Search found 9 matches

by CloudScape
Fri Jul 25, 2014 5:10 am
Forum: Modding
Topic: [Mod] Kenshi Life
Replies: 11
Views: 10998

Re: [Mod] Kenshi Life

I was just working on trying to make a mod like this myself. Have you figured out how to get villagers and civilians to work on farms and mines so that the towns will look lively and bustling with activity? And do you know how to add small amounts of weaker guards and some civilians to player towns?...
by CloudScape
Sun Jul 13, 2014 6:51 pm
Forum: Modding
Topic: Spawning NPCs in nameless faction?
Replies: 5
Views: 2955

Re: Spawning NPCs in nameless faction?

Thank you, I haven't tried it yet but it sounds like a good idea. I will probably try it soon at some point since I've been waiting for more updates to play the game more (the experimental biome update sounds like a good start ^^) My main goal is to make the player town seem populated with activity ...
by CloudScape
Mon Apr 07, 2014 1:38 pm
Forum: Modding
Topic: [MOD] Reshade (Framework) for Kenshi dx11 (v4)
Replies: 13
Views: 11426

Re: [MOD] SweetFX for Kenshi

ah nice, I was trying to do something similar to this by taking an FXAA injector from the skyrim nexus and place it inside the kenshi file directory but it didn't work :( it usually lts me do it for most games :P
by CloudScape
Fri Apr 04, 2014 6:30 pm
Forum: Modding
Topic: How do I make sparring? Guide for modding dummies.
Replies: 2
Views: 1782

Re: How do I make sparring? Guide for modding dummies.

I think that realistically, an experienced warrior could only train recruits to about have his own skill, the rest must be learned through blood, sweat, and tears. The skill of the trainer should also be taken into mind, not all warriors make good teachers.
by CloudScape
Fri Apr 04, 2014 3:52 pm
Forum: Modding
Topic: Creating NPC Outposts and Villages
Replies: 1
Views: 905

Creating NPC Outposts and Villages

Hello, I am creating a mod where I have created a new faction and faction groups and the such and now I am working on building villages of my new faction into the game world but I believe I need a little direction. I have gazed upon more than a few different modding tutorials for building towns now ...
by CloudScape
Fri Apr 04, 2014 1:49 pm
Forum: Feature Requests
Topic: Control Groups, Expanded UI, Expanded Gameplay Options, Mult
Replies: 3
Views: 741

Re: Control Groups, Expanded UI, Expanded Gameplay Options,

Ah, I have seen the roadmap on the front page I believe and I looked at the stickied suggested feature list post. I hope to see all of those features added into the game with ai being the most important thing especially for a game like this with such a complex system and an intense focus on the sing...
by CloudScape
Fri Apr 04, 2014 1:33 am
Forum: Modding
Topic: Spawning NPCs in nameless faction?
Replies: 5
Views: 2955

Re: Spawning NPCs in nameless faction?

bump.

I also would like some detailed information on this question as to expand my options in modding and expanding the features of the glorious game.
by CloudScape
Fri Apr 04, 2014 12:52 am
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9530

Re: Growing outposts

Wow, this is quite and awesome and powerful suggestion, I hope the option to do all that you have state becomes readily available, I commend you for such a helpful and intelligent post. I love it when a game that you thought was already on the way to becoming perfect can in fact, become even more pe...
by CloudScape
Fri Apr 04, 2014 12:35 am
Forum: Feature Requests
Topic: Control Groups, Expanded UI, Expanded Gameplay Options, Mult
Replies: 3
Views: 741

Control Groups, Expanded UI, Expanded Gameplay Options, Mult

I am new to your forum and have just started playing your amazing game and I find I am having a hard time keeping myself from playing it all the time now, I can hardly even sleep at night now O.O (no need to apologize sir). If you would allow me to suggest some highly beneficial features to you now,...