Search found 32 matches
- Wed Apr 16, 2014 10:26 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
I don't remember having heard about anything like a new lightning system, too. Where you got this special agent intel from? 
- Tue Apr 15, 2014 6:38 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
Thank god I'm not the only one!
Is there a history of older Kenshi versions for download somewhere? So we could binary search when the issue was introduced... if it even was introduced.
Is there a history of older Kenshi versions for download somewhere? So we could binary search when the issue was introduced... if it even was introduced.
- Sun Apr 13, 2014 2:33 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
You can tell if anti-aliasing is functioning by the "pixelatedness" of edges. kenshi_aa5.png Left line is anti-aliased, right one is not. In Kenshi take a look on the horizon, edges of buildings, distant units and high contrast edges in general. If they're smooth and kind of "blurred&...
- Sun Apr 13, 2014 12:50 am
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
@PnzrNorm: I'm afraid what you mean is mip mapping ( http://en.wikipedia.org/wiki/Mipmap ), which hasn't really anything to do with whole screen anti-aliasing. Maybe some levels of detail of the textures are treated by magic filters that prevent aliasing, but that's another story. @Clawdius Taloniou...
- Fri Apr 11, 2014 5:38 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
I did not re-download the /data directory yet, because it's >2 gb and would take ages to complete, but I checked my non-steam version of Kenshi (0.65.1) and it has the same problem. I also tried force enabling AA in the catalyst control center without success, which is really strange in my understan...
- Thu Apr 10, 2014 6:43 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
Re: [0.67.0] Cannot enable anti-aliasing
That looks... terrible. I do apologise for those graphics, but I have yet to ever see that. Not sure if obvious, but I zoomed the images 5x, so it's easier to see that anti-aliasing is not active. If you want to ever see this, simply set anti-aliasing to 0 in the launcher settings. I think that I g...
- Thu Apr 10, 2014 1:26 pm
- Forum: Bug reports
- Topic: [0.67.0] Cannot enable anti-aliasing
- Replies: 18
- Views: 7041
[0.67.0] Cannot enable anti-aliasing
Is it only me or was anti-aliasing disabled in one of the recent updates? I've tried setting it to 8 [Quality], 8, 4, 2 and even 0 (just to be double-sure) without any success. It does not work anymore. I'm running Kenshi on Win7 with a Radeon HD 6800. Catalyst control center claims it's not overwri...
- Mon Apr 07, 2014 5:41 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 479333
Re: Visual Bugs
The day/night cycle is not progressing constantly. Rather the sun seems to stand still and then make a jump every couple of seconds. These jumps are kind of smooth (not a teleport), so I wonder why the sun's not moving smoothly and constantly in the first place. The sun doesn't move, but then it mo...
- Tue Apr 01, 2014 2:35 pm
- Forum: Bug reports
- Topic: Visual Bugs
- Replies: 249
- Views: 479333
Re: Visual Bugs
The day/night cycle is not progressing constantly. Rather the sun seems to stand still and then make a jump every couple of seconds. These jumps are kind of smooth (not a teleport), so I wonder why the sun's not moving smoothly and constantly in the first place.
- Fri Mar 29, 2013 11:43 pm
- Forum: Bug reports
- Topic: Crash toda hora!
- Replies: 3
- Views: 864
Re: Crash toda hora!
@MxArsenal: Tried turning off multi-threading in options?
- Fri Mar 29, 2013 11:41 pm
- Forum: Bug reports
- Topic: Money is going negative
- Replies: 26
- Views: 4956
- Wed Mar 20, 2013 6:12 pm
- Forum: Gameplay
- Topic: Too hard to sell salvaged loot!
- Replies: 13
- Views: 4705
Re: Too hard to sell salvaged loot!
I'd like to know that, too. I have a small shop counter in a small shack and a large shop counter in a house. Both buildings are open to public, just like the outpost itself, but somehow no customers at all.Koren wrote:Has anyone actually setup a shop that worked?
- Tue Mar 19, 2013 1:34 pm
- Forum: Bug reports
- Topic: squad stuck on top of building, help
- Replies: 5
- Views: 1791
Re: squad stuck on top of building, help
No need to dismantle anything. You can choose 'start new game' -> 'reset squad positions ONLY'.
- Mon Mar 11, 2013 4:18 pm
- Forum: Bug reports
- Topic: [.40.2] Glitch when Mining.
- Replies: 10
- Views: 2284
Re: [.40.2] Glitch when Mining.
Happened to me today. Started Kenshi, loaded quicksave, there they were... floating above the mine. http://i.imagebanana.com/img/m2ddhl5a/thumb/screenshot_1972.jpg http://i.imagebanana.com/img/vcqjjpzo/thumb/screenshot_1973.jpg Picking up doesn't work, neither restarting/reloading. EDIT: This happen...
- Fri Mar 08, 2013 6:03 pm
- Forum: Bug reports
- Topic: Merchants running back and forth
- Replies: 8
- Views: 2193
Re: Merchants running back and forth
Same problem here. Uploaded save directory in a duplicate thread:
http://www.lofigames.com/phpBB3/viewtop ... 016#p20397
http://www.lofigames.com/phpBB3/viewtop ... 016#p20397
- Fri Mar 08, 2013 5:53 pm
- Forum: Bug reports
- Topic: Shopping
- Replies: 5
- Views: 1497
Re: Shopping
I've got a small shop counter in a small shack filled with swords, open to public, no customers, too. There is a caravan trader / traders guild squad nearby though, switching between the goals "shopping", "wandering trader" and "aimless" for a couple of days now and run...
- Sat Oct 06, 2012 6:40 pm
- Forum: Feature Requests
- Topic: Kenshi Weapon Concepts
- Replies: 60
- Views: 23356
Re: Weapon Design Thoughts
Totally love it.
- Sat Sep 29, 2012 7:19 pm
- Forum: Bug reports
- Topic: Weapon visibility bug in inventori [0.29.0]
- Replies: 10
- Views: 2685
Re: Weapon visibility bug in inventori [0.29.0]
Same here.
AMD Radeon HD 6800 Series
Maybe the transparent color isn't exact in some images (.jpg?) and some graphic cards have a built-in tolerance.
AMD Radeon HD 6800 Series
Maybe the transparent color isn't exact in some images (.jpg?) and some graphic cards have a built-in tolerance.
- Fri Sep 28, 2012 4:21 pm
- Forum: Bug reports
- Topic: [SOLVED] Infinite Wingwang for free + Crashes
- Replies: 7
- Views: 2239
- Thu Sep 27, 2012 3:58 pm
- Forum: Bug reports
- Topic: [SOLVED] Infinite Wingwang for free + Crashes
- Replies: 7
- Views: 2239
Re: Infinite Wingwang for free + Crashes
The current version (0.29.0) crashes just like 0.28.2.
Would be great, if you could work your magic on the new version, too.
Would be great, if you could work your magic on the new version, too.