Search found 14 matches
- Fri Oct 05, 2012 11:32 pm
- Forum: Bug reports
- Topic: Can't Rotate Buildings
- Replies: 2
- Views: 698
Can't Rotate Buildings
Version: 0.29.7 So like the thread title says, i am unable to make anything i want to build, whether its a building, chest, bed or anything else, rotate. There is a popup everytime i start building something telling me to use < and > to rotate the buildings, but pressing those keys have no effect wh...
- Tue May 15, 2012 4:53 pm
- Forum: Bug reports
- Topic: 16th recruit/16th recruit crash 0.23.7
- Replies: 1
- Views: 940
16th recruit/16th recruit crash 0.23.7
version: 0.23.7 When i recruit a sixteenth sword for hire, his portrait does not appear on the bottom screen. I can still left click him and open his inventory and take out his stuff, but he will never move regardless of what command i try. If i start a new game (import squad) then he will still be ...
- Thu Nov 24, 2011 1:32 am
- Forum: General
- Topic: Much Props Kenshi is awesome*
- Replies: 6
- Views: 2032
Re: Much Props Kenshi is awesome*
I am still looking for a planned features list, is there one? Can't remember any feature lists but i can list what i remember reading is going to be in the game; much more advanced medical system , sleeping, fatigue, stamina/endurance, martial/hand to hand combat, ranged combat (bow and arrow, harp...
- Tue Nov 22, 2011 4:17 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603824
Re: What do you want next?
Obviously I chose multi threading... I believe that not only if other functionality comes in and it slows down the systems, we do lose some people (not us die hard zealots!!) who complain about performance. Maybe, but i don't think too many people will bother even checking out the game at all unles...
- Tue Nov 22, 2011 3:49 pm
- Forum: Gameplay
- Topic: Improved/modular equipping
- Replies: 6
- Views: 1968
Re: Improved/modular equipping
You should be able to equip a breastplate, a stomach plate, and the arm plates separately, and thus also be able to equip armor on both your arms in case you use both hands for fighting (heavy weapon users). Even if you don't use both arms in combat, there would still be a chance the enemy might hi...
- Tue Nov 22, 2011 3:42 pm
- Forum: Gameplay
- Topic: Recruiting bandits. (After saving them.)
- Replies: 12
- Views: 3894
Re: Recruiting bandits. (After saving them.)
I'm pretty sure Chris mentioned in some thread that there will be martial (unarmed/fistfighting/whatever you want to call it) combat, and that if you use it you would be able to let all your opponents live, and gain a reputation for being merciful and kind, so some enemies might even decide to join ...
- Tue Nov 22, 2011 3:14 pm
- Forum: Gameplay
- Topic: What do you want next?
- Replies: 471
- Views: 603824
Re: What do you want next?
Voted for the first option, mainly because the more features the game has, the more interesting it will be for people. That way, more people will check out Kenshi, and more people would buy it, helping out Chris.
- Tue Nov 08, 2011 7:36 pm
- Forum: General
- Topic: Any Chance Kenshi Comes to OnLive?
- Replies: 1
- Views: 617
Re: Any Chance Kenshi Comes to OnLive?
While im not part of Lo-Fi games, i'm pretty sure that the people behind Onlive will be uninterested in Kenshi until it's actually a finished game. Which would mean that regardless of what Chris intends to do it would be a good while before Kenshi would arrrive on Onlive.
- Tue Nov 08, 2011 2:17 pm
- Forum: Gameplay
- Topic: Interaction between NPCs
- Replies: 4
- Views: 1931
Re: Interaction between NPCs
I found a trading outpost not marked on the map (only sells trade goods) with about fifty or so guards i think, and at least thrice while i was there, a (much smaller) bandit group would attack.
- Mon Nov 07, 2011 11:00 pm
- Forum: Feature Requests
- Topic: A co-op mode?
- Replies: 57
- Views: 21377
Re: A co-op mode?
I'd rather see Chris expand the possibilities for the game by developing the AI and modable backbone for the game. But of course ideally he would make it possible for modders to write their own multiplayer optimization and netcode to create a multiplayer mod, not sure how that would happen practica...
- Mon Nov 07, 2011 11:53 am
- Forum: General
- Topic: Mousing screen edge behaviour changes
- Replies: 10
- Views: 2074
Re: Mousing screen edge behaviour changes
Right.... but, how do they know which one to use at any given time? I think i read in one of the really old threads here that Chris intends for weapons to break when you fight really strong opponents and/or when you use weapons and are too strong/weak for them. I would assume the second weapon slot...
- Sat Nov 05, 2011 10:28 pm
- Forum: General
- Topic: Can I duel wield in this game?
- Replies: 18
- Views: 11423
Re: Can I duel wield in this game?
I can equip a Topper and a Katana in weapon slot 1 at the same time, although i have absolutely no idea how that works during actual combat. I suggest you try equipping two weapons in the same slot and find out for yourself.
- Thu Nov 03, 2011 5:35 pm
- Forum: General
- Topic: Purchase Link?
- Replies: 3
- Views: 1054
Re: Purchase Link?
and right above the thread that explains it too, lol. Sorry about that, didn't spot the thread. Guess ill just try the demo in the meantime then.
- Thu Nov 03, 2011 5:31 pm
- Forum: General
- Topic: Purchase Link?
- Replies: 3
- Views: 1054
Purchase Link?
Apparently i must be blind or something, because i can't find the link to buy this game no matter where i search, and from threads i've read i understand others have already bought the game. So if someone could please give me the purchase link i would be very grateful. Thank You in advance.