Search found 41 matches

by Azumazi
Sun Aug 20, 2017 11:41 pm
Forum: Gameplay
Topic: Worst Injury Ever
Replies: 8
Views: 2407

Re: Worst Injury Ever

Seeing that -600 to the limbs reminds me of the old bug we had back in 2014 where the AI would keep targeting your legs if both your arms were crippled to keep you from running away. I had bandits take one of my guys down to -2000 on the right leg before my FRT (Fast Reaction Team) got over there to...
by Azumazi
Fri Apr 22, 2016 1:32 am
Forum: Bug reports
Topic: [0.91.4] AI stunlock protection is OP + breaks combo atk
Replies: 4
Views: 882

Re: [0.91.4] AI stunlock protection is OP + breaks combo atk

Yeah, no. It's definitely something else. When a hungry bandit with 6 def (26 if it turned on block) stops my guy with 91 attack for a full 8 seconds while he's swinging a Edge 5 katana with 60 dex and 0.9x speed then it is definitely not anything to do with atk/def. It seems that during the animati...
by Azumazi
Thu Apr 21, 2016 12:29 pm
Forum: Bug reports
Topic: 0.91.4 - Crash during combat
Replies: 0
Views: 265

0.91.4 - Crash during combat

During combat, member of unit "Yuki" took a hit to the chest and was about to go down and game crashed during her losing the fight.
by Azumazi
Tue Apr 19, 2016 11:44 pm
Forum: Bug reports
Topic: [Minor][0.91.2] Rum ingredient inconsistency
Replies: 4
Views: 841

Re: [Minor][0.91.2] Rum ingredient inconsistency

DJ Die wrote:Or we could have another type of booze introduced that would be made from cactus leading to more options
Well, I guess they could just rename Rum to Tequila to make the Cactus part make sense.
by Azumazi
Tue Apr 19, 2016 9:26 am
Forum: Bug reports
Topic: [Minor][0.91.2] Rum ingredient inconsistency
Replies: 4
Views: 841

Re: [Minor][0.91.2] Rum ingredient inconsistency

God I hope it stays cactus, because when I moved over to making Meatwraps mostly using Bread and Meat, it left me without a use for the Cactus. At least this way I can use the cactus to make Rum. To be fair, Wheat has use as a biofuel and for bread, so it would be nice to keep cactus with both so it...
by Azumazi
Sat Apr 16, 2016 2:00 am
Forum: Bug reports
Topic: 91.2 crash at start up + rainbow screen bug
Replies: 5
Views: 1266

Re: 91.2 crash at start up + rainbow screen bug

Man, I haven't seen a game with that color line issue since 2003 playing Shadowbane with an ATI card.
by Azumazi
Fri Apr 15, 2016 11:46 am
Forum: Feature Requests
Topic: Make the Dust King stronger
Replies: 4
Views: 1053

Re: Make the Dust King stronger

Not going to lie, I did use the Forgotten kit to beef him up to 70 in skills and gave him better gear. Made for one hell of a fight in the tower at night. Overall, it's just one of those things that we can easily adjust ourselves. Now, if they ever manage to figure out whats making prisoners not sta...
by Azumazi
Wed Apr 13, 2016 10:23 pm
Forum: Bug reports
Topic: [0.90.14] Limited Resource Usage
Replies: 4
Views: 816

[0.90.14] Limited Resource Usage

Now, I'm not sure if anyone else has noticed this, but when the sound/audio wasn't working I went into the process to check it. I thought it was odd that the game seemed to be far more choppy and lagging more than usual. I checked and out of my 8GB of ram I keep allocated for non-OS processes it was...
by Azumazi
Wed Apr 13, 2016 10:08 pm
Forum: Bug reports
Topic: [0.90.14] No audio? (Fixed)
Replies: 8
Views: 1560

Re: [0.90.14] No audio?

Same here, thought my headset was acting up or something.
by Azumazi
Wed Apr 13, 2016 8:15 am
Forum: Bug reports
Topic: [0.90.13] Pathfinding issue
Replies: 4
Views: 734

Re: [0.90.13] Pathfinding issue

Did you use Ctrl+Shift+F11 to rewrite the navmesh in the area? That usually fixes that issue. It did for me in Bad Teeth as well as a few issues in The Hub. It sucks having to do it everytime going in there but it works.
by Azumazi
Fri Apr 08, 2016 8:02 pm
Forum: Bug reports
Topic: [0.91.0] Crashed after New Game (Dual-Core CPU)
Replies: 36
Views: 12317

Re: [0.90.8] Crashed after New Game

Hatsune_Neko wrote:can you zipup your kenshi.log file instead then.
Updated
by Azumazi
Fri Apr 08, 2016 7:21 pm
Forum: Bug reports
Topic: [0.91.0] Crashed after New Game (Dual-Core CPU)
Replies: 36
Views: 12317

Re: [0.90.8] Crashed after New Game

With this update of 0.90.11 I crash without a dump log as it just gives a Windows APPCRASH report.

Basically, on either a load or new game, once it finishes loading the area and I go to move the with the arrow keys to look around it immediately crashes the application.
by Azumazi
Fri Apr 08, 2016 6:38 pm
Forum: Bug reports
Topic: [90.10] Farms not 'growing'
Replies: 5
Views: 1146

Re: [90.10] Farms not 'growing'

After i imported into 90.10 i found that farms will use water but never grow. Edit: I am currently only using wheat and veggie farms So far, the way I found to fix this was after importing, save your game and immediately reload it. They will start to grow again after doing this, it will also take l...
by Azumazi
Fri Apr 08, 2016 6:28 pm
Forum: Bug reports
Topic: [0.90.10] Battery Bank acts like windmill but doesn't work
Replies: 2
Views: 560

Re: [0.90.10] Battery Bank acts like windmill but doesn't wo

Can confirm this, imported a save to build them to test their function and they don't store power at all.

It would be nice since the location I'm at wildly goes from 12mph to 2mph constantly.
by Azumazi
Fri Apr 08, 2016 6:26 pm
Forum: Bug reports
Topic: [0.90.10] Untraceable Objects
Replies: 5
Views: 890

Re: [0.90.10] Untraceable Objects

Okay, so after importing into 90.10 from 90.9 to build all the benches to test stuff, the Robotics bench lets you build a motor. So that's one item that's located. The Irony is that you need one to build the bench but you need the bench to build the item. I also discovered that the Hive traders sell...
by Azumazi
Fri Apr 08, 2016 8:29 am
Forum: Bug reports
Topic: [0.9.10] Haven't seen any working slaves or slavers.
Replies: 13
Views: 2725

Re: [0.9.10] Haven't seen any working slaves or slavers.

LycheeNut wrote:
Also Where is this Waystation on the map?
Bottom Right side of the map, it's also Tech owned so you can hire a Skeleton without worry of the Holy Empire attacking it right away.
by Azumazi
Fri Apr 08, 2016 1:22 am
Forum: Bug reports
Topic: [0.90.10] Untraceable Objects
Replies: 5
Views: 890

Re: [0.90.10] Untraceable Objects

The only location I've seen that you can buy the Hemp from is at the Waystation. It might be a faction thing that Holy Empire doesn't have it currently.

I haven't found the 3 items you're talking about as well.
by Azumazi
Thu Apr 07, 2016 6:47 pm
Forum: Bug reports
Topic: [0.90.10] Unable to eat when assigned to Turret
Replies: 0
Views: 261

[0.90.10] Unable to eat when assigned to Turret

Noticed this one now that I finally have walls and turrets up for them to mount. If you assign a member to a turret, as in shift click so that they do not leave it, even with food in their inventory they will not eat it. This requires you to remove their job and give them a short period to finally c...
by Azumazi
Thu Apr 07, 2016 5:29 am
Forum: Bug reports
Topic: [0.9.10] Getting hit without being a target gives bounty
Replies: 9
Views: 1540

Re: [0.9.10] Getting hit without being a target gives bounty

Confirmed. Happened to me with a character near Blister Hill. Went into sneak to build up my stealth skill and one of the paladins while fighting wild dogs near there some how flagged me with a 500 credit bounty for 17 hours when it hit me but did zero damage. As for the person above, all equipment ...
by Azumazi
Tue Apr 05, 2016 10:15 pm
Forum: Bug reports
Topic: [0.90.9] Farming Issue Bug
Replies: 4
Views: 811

[0.90.9] Farming Issue Bug

So, I was unable to verify this bug until the load saved game was fixed as well as the import function was fixed. -Assigning a person to farm an area will have them refuse to gather water to water the crops. When it runs out of water they till the soil instead of bringing more water. Now, the above ...