Seemingly random crash.
RAM in use: 2.02 GB
Game had been running less than 5 minutes.
Only ongoing action was a party member operating the Heavy Armor Smith station.
Search found 57 matches
- Tue Jun 24, 2014 3:40 pm
- Forum: Bug reports
- Topic: [v0.69.2] Crash dumps
- Replies: 1
- Views: 651
- Fri Jun 20, 2014 7:02 pm
- Forum: Bug reports
- Topic: 0.68 and 0.69 Wall Issues
- Replies: 10
- Views: 2243
Re: (v0.68.1 Experimental) Defensive Wall V build problems
Running 0.69.0 now. Recommend farther discussion of this topic continue on http://www.lofigames.com/phpBB3/viewtop ... f=9&t=6861
Suffice to say the problem has gotten worse.
Suffice to say the problem has gotten worse.
- Fri Jun 20, 2014 7:00 pm
- Forum: Bug reports
- Topic: 0.68 and 0.69 Wall Issues
- Replies: 10
- Views: 2243
Re: Wall problems
Yeah, this update [0.69.0exp] made the wall situation much, much worse. It's crashing every time I attempt to place even a mark 1 defensive wall.
I got one good crash dump file out of the mess.
I got one good crash dump file out of the mess.
- Thu Jun 05, 2014 2:34 am
- Forum: Bug reports
- Topic: 0.68 and 0.69 Wall Issues
- Replies: 10
- Views: 2243
0.68 and 0.69 Wall Issues
I am unable to consistently construct Mark V walls. After laying the foundations for a bunch of walls, I began building them. The workers were unable to even start adding building materials to most of the units. they would be standing on top of the wireframe placeholder and just come to a stop, seem...
- Wed Jun 04, 2014 4:25 am
- Forum: Bug reports
- Topic: (v0.68.1 Experimental) Crash Dumps
- Replies: 3
- Views: 886
Re: (v0.68.1 Experimental) Crash Dumps
Crashed upon attempted purchase of a 12000c building.
- Wed Jun 04, 2014 4:11 am
- Forum: Bug reports
- Topic: (v0.68.1 Experimental) Crash Dumps
- Replies: 3
- Views: 886
Re: (v0.68.1 Experimental) Crash Dumps
Attempting to build inside a house in brink. Generator this time.
- Wed Jun 04, 2014 4:06 am
- Forum: Bug reports
- Topic: (v0.68.1 Experimental) Crash Dumps
- Replies: 3
- Views: 886
Re: (v0.68.1 Experimental) Crash Dumps
Second crash. Crashed when I clicked on "Small Research Bench" under the Tech build menu. Will try a few more times to see if it always crashes.
- Wed Jun 04, 2014 3:55 am
- Forum: Bug reports
- Topic: (v0.68.1 Experimental) Crash Dumps
- Replies: 3
- Views: 886
(v0.68.1 Experimental) Crash Dumps
First non-RAM related crash since I started running 0.68.1.
Was in the process of clearing some purchases in Brink and was navigating menu to build a research bench.
Was in the process of clearing some purchases in Brink and was navigating menu to build a research bench.
- Tue Jun 03, 2014 5:09 am
- Forum: Kenshi Testers Forum
- Topic: Steam Users: Kenshi opt-in experimental version
- Replies: 52
- Views: 134975
- Sun May 04, 2014 4:08 am
- Forum: General
- Topic: I want your to join me luke... but how
- Replies: 19
- Views: 5071
Re: I want your to join me luke... but how
Thanks! That makes sense. I still favor the idea of exoskeletons at the end of some sort of robotics tech progression, but they might not be worth the trouble. I'd figure on them only adding a couple points to existing stats while decreasing others, like something that amplified the strength of your...
- Sat May 03, 2014 5:04 pm
- Forum: General
- Topic: I want your to join me luke... but how
- Replies: 19
- Views: 5071
Re: I want your to join me luke... but how
I don't believe any artificially enhancing gear would be fitting in Kenshi. Simply because "you get what you earn". Umm... Would you please elaborate on that point for me? I have a tendency to be overly literal and that statement just doesn't make sense to me, not in the context of an env...
- Sat May 03, 2014 3:21 am
- Forum: General
- Topic: Can I loose my arm
- Replies: 11
- Views: 5129
Re: Can I loose my arm
So I imagine if a race analogous to Wookies is ever implemented, they would receive some sort of bonus for intimidation once permanent limb loss becomes possible.
- Sat May 03, 2014 2:46 am
- Forum: General
- Topic: I want your to join me luke... but how
- Replies: 19
- Views: 5071
Re: I want your to join me luke... but how
He's talking about a game called "A Wheel of Time". Which they also call WoT. Don't remind me of the game... Extremely poorly executed. So if Kenshi gets robotic prostheses, assuming that gets it's own research branch, what about powered exoskeletons at the top? Could be versions tailored...
- Fri May 02, 2014 2:55 pm
- Forum: General
- Topic: I want your to join me luke... but how
- Replies: 19
- Views: 5071
Re: I want your to join me luke... but how
Or the skins of any species? Could be a possible trade good whenever wildlife/hunting is implemented, but I wonder if Chris would be so twisted to allow scalping/skinning humanoids? I love it. I tend to borrow book series as themes for my created party. Been using Dune recently, but some nice human...
- Thu May 01, 2014 11:20 am
- Forum: Bug reports
- Topic: [v0.67.2] CrashDump
- Replies: 57
- Views: 8750
Re: [v0.67.2] CrashDump
Second crash on the good machine. Again, the crash was apparently triggered by trying to load a save while already playing.
- Thu May 01, 2014 10:08 am
- Forum: Bug reports
- Topic: [v0.67.2] CrashDump
- Replies: 57
- Views: 8750
Re: [v0.67.2] CrashDump
First crash since I got my good desktop up and running. Crashed when I attempted to load a save. --------------- as am 30-50 mins in to the game the game freezes and am forced to shutdown or restart my computer does anyone have the same problem or is it just me? So the game is crashing your whole se...
- Thu May 01, 2014 9:56 am
- Forum: Bug reports
- Topic: We are one of the same spine
- Replies: 2
- Views: 647
Re: We are one of the same spine
Thanks for the tip, Pnzr! I've been having this problem a lot too and just loading last save.
- Tue Apr 29, 2014 10:49 pm
- Forum: Feature Requests
- Topic: Caravans & cattles
- Replies: 8
- Views: 1867
Re: Caravans & cattles
The idea of having caravans isn't a bad idea, though I would think it would be implemented much later on. I don't think an automated caravan system would fit Kenshi. Not to say it couldn't fit in a similar game, but yeah, I think the automated set it, leave it, and come back later to new goods/funds...
- Tue Apr 29, 2014 10:35 pm
- Forum: Feature Requests
- Topic: Rare items sparkle
- Replies: 15
- Views: 3749
Re: Rare items sparkle
I would ask that if the sparkle ever gets added, that there be a toggle for it in options. I would never begrudge other players their shinies, but it would seriously detract from the feel of the game for me. I just can't imagine it not looking stupid against the backdrop of the rest of the game.
- Mon Apr 28, 2014 2:42 am
- Forum: Feature Requests
- Topic: Clearing out purchased buildings in towns
- Replies: 9
- Views: 2230
Re: Clearing out purchased buildings in towns
I've never had a problem with my constructed outpost. Even loading way outside the area, party members left behind continue their assigned tasks. I've also had no problem with infrastructure built inside a purchased building disappearing. My problem only pertains to getting a purchased building clea...