Exacly...it hppens every update as config file is located in game folder sos team "integrity chceck" overvrites it every time...same with mods config...
- Tue Nov 17, 2015 7:50 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10110
Re: [MOD]Two Handed sword
I didn't even started to wrote ...what i did =] I sit most of my day in work on Crane ...from 10 up to 14 hours (fucking Poland) so every single free minute i mod on laptop ...wonders can came from boredness. As for Fallout 4 ...yea, i try to gather enough to buy a new monster pc (and in my country ...
- Mon Nov 16, 2015 8:55 pm
- Forum: Modding
- Topic: [MOD][0.74.25] Naginata
- Replies: 45
- Views: 22173
Re: [MOD][0.74.25] Naginata
I work on large mod, one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowleadge, so mostly its polished balance wise, with somewhat working icons. Do i have Your aproval to use this model and...
- Mon Nov 16, 2015 8:50 pm
- Forum: Modding
- Topic: [MOD]Two Handed sword
- Replies: 15
- Views: 10110
Re: [MOD]Two Handed sword
Oh Oh Oh ! "You came in the right moment" ...i just work on large mod, i don't have time right now to describe specifics, but one of plugin is weapons overhaul and addon ...thing is ...i menaged to make 20 just by playing with scale and scale of ingame models, but don't have any 3D knowlea...
- Wed Sep 30, 2015 1:59 am
- Forum: Modding
- Topic: TotalWar Mod (WiP)
- Replies: 5
- Views: 2028
Re: TotalWar Mod (WiP)
EDIT: Ok, it works with 0.75.3 I removed some Edits/Dirty Edits to Old Soldier, His stats and OP weapon that replaced Katana (i presume those ware just for test purposes so You can run over whole map and see what works and what not?), grass .dds and health pack? also make some slight changes here an...
- Wed Sep 30, 2015 1:48 am
- Forum: Feature Requests
- Topic: Gate Guards
- Replies: 1
- Views: 511
Re: Gate Guards
Not only Gate Guard - but patrol routes and some kind of flags or banners we could place and attach a guard there.
For now all You can do, is place a Medic on Passive and Block combat settings, and surround him with guards (shift+right'click+menu-BodyGuard)
For now all You can do, is place a Medic on Passive and Block combat settings, and surround him with guards (shift+right'click+menu-BodyGuard)
- Wed Sep 30, 2015 1:46 am
- Forum: Feature Requests
- Topic: New Wall Segments
- Replies: 5
- Views: 2644
Re: New Wall Segments
Bridges and ability to add ramps + flatramps on top. FlatRamps - Sometimes wall placed from the hill dont add aditional connector, thus ending up with a hole our squadmates cannot jump over. Those elements should be placed freely - their collision checks need to work opposite and allowing them to be...
- Wed Sep 30, 2015 1:20 am
- Forum: Feature Requests
- Topic: Plant a Flag
- Replies: 2
- Views: 634
Re: Plant a Flag
I sugested that to our Dev some time ago...ofcourse there are plenty of other more important things. For time being best idea is to place Buildg Materials Storage and make it Your center of Outpost/Town. Not only its small, cheap and needed in the begining...but also as its function being in the cen...
- Tue Sep 29, 2015 4:43 pm
- Forum: Bug reports
- Topic: Crashudmp regarding pathfinding and building 0.75.3
- Replies: 0
- Views: 386
Crashudmp regarding pathfinding and building 0.75.3
Recently i place a lot of torchlights and rise a china-wall around my Mount'ain-Gate Outpost, so i'm fored to delete a lot of walls that don't fit exacly as I immagine...this often lead to crash. There was glitches like this before 0.75.3 i think regarding pathfinding refresh after building is place...
- Sat Sep 26, 2015 1:39 pm
- Forum: Bug reports
- Topic: Switching inventories while traiding (crashdump 0.75.3)
- Replies: 0
- Views: 349
Switching inventories while traiding (crashdump 0.75.3)
Some things have changed...i was unable to switch party inventory while traiding (like in 0.74...) to quickly sell all i wanted - trade window just closes. So i tried with "locking" inventory window of interacting member thinking this would prevent his and traiders inventory from closing ....
- Sat Sep 26, 2015 1:32 pm
- Forum: Bug reports
- Topic: Missing Wind Generators Top after import 0.75.3 (fixed?)
- Replies: 0
- Views: 341
Missing Wind Generators Top after import 0.75.3 (fixed?)
I just have poles/Tower ...the top is missing (rotating head to which turbine is fixed). Game imported with buildings - from 0.74.5 i think. Regards. EDIT: Today after load-game wind generators tops ware back. Dont know is it was hotfixed or was a after-mport glitch. Same as once recently game time ...
- Tue Jul 28, 2015 8:22 am
- Forum: Bug reports
- Topic: [0.74.31] Load Game While In Game - Missing Icons
- Replies: 4
- Views: 768
Re: [0.74.31] Load Game While In Game - Missing Icons
Known. They also do not update on mode any other than DX9.
DX9 exp. render broken shadows on sky, DX11 don't update portraits at all.
DX9 exp. render broken shadows on sky, DX11 don't update portraits at all.
- Sat Jul 25, 2015 4:28 pm
- Forum: Bug reports
- Topic: Crashdumps, error.logs, save.logs [0.74.31]
- Replies: 0
- Views: 317
Crashdumps, error.logs, save.logs [0.74.31]
I also get few crashes when exiting game regarding "memory could not be read" or something. Will try to take a screenshot next time it happens.
http://www.mediafire.com/download/9e4iz ... Errors.rar
Regards.
http://www.mediafire.com/download/9e4iz ... Errors.rar
Regards.