Search found 1021 matches

by Mattk50
Sat Jan 15, 2022 6:29 am
Forum: Off-Topic
Topic: LofiGames Discord????
Replies: 2
Views: 14814

Re: LofiGames Discord????

There's another better run community discord here, though i gotta be honest i haven't looked at in a year.
https://discord.gg/FzK7XWW

It's a better discord server because hatsune isn't a moderator there, which is the statement that he just edited out of my post. Thanks for making my point for me!
by Mattk50
Sat Sep 30, 2017 6:08 pm
Forum: General
Topic: Thank You
Replies: 4
Views: 1192

Re: Thank You

Been here for 6 years of updates, thanks for each and every one!
by Mattk50
Sat Sep 23, 2017 7:25 pm
Forum: General
Topic: Optimisation survey
Replies: 14
Views: 9326

Re: Optimisation survey

If you haven't considered it yet, might be a good idea to add a benchmark button that outputs a reliable log file with details about cpu and gpu usage and timers for all the categories mentioned in the op so you can see what the state of things are across many different setups. Right now it seems li...
by Mattk50
Wed Aug 30, 2017 12:13 pm
Forum: Gameplay
Topic: Best Loadout?
Replies: 4
Views: 1114

Re: Best Loadout?

Still think heavy katanas like toppers or nodachis have the best potential due to the faster training speeds associated. I do like using a mix of all weapons though, just to make sure all the bases are covored and to better understand training speeds.
by Mattk50
Wed Aug 30, 2017 12:04 pm
Forum: General
Topic: Perception, Mass combat, Survival
Replies: 15
Views: 8522

Re: Perception, Mass combat, Survival

Perception makes sense as a counterpoint to stealth. A high perception character should be much harder to stealth by or steal from.
by Mattk50
Sat Aug 26, 2017 11:34 am
Forum: General
Topic: Looking for a dangerous, flat area to put my base in
Replies: 11
Views: 6432

Re: Looking for a dangerous, flat area to put my base in

There are a few flat areas in the fog if you mean that kind of dangerous.
by Mattk50
Thu Aug 03, 2017 4:51 pm
Forum: General
Topic: Dev Blog #22: Unlocking The North Discussion
Replies: 0
Views: 967

Dev Blog #22: Unlocking The North Discussion

https://lofigames.com/dev-blog-22-unlocking-the-north/

Nice update!

Image

I complain a lot about the textures on the new map, but these actually look pretty good.
by Mattk50
Sun Feb 12, 2017 7:34 am
Forum: Gameplay
Topic: What is the best method and weapon to train dexterity?
Replies: 25
Views: 6399

Re: What is the best method and weapon to train dexterity?

Well, i ran the tests. Some interesting results. First off. Weight nor class have anything to do with dexterity training, at least directly. A lighter weapon will hit people more often, giving more xp over time. But it won't affect the xp per hit. The actual factor for the xp per hit is damage type...
by Mattk50
Wed Jan 25, 2017 6:59 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 55948

Re: Criticize Us Here

Sorry, that was a little ranty. It's just I've tried writing some long topics on my ideas and other thoughts and I'd always try to be as clear and concise as possible, as well as fact checking. So, I'd spend like an hour writing, then I hit submit and it says the page timed out or something and the...
by Mattk50
Sat Dec 10, 2016 9:06 pm
Forum: Gameplay
Topic: Town
Replies: 4
Views: 1316

Re: Town

Have not seen this in a while. Used to be that someone accidentally hit someone else during the fight and that started all the bad feelings. Usually it's cause something unforeseen happened between the two factions during the fight. might be that the wildlife were neutral to the HN and the drifters...
by Mattk50
Sat Nov 05, 2016 1:23 am
Forum: Feature Requests
Topic: Inventory Rotation
Replies: 19
Views: 5800

Re: Inventory Rotation

Inventory rotiation would defeat the purpose of the current inventory system, so no. just get a big backpack if you need to hold big items, the medium theives backpack gives only a small penalty and has plenty of space.
by Mattk50
Sat Nov 05, 2016 1:20 am
Forum: Bug reports
Topic: [0.94.0] Imported buildings in towns have doubled furniture
Replies: 2
Views: 1226

Re: [0.94.0] Imported buildings in towns have doubled furnit

StarWeaver wrote:Um, did you mean to post some kind of cat meme picture? I don't get it o.o
I messed up the link, thanks for pointing it out. fixed now.
by Mattk50
Fri Nov 04, 2016 7:20 pm
Forum: Bug reports
Topic: [0.94.0] Library in swamp's entrance stuck in tree
Replies: 0
Views: 632

[0.94.0] Library in swamp's entrance stuck in tree

The lost library NW of shark's entrance is stuck in a tree, it doesnt seem to be intentional.
by Mattk50
Fri Nov 04, 2016 5:31 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 55948

Re: Criticize Us Here

Well, this is a gripe and it doesnt fit under gameplay or bugs so i might as well mention that in 0.94.0 the game got much brighter in general, including character portraits and the world itself. There are a few nice changes like eyes on skeletons being visible, but most of the character's eyes now ...
by Mattk50
Fri Nov 04, 2016 5:29 pm
Forum: Bug reports
Topic: [0.94.0] Imported buildings in towns have doubled furniture
Replies: 2
Views: 1226

[0.94.0] Imported buildings in towns have doubled furniture

THis is probably related to http://www.lofigames.com/phpBB3/viewtopic.php?f=9&t=11010 somewhat, but is a bit different. Basically, if you have a building with furniture in a town and you import, instead of intelligently working around it like it did last patch, it will do this: https://www.dropb...
by Mattk50
Tue Nov 01, 2016 7:38 pm
Forum: Feature Requests
Topic: 'Pause' button for permanant jobs
Replies: 4
Views: 1221

Re: 'Pause' button for permanant jobs

Gotta second this. Ability to pause jobs without deleting them all is a very needed UI element for base defenses and quick runs to the market stuff.
by Mattk50
Mon Oct 31, 2016 11:12 am
Forum: Feature Requests
Topic: Animalistic Armor
Replies: 3
Views: 819

Re: Animalistic Armor

Image
by Mattk50
Sun Oct 30, 2016 6:08 pm
Forum: Gameplay
Topic: List of features ?
Replies: 8
Views: 2035

Re: List of features ?

Used to have several city games on the old map. On this one I have two. Basically when you create power it goes to the city grid but you also get to suck power from the city grid. So you don't actually need to build power sources right away. City life is a merchant's life. it's all about buying and...
by Mattk50
Fri Oct 28, 2016 10:40 am
Forum: Gameplay
Topic: [0.93.28] About ration packs
Replies: 7
Views: 1370

Re: [0.93.28] About ration packs

Some sort of mechanized food processor that pumps out ration packs after an ai core research would be pretty cool.
by Mattk50
Fri Oct 28, 2016 10:01 am
Forum: Gameplay
Topic: [0.93.28] About ration packs
Replies: 7
Views: 1370

Re: [0.93.28] About ration packs

But why do I have to make them now? I don't want to make a base, just wander around places. Man whoever had this idea needs 50 lashes to learn stop being retarded. You can't make them in the current version of the game. Ration packs are the lightest and most volume efficient food in the game, secon...