Search found 8 matches

by Croso
Sun Apr 20, 2014 7:01 pm
Forum: Gameplay
Topic: the siege
Replies: 6
Views: 1440

Re: the siege

WHY U NO HAVE VIDEO lol
by Croso
Sun Apr 20, 2014 1:08 pm
Forum: General
Topic: How many Kenshi does it take to change a lightbulb?
Replies: 25
Views: 22005

Re: How many Kenshi does it take to change a lightbulb?

For some reason my kenshi cannot properly operate the automated stone processor. All i need them to do is load the dang thing and they just stand there (their inventories are empty before anyone suggests it lol). Does anyone have any idea why all 20 of my kenshi cant change the lightbulb?! lol.
by Croso
Sun Apr 20, 2014 1:01 pm
Forum: Gameplay
Topic: the siege
Replies: 6
Views: 1440

Re: the siege

Are they just out there waiting on you to do something? lol.
by Croso
Sun Apr 20, 2014 12:32 pm
Forum: Gameplay
Topic: Base pictures
Replies: 34
Views: 11032

Re: Base pictures

Thats the one im giving it a go on this time also.You could in past builds,though it took some work.My preliminary testing says you can run a nice corridor,and i know that you can wall in an AI city IF you keep the walls far enough from the city,your guys just have to survive the building while und...
by Croso
Sun Apr 20, 2014 12:24 pm
Forum: Gameplay
Topic: Base pictures
Replies: 34
Views: 11032

Re: Base pictures

Am loving the compact base idea! My current FOB is large and has had to grow as I've built it out where i needed space versus being totally preplanned. I plan on building a base near clownsteady now that my guys are waxing the floor with dusties and starving bandits. Ill include photos of both bases...
by Croso
Sun Apr 20, 2014 10:42 am
Forum: Gameplay
Topic: Boostin strengt and athletics.
Replies: 4
Views: 2129

Re: Boostin strengt and athletics.

Hey OP,

could you proofread that and write it again? Im kind of lost with your grammer on the part about creating routes and where to place my camera. Not trying to be mean or anything, just want to know how to do this right.
by Croso
Fri Apr 11, 2014 4:07 pm
Forum: Bug reports
Topic: 0.64-0.67 Base issue (hard to describe in subject line)
Replies: 5
Views: 1295

Re: 0.64-0.67 Base issue (hard to describe in subject line)

It's what teravisor just said. The issue however is that I most definitely feel that I am far enough away from the city that my base should be it's own entity. In fact I am unable to view my base's stats unless I have a character run closer to the city.
by Croso
Thu Apr 10, 2014 12:51 am
Forum: Bug reports
Topic: 0.64-0.67 Base issue (hard to describe in subject line)
Replies: 5
Views: 1295

0.64-0.67 Base issue (hard to describe in subject line)

Ok first, I've attached my quicksave if you want to just hop right in. Essentially its not totally game breaking, but it does suck as it seems other game functions cease to work properly as a result of it (bandit attacks on my base, movement with doors closed, etc. ill explain in a moment). So when ...