Search found 49 matches
- Wed Mar 07, 2018 8:42 pm
- Forum: Gameplay
- Topic: city living
- Replies: 6
- Views: 1769
Re: city living
Yeah one of my other games I'm planning to buy and rebuild all the hub building. I have to migrate from a temporary base first. Should be an interesting setup. I have a couple games that have one house in the hub. It's a good starting point. I've already started doing that, actually lol. I have alw...
- Wed Mar 07, 2018 5:49 pm
- Forum: Gameplay
- Topic: city living
- Replies: 6
- Views: 1769
Re: city living
The Hub would be good for anything that uses iron as a material, as there is a 100 quality node right there. You can branch out into heavy armour smithing, weapon smithing, or robotics. Plus tons of buildings to purchase and expand upon. Seriously-low power usage from the town itself too, so no chan...
- Wed Mar 07, 2018 12:42 pm
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Re: Are lanterns safe to use?
Don't know about NVidia, but with AMD I turn off every single feature - Shaders Cache, Open GL Triple Buffering, etc. - in the settings and my game became way more stable. And the steam version seams to add the wrong path in the AMD Setting to Kenshi_X64, so do it manually (I guess it adds the old ...
- Wed Mar 07, 2018 1:07 am
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Re: Are lanterns safe to use?
Oh, well. It was a good idea while it lasted. Just seems to crash far more regularly now. Every hour or two, like clockwork. Never seem to get this to run properly (at least without regular crashes), in the years of trying to play since back in the old Desert. Yet some people barely crash and have f...
- Mon Mar 05, 2018 11:24 pm
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Re: Are lanterns safe to use?
They visit my base and soll me a latern for 2500, in the hiver villages you can buy one for 75 :D Those bastards I guess they are charging for travel expenses on top. Glad I took the stroll to the Villages then, if that's the kind of service I'm going to get from caravans! Although, not many people...
- Mon Mar 05, 2018 9:08 pm
- Forum: Feature Requests
- Topic: Make Sleep a Necessity
- Replies: 46
- Views: 15086
Re: Make Sleep a Necessity
As already mentioned, it won't be added. It was either food or fatigue, IIRC. Who knows what could be potentially added by mods in the future, though. If there is a way to copy/paste the hunger mechanic, create some water items (fairly easy to do, anyway) that could reference the additional mechanic...
- Mon Mar 05, 2018 11:39 am
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Re: Are lanterns safe to use?
Check traders in Hive villages, they should have some in stock :) Ha, I already went there and found some. Was looking for Ancient Science Books and Robot Repair Kits. Was in the vicinity, and remembered they appear sometimes in Hive Villages. Managed to get a few lanterns, just going from one to t...
- Mon Mar 05, 2018 1:14 am
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Re: Are lanterns safe to use?
Nice! Thanks for the replies. Good to know they do make a difference, even if it's only slight. It makes sense. I've worked in the dark before with industrial lighting and sometimes you still can't see bugger all. Mainly, I just wanted to use them as a beacon to show where my workers are (as they of...
- Mon Mar 05, 2018 1:09 am
- Forum: Bug reports
- Topic: [0.98.4] Crash during Auto-save
- Replies: 4
- Views: 1108
Re: [0.98.4] Crash during Auto-save
Try turning off Auto Save. I rarely have them on with games now, as they are known to cause hassle sometimes. Anything to lessen the chance of issues. Just have to get into the habit of saving manually. I find every 12 in-game hours is enough, and takes a few seconds to do each time. Given that Kens...
- Sun Mar 04, 2018 12:03 pm
- Forum: General
- Topic: Are lanterns safe to use?
- Replies: 13
- Views: 6049
Are lanterns safe to use?
I remember there being an issue with replicating. Is that all sorted now? And do they help with the darkness penalty, if they do function properly?
I would love to give my workers one each, to help production and to keep an eye on where they are.
I would love to give my workers one each, to help production and to keep an eye on where they are.
- Sat Mar 03, 2018 11:40 am
- Forum: Modding
- Topic: Question about altering existing areas.
- Replies: 14
- Views: 5392
Re: Question about altering existing areas.
Ah, okay. I thought that might have been it. Was late and being half-asleep didn't help lol. Found the "None" for the area surrounding Obedience (there are only two, this one has 0,0,0 index colour, and the other has "coast" resources). Added the iron changes, and they work. Happ...
- Sat Mar 03, 2018 12:39 am
- Forum: Modding
- Topic: Question about altering existing areas.
- Replies: 14
- Views: 5392
Re: Question about altering existing areas.
Sorry if this is classed as a "necro" post, but it's my old topic and it's related to what I was doing before. It's been a while since I've tinkered with the FCS. And I can't for the life of me remember how I changed the crappy iron around Obedience to a higher quality. I've managed to get...
- Mon May 22, 2017 2:27 pm
- Forum: General
- Topic: Is there Kenshi will be able to play in 32x?
- Replies: 2
- Views: 2955
Re: Is there Kenshi will be able to play in 32x?
32-bit is dying out, as does all older technology. It becomes obsolete in the end. It won't be long before all modern games are 64-bit only. This is just how things are. Out with the old, in with the new.
- Fri Nov 18, 2016 12:40 pm
- Forum: General
- Topic: What is the Belt slot for?
- Replies: 3
- Views: 1651
Re: What is the Belt slot for?
Belts.
Couldn't resist.
Couldn't resist.
- Fri Nov 18, 2016 12:38 pm
- Forum: General
- Topic: Will the game revisit DirectX9/10?
- Replies: 6
- Views: 3934
Re: Will the game revisit DirectX9/10?
That's the thing, games are increasingly becoming more complex. There is a point where you have to stop developing for older setups. It's the progression of technology. Graphics improve, amounts of data increase and there are many, many limitations with older DirectXs. It's not overly viable for com...
- Sun Sep 04, 2016 5:20 pm
- Forum: Gameplay
- Topic: Finding a Skeleton buddy
- Replies: 9
- Views: 2000
Re: Finding a Skeleton buddy
They have a very low chance of spawning. That's probably why you haven't seen any. Combined with the bar squads changing every couple of days, you could easily miss them. Worth changing that with the FCS, if you don't mind starting again. A fresh game is needed for the changes to take effect properly.
- Wed Aug 31, 2016 1:42 am
- Forum: Gameplay
- Topic: empty labs? 0.93.17
- Replies: 6
- Views: 1486
Re: empty labs? 0.93.17
I may test whether or not it could be fixed by not importing buildings. I just don't want to lose my base XD Importing buildings has been known to cause issues in the past. Not sure if that is still the case now, but it's definitely been the subject of bugs previously. I think even Chris has mentio...
- Wed Aug 31, 2016 12:13 am
- Forum: Bug reports
- Topic: [0.93.5] Black names.
- Replies: 2
- Views: 515
Re: [0.93.5] Black names.
got a picture of it? or have any idea what might lead to cause it? Sure, I grabbed a screenshot. http://orig07.deviantart.net/16dc/f/2016/243/0/b/black_name_bug_by_kevinflemming1982-dag0tuw.png I think I remember something like this happening before, back in old 'Desert' Kenshi. Perhaps around the ...
- Tue Aug 30, 2016 10:07 pm
- Forum: Bug reports
- Topic: [0.93.5] Black names.
- Replies: 2
- Views: 515
[0.93.5] Black names.
Some of my squad member names have turned black, for some reason. Anybody know why?
I did search but "black name" resulted in nothing regarding what has happened.
It's not a huge deal, it's only a name colour. Hardly game-breaking but I'm just curious.
I did search but "black name" resulted in nothing regarding what has happened.
It's not a huge deal, it's only a name colour. Hardly game-breaking but I'm just curious.
- Tue Aug 30, 2016 10:48 am
- Forum: Gameplay
- Topic: empty labs? 0.93.17
- Replies: 6
- Views: 1486
Re: empty labs? 0.93.17
Oh wow. Is there a way I am able to fix this issue? "reset" the locations I suppose, without losing the map spot? Starting a new game will completely reset locations. That's all you can do to solve that problem, so far as I know. Or wait for an official fix. Could be worth posting your sa...