You understand that slider is food time, so the less you set it, faster hunger bar decays? 0.25 means characters starve 4 times faster than normal.Set wrote:Also the hungry bar decays extremely fast right now (I have the slider in 0.25)......and well, I have no base to have a reliable source of food
Search found 27 matches
- Tue Sep 27, 2016 5:09 pm
- Forum: Gameplay
- Topic: Faction members and starving
- Replies: 13
- Views: 2765
Re: Faction members and starving
- Tue Dec 09, 2014 10:40 pm
- Forum: Bug reports
- Topic: Token of gratitude offends factions.
- Replies: 2
- Views: 540
Re: Token of gratitude offends factions.
Maybe it's... Bribery? Bribe is a crime in most places 
- Tue Dec 09, 2014 8:55 pm
- Forum: Bug reports
- Topic: [0.70.0]Opening/closing inventory causes memory leak.
- Replies: 8
- Views: 1541
Re: [0.70.0]Opening/closing inventory causes memory leak.
Bump: still happens as of 0.70.
Managed to get x64 version RAM usage up from 2 Gb to 3.5 Gb in two minutes from spamming 'i' with script. Not causing crash on x64 system, but memory leaks pose a possible performace problem. But if bug is still present on x86 systems, most likely is will crash.
Managed to get x64 version RAM usage up from 2 Gb to 3.5 Gb in two minutes from spamming 'i' with script. Not causing crash on x64 system, but memory leaks pose a possible performace problem. But if bug is still present on x86 systems, most likely is will crash.
- Mon Apr 21, 2014 10:57 am
- Forum: Bug reports
- Topic: Stone Processor operator doesn't automatically get stone
- Replies: 8
- Views: 2550
Re: Stone Processor operator doesn't automatically get stone
I've had this bug. It happens often for me on stone processor IV (the one that requires 1 man to work on it). Happens because when stone in processor ends worker doesn't stop working (even though he can't produce anything). Does not happen on other buildings, only on stone processors. None of PnzrNo...
- Sat Apr 19, 2014 8:26 am
- Forum: Bug reports
- Topic: RAM usage in relation to crashes, [v0.67.2]
- Replies: 7
- Views: 1082
Re: RAM usage in relation to crashes, [v0.67.2]
If you're running kenshi on unmodified 32 bit windows, your RAM used by game is limited by 2Gb (minus service RAM makes is about 1.7-1.8 Gb). Kenshi uses /LARGEADDRESSAWARE flag in compile-time meaning on 64 bit windows it can use up to 4 Gb RAM(minus service RAM it makes about 3.6-3.7 Gb). That's j...
- Fri Apr 18, 2014 10:14 am
- Forum: Bug reports
- Topic: Bandit Glitch not being able to be hit.
- Replies: 2
- Views: 732
Re: Bandit Glitch not being able to be hit.
When kenshi was limited by 2 Gb (was running on x32 system) and loading game ate all those 2 Gb I've had that bug, so I think you're right about it being connected to memory leak. Afaik sometimes ordering your characters to attack certain bandits and not group makes them attack, but only the one you...
- Thu Apr 17, 2014 9:25 pm
- Forum: Gameplay
- Topic: How many mounted crossbows does it take your men to protect
- Replies: 9
- Views: 2461
Re: How many mounted crossbows does it take your men to prot
Answers like "40+ crossbows with 30% hit and 4x squad slider to stop starving bandit raid" are good in your opinion? I think they're useless.
You have not specified all parameters, so answering how many is impossible.
You have not specified all parameters, so answering how many is impossible.
- Thu Apr 17, 2014 5:46 am
- Forum: Gameplay
- Topic: How many mounted crossbows does it take your men to protect
- Replies: 9
- Views: 2461
Re: How many mounted crossbows does it take your men to prot
30% is really low. I bet they rarely hit bandits...
Answer depends on squad size slider.
Answer depends on squad size slider.
- Wed Apr 16, 2014 9:09 pm
- Forum: Bug reports
- Topic: Traders stop trading .67.2
- Replies: 2
- Views: 577
Re: Traders stop trading .67.2
It happened to me after I bought house in city. Or placing something in house I bought. Something like that.
Was temporarily fixed either by rebuilding navmesh or loading game, I don't remember for certain.
Was temporarily fixed either by rebuilding navmesh or loading game, I don't remember for certain.
- Wed Apr 16, 2014 6:29 pm
- Forum: Gameplay
- Topic: Not a fan of the lowered build speed.
- Replies: 3
- Views: 1240
Re: Not a fan of the lowered build speed.
I agree with PnzrNorm and Hatsune_Neko. Just get some skilled engineers and watch them build anything very fast. Maybe too fast...
- Wed Apr 16, 2014 4:18 pm
- Forum: Bug reports
- Topic: [Not a Bug][Gate] [Wall] [Rotation] [Steam]
- Replies: 3
- Views: 764
Re: [Gate] [Wall] [Rotation] [Steam]
They are drag and drop, click to place and they'll rotate then.
Not a bug I think.
Not a bug I think.
- Tue Apr 15, 2014 10:30 am
- Forum: Bug reports
- Topic: Weapon swap/change thingy ...
- Replies: 12
- Views: 3018
Re: Weapon swap/change thingy ...
Confirming that you can have SIX of X item in a Traders Backpack, put ONE of Y item onto the X stack, and you now have SIX Y. You can keep doing this over and over. (For others searching the forums for this issue): Dupe Duping Clone Cloning Copy Copying Replicate Replicating Are you running 0.67.2 ...
- Sun Apr 13, 2014 6:53 pm
- Forum: Bug reports
- Topic: Crash on opening inventory (once)
- Replies: 7
- Views: 1530
Re: Crash on opening inventory (once)
Ah, I should have specified. I'd read that post and by 'once' I meant I open the inventory and it crashes on the first open, rather than repeatedly opening and closing. The game crashes each time I do it. Is that savegame-dependant? If yes, can you share your savegame then? (with dropbox for exampl...
- Sun Apr 13, 2014 2:19 pm
- Forum: Bug reports
- Topic: Crash on opening inventory (once)
- Replies: 7
- Views: 1530
Re: Crash on opening inventory (once)
Possibly http://www.lofigames.com/phpBB3/viewtop ... f=9&t=6458 this memory leak caused it.
If it only happened once, it is quite possible.
If it only happened once, it is quite possible.
- Fri Apr 11, 2014 6:17 pm
- Forum: Bug reports
- Topic: [0.67.0] Complete Idle Crash.
- Replies: 6
- Views: 1101
Re: [0.67.0] Complete Idle Crash.
You asked: Could you explain to me how changing my graphics settings will change anything? Here's answer: Currently most crashes happen because of memory leaks. Reasons: this game is 32 bit(thus limited with 4 Gb RAM on any 64 bit system(doesn't matter you have 16 Gb!), and 2 Gb on 32 bit systems), ...
- Fri Apr 11, 2014 9:30 am
- Forum: Gameplay
- Topic: Some things about update 0.67
- Replies: 8
- Views: 1653
Re: Some things about update 0.67
Thank you so much for your answers. I don't know all issues and It was my fault not to read all statements about this forum but next time, I´ll do that before to write something more. I felt bad with myself about the answer from your partner (who edited his "kind" answer later) when I wro...
- Thu Apr 10, 2014 3:17 pm
- Forum: Gameplay
- Topic: Some things about update 0.67
- Replies: 8
- Views: 1653
Re: Some things about update 0.67
EDIT: It was moved from bug section, thus edit. 2. Speed is affected by partner's items and their weight. Body itself is counted as only 8 kg. afaik. Train strength to have more speed. 3. it's true that it's uncomfortable. 5. Too far from job place maybe? If they would run through whole map to heal/...
- Thu Apr 10, 2014 2:03 pm
- Forum: Bug reports
- Topic: [0.70.0]Opening/closing inventory causes memory leak.
- Replies: 8
- Views: 1541
Re: [0.67.0]Opening/closing inventory causes memory leak.
Does happen with any container that has anything inside. Does happen with any container that doesn't have anything inside, but it leaks much less amount of memory. Does depend on amount of item stacks in container(from 4 kb per container per open/close with 2x3 empty container to 1 Mb per open/close...
- Thu Apr 10, 2014 11:21 am
- Forum: Bug reports
- Topic: 0.64-0.67 Base issue (hard to describe in subject line)
- Replies: 5
- Views: 1296
Re: 0.64-0.67 Base issue (hard to describe in subject line)
There have been reports of A) happening when you buy house in city and then build something in that city. http://steamcommunity.com/app/233860/di ... 206434933/
Is that your case?
Is that your case?
- Wed Apr 09, 2014 10:24 pm
- Forum: Bug reports
- Topic: [0.70.0]Opening/closing inventory causes memory leak.
- Replies: 8
- Views: 1541
Re: [0.67.0]Opening/closing inventory causes memory leak.
Have you tried a soak test (leave Kenshi running on unattended machine for several hours) to see if it eventually produces similar results over a longer period of time, yet? It seems, to me, that a lot of actions in Kenshi (in your case its spamming "i") tend to create temporary values th...