Search found 49 matches

by kevinflemming
Wed Mar 07, 2018 8:42 pm
Forum: Gameplay
Topic: city living
Replies: 6
Views: 1769

Re: city living

Yeah one of my other games I'm planning to buy and rebuild all the hub building. I have to migrate from a temporary base first. Should be an interesting setup. I have a couple games that have one house in the hub. It's a good starting point. I've already started doing that, actually lol. I have alw...
by kevinflemming
Wed Mar 07, 2018 5:49 pm
Forum: Gameplay
Topic: city living
Replies: 6
Views: 1769

Re: city living

The Hub would be good for anything that uses iron as a material, as there is a 100 quality node right there. You can branch out into heavy armour smithing, weapon smithing, or robotics. Plus tons of buildings to purchase and expand upon. Seriously-low power usage from the town itself too, so no chan...
by kevinflemming
Wed Mar 07, 2018 12:42 pm
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Re: Are lanterns safe to use?

Don't know about NVidia, but with AMD I turn off every single feature - Shaders Cache, Open GL Triple Buffering, etc. - in the settings and my game became way more stable. And the steam version seams to add the wrong path in the AMD Setting to Kenshi_X64, so do it manually (I guess it adds the old ...
by kevinflemming
Wed Mar 07, 2018 1:07 am
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Re: Are lanterns safe to use?

Oh, well. It was a good idea while it lasted. Just seems to crash far more regularly now. Every hour or two, like clockwork. Never seem to get this to run properly (at least without regular crashes), in the years of trying to play since back in the old Desert. Yet some people barely crash and have f...
by kevinflemming
Mon Mar 05, 2018 11:24 pm
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Re: Are lanterns safe to use?

They visit my base and soll me a latern for 2500, in the hiver villages you can buy one for 75 :D Those bastards I guess they are charging for travel expenses on top. Glad I took the stroll to the Villages then, if that's the kind of service I'm going to get from caravans! Although, not many people...
by kevinflemming
Mon Mar 05, 2018 9:08 pm
Forum: Feature Requests
Topic: Make Sleep a Necessity
Replies: 46
Views: 15086

Re: Make Sleep a Necessity

As already mentioned, it won't be added. It was either food or fatigue, IIRC. Who knows what could be potentially added by mods in the future, though. If there is a way to copy/paste the hunger mechanic, create some water items (fairly easy to do, anyway) that could reference the additional mechanic...
by kevinflemming
Mon Mar 05, 2018 11:39 am
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Re: Are lanterns safe to use?

Check traders in Hive villages, they should have some in stock :) Ha, I already went there and found some. Was looking for Ancient Science Books and Robot Repair Kits. Was in the vicinity, and remembered they appear sometimes in Hive Villages. Managed to get a few lanterns, just going from one to t...
by kevinflemming
Mon Mar 05, 2018 1:14 am
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Re: Are lanterns safe to use?

Nice! Thanks for the replies. Good to know they do make a difference, even if it's only slight. It makes sense. I've worked in the dark before with industrial lighting and sometimes you still can't see bugger all. Mainly, I just wanted to use them as a beacon to show where my workers are (as they of...
by kevinflemming
Mon Mar 05, 2018 1:09 am
Forum: Bug reports
Topic: [0.98.4] Crash during Auto-save
Replies: 4
Views: 1108

Re: [0.98.4] Crash during Auto-save

Try turning off Auto Save. I rarely have them on with games now, as they are known to cause hassle sometimes. Anything to lessen the chance of issues. Just have to get into the habit of saving manually. I find every 12 in-game hours is enough, and takes a few seconds to do each time. Given that Kens...
by kevinflemming
Sun Mar 04, 2018 12:03 pm
Forum: General
Topic: Are lanterns safe to use?
Replies: 13
Views: 6049

Are lanterns safe to use?

I remember there being an issue with replicating. Is that all sorted now? And do they help with the darkness penalty, if they do function properly?

I would love to give my workers one each, to help production and to keep an eye on where they are.
by kevinflemming
Sat Mar 03, 2018 11:40 am
Forum: Modding
Topic: Question about altering existing areas.
Replies: 14
Views: 5392

Re: Question about altering existing areas.

Ah, okay. I thought that might have been it. Was late and being half-asleep didn't help lol. Found the "None" for the area surrounding Obedience (there are only two, this one has 0,0,0 index colour, and the other has "coast" resources). Added the iron changes, and they work. Happ...
by kevinflemming
Sat Mar 03, 2018 12:39 am
Forum: Modding
Topic: Question about altering existing areas.
Replies: 14
Views: 5392

Re: Question about altering existing areas.

Sorry if this is classed as a "necro" post, but it's my old topic and it's related to what I was doing before. It's been a while since I've tinkered with the FCS. And I can't for the life of me remember how I changed the crappy iron around Obedience to a higher quality. I've managed to get...
by kevinflemming
Mon May 22, 2017 2:27 pm
Forum: General
Topic: Is there Kenshi will be able to play in 32x?
Replies: 2
Views: 2955

Re: Is there Kenshi will be able to play in 32x?

32-bit is dying out, as does all older technology. It becomes obsolete in the end. It won't be long before all modern games are 64-bit only. This is just how things are. Out with the old, in with the new.
by kevinflemming
Fri Nov 18, 2016 12:40 pm
Forum: General
Topic: What is the Belt slot for?
Replies: 3
Views: 1651

Re: What is the Belt slot for?

Belts.

Couldn't resist. :lol:
by kevinflemming
Fri Nov 18, 2016 12:38 pm
Forum: General
Topic: Will the game revisit DirectX9/10?
Replies: 6
Views: 3934

Re: Will the game revisit DirectX9/10?

That's the thing, games are increasingly becoming more complex. There is a point where you have to stop developing for older setups. It's the progression of technology. Graphics improve, amounts of data increase and there are many, many limitations with older DirectXs. It's not overly viable for com...
by kevinflemming
Sun Sep 04, 2016 5:20 pm
Forum: Gameplay
Topic: Finding a Skeleton buddy
Replies: 9
Views: 2000

Re: Finding a Skeleton buddy

They have a very low chance of spawning. That's probably why you haven't seen any. Combined with the bar squads changing every couple of days, you could easily miss them. Worth changing that with the FCS, if you don't mind starting again. A fresh game is needed for the changes to take effect properly.
by kevinflemming
Wed Aug 31, 2016 1:42 am
Forum: Gameplay
Topic: empty labs? 0.93.17
Replies: 6
Views: 1486

Re: empty labs? 0.93.17

I may test whether or not it could be fixed by not importing buildings. I just don't want to lose my base XD Importing buildings has been known to cause issues in the past. Not sure if that is still the case now, but it's definitely been the subject of bugs previously. I think even Chris has mentio...
by kevinflemming
Wed Aug 31, 2016 12:13 am
Forum: Bug reports
Topic: [0.93.5] Black names.
Replies: 2
Views: 515

Re: [0.93.5] Black names.

got a picture of it? or have any idea what might lead to cause it? Sure, I grabbed a screenshot. http://orig07.deviantart.net/16dc/f/2016/243/0/b/black_name_bug_by_kevinflemming1982-dag0tuw.png I think I remember something like this happening before, back in old 'Desert' Kenshi. Perhaps around the ...
by kevinflemming
Tue Aug 30, 2016 10:07 pm
Forum: Bug reports
Topic: [0.93.5] Black names.
Replies: 2
Views: 515

[0.93.5] Black names.

Some of my squad member names have turned black, for some reason. Anybody know why?

I did search but "black name" resulted in nothing regarding what has happened.

It's not a huge deal, it's only a name colour. Hardly game-breaking but I'm just curious.
by kevinflemming
Tue Aug 30, 2016 10:48 am
Forum: Gameplay
Topic: empty labs? 0.93.17
Replies: 6
Views: 1486

Re: empty labs? 0.93.17

Oh wow. Is there a way I am able to fix this issue? "reset" the locations I suppose, without losing the map spot? Starting a new game will completely reset locations. That's all you can do to solve that problem, so far as I know. Or wait for an official fix. Could be worth posting your sa...