Search found 9 matches

by Weldryn
Thu Jul 10, 2014 6:07 pm
Forum: Bug reports
Topic: [0.69.2][Experimental][Unconscious teleportation]
Replies: 1
Views: 479

[0.69.2][Experimental][Unconscious teleportation]

Hi, Scenario: A character has been beaten and is unconscious. Another character pick him up and travel a distance. Bug: When the character is put down and being still unconscious or in recovery state, he disappears to the location where it has been beaten (no trailing body, just disappears). This oc...
by Weldryn
Thu Jul 10, 2014 4:13 pm
Forum: Bug reports
Topic: [0.69.2][Experimental][Crash]
Replies: 0
Views: 380

[0.69.2][Experimental][Crash]

Hi folks,

This crash appeared when I wanted to load a saved game. This one was a save point from the actual one. I was engaged in a combat when I acted. First time I saw it but I only spent few hours on the experimental version.

hope it helps. Keep it up!
by Weldryn
Tue Apr 22, 2014 12:55 pm
Forum: Bug reports
Topic: [0.67.2] [Crash] [Steam]
Replies: 0
Views: 289

[0.67.2] [Crash] [Steam]

Hi there,

Another crash happened and I can say it's not the super crash. It occured two times within a hour when I selected a training dummies mk2, the same one every time.

Hope this helps!
by Weldryn
Fri Apr 18, 2014 2:12 pm
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604508

Re: What do you want next?

I voted for multithreading but before that, I think the game should be stabilized (fix super crash in priority). Then the game operation foundation may be changed without worsen unfixed bugs. Multithreading upgrade is a hard and deep modification because the game architecture must be changed. Furthe...
by Weldryn
Fri Apr 18, 2014 1:08 pm
Forum: Bug reports
Topic: [Not a Bug][Gate] [Wall] [Rotation] [Steam]
Replies: 3
Views: 789

Re: [Not a Bug][Gate] [Wall] [Rotation] [Steam]

Actually, I just tried to build walls and gates and it must be placed before being oriented.
But when one places a gate and orients it, one can then chains gates like walls behave once placed... But that's another thread!
Thanks for your reply!
by Weldryn
Thu Apr 17, 2014 10:57 am
Forum: Bug reports
Topic: [0.67.0] [crash] [Steam] [Chrome]
Replies: 2
Views: 548

Re: [0.67.0] [crash] [Steam] [Chrome]

After thinking about, Adblock & co. may have been cut off by OS because of Kenshi's memory leak and not the other way round. I was around 7.5/8GB if I recall. So that would be not surprising if OS decided to tear down some program to make room.
by Weldryn
Wed Apr 16, 2014 3:59 pm
Forum: Bug reports
Topic: [Not a Bug][Gate] [Wall] [Rotation] [Steam]
Replies: 3
Views: 789

[Not a Bug][Gate] [Wall] [Rotation] [Steam]

Hi,

I would like to build walls and gates, but I can't rotate them at all. If I press the command button, blueprints 'try' to rotate but 'can't' (vibrate).
Any clue?
by Weldryn
Wed Apr 16, 2014 3:33 pm
Forum: Bug reports
Topic: [0.67.2] [super crash] [Steam]
Replies: 0
Views: 300

[0.67.2] [super crash] [Steam]

Hi there, I was quietly slayering cannibals and travelling around when... It happened again! Yeah, the super crash! Return to desktop, had a look on process explorer and saw a RAM's downfall of ~3.8GB. I was hard travelling in game so I wonder if it could come from map loading? I precise I was playi...
by Weldryn
Wed Apr 16, 2014 8:15 am
Forum: Bug reports
Topic: [0.67.0] [crash] [Steam] [Chrome]
Replies: 2
Views: 548

[0.67.0] [crash] [Steam] [Chrome]

Hi there, This crash is quite surprising in the sense it happens after a few game's hours and... nothing, or nearly nothing! I had Chrome opened in background and when I returned on my desktop (Win7) I saw that some extension crashed: Adblock & Extension Manager (see webstore page below). https:...