Search found 13 matches
- Mon May 05, 2014 3:00 pm
- Forum: Bug reports
- Topic: Stone processor/Steel refinery Crash
- Replies: 10
- Views: 1772
Re: Stone processor/Steel refinery Crash
Personally I say since you found out the problem is caused by using this trainer I say don't use it ever again. If you want to do the things you say it can be done by the forgotten construction set. If you want to use a trainers (external programs) use one for the CURRENT version or learn scripting ...
- Thu May 01, 2014 8:19 pm
- Forum: Bug reports
- Topic: WHY DO YOU LOVE THE DOOR MORE THEN ME
- Replies: 5
- Views: 1634
Re: WHY DO YOU LOVE THE DOOR MORE THEN ME
I suppose it's because even if you build the gate in a mountain you the people are still able to walk past the gate or when it's open however because there are mountain walls people cannot enter it from on top of those mountain (that's atleast how I have interped what was posted in another thread). ...
- Thu May 01, 2014 2:31 pm
- Forum: Bug reports
- Topic: WHY DO YOU LOVE THE DOOR MORE THEN ME
- Replies: 5
- Views: 1634
Re: WHY DO YOU LOVE THE DOOR MORE THEN ME
This is currently a bug with the pathfinding (issues). And should be fixed once the new pathfinding engine (havok engine) has been implemented (and is supposed to minimalise the memory leak). The only way you can at the moment do this is build a defence gate in a mountain (or something like that) so...
- Wed Apr 30, 2014 11:06 pm
- Forum: Bug reports
- Topic: Correct(ed)? AI and job management
- Replies: 5
- Views: 909
Re: Correct(ed)? AI and job management
I have never had the issue of an output not being taken care of by an assigned character. The only thing I can think of is if you don't have the appropriate storage container for that output, or the character has no inventory space. Getting back on this the job thing seems to have fixed itself (or ...
- Wed Apr 30, 2014 10:53 pm
- Forum: Bug reports
- Topic: Last 2 Squaddies are off screen and other text issues
- Replies: 4
- Views: 750
Re: Last 2 Squaddies are off screen and other text issues
I noticed this problem exist when starting with 1920x1080 (full screen) however if I run in 1600x900 (windowed) somehow 2x10 characters (exactly) fit on the character bars (aka 10 for each bar so 20 total). In the 1920x1080 version (like the screenshot shows) only allows (or so it seems) 2x9 charact...
- Tue Apr 29, 2014 9:37 pm
- Forum: Bug reports
- Topic: Catapult bug mechanics.
- Replies: 10
- Views: 2307
Re: Catapult bug mechanics.
I don't really mean the configuration of the crossbows or something (altough that is helpfull) I mean the way only way I got my gates to connect to walls properly is not straight and freaking ugly :p. http://steamcommunity.com/sharedfiles/filedetails/?id=254601207 (it's my first base so yeah the gat...
- Tue Apr 29, 2014 4:05 pm
- Forum: Bug reports
- Topic: Catapult bug mechanics.
- Replies: 10
- Views: 2307
Re: Catapult bug mechanics.
I'm jealous of your gate so far I have not succeeded in creating a straight one and have only been able to create gates in a reverse V shape (where the top of the V is the gate :P). For now it could be funny to use as you said flinging enemies from one side of the map into your own camp. But eventua...
- Tue Apr 29, 2014 3:54 pm
- Forum: Bug reports
- Topic: Correct(ed)? AI and job management
- Replies: 5
- Views: 909
Re: Correct(ed)? AI and job management
Just a couple things I wanted to say. Automated machines have 0/0 workers. You don't need a worker to be assigned to them. However, if you assign a worker to one, they will stand there until the output of that machine is full. Then they will take all materials from the output, and deposit them into...
- Mon Apr 28, 2014 11:26 am
- Forum: Bug reports
- Topic: Correct(ed)? AI and job management
- Replies: 5
- Views: 909
Correct(ed)? AI and job management
I don't know if this really belongs here or in bug reports but as it's mostly a feature request I suppose it should be here: Well since I build my base for the first time I noticed some annoyances with mostly have to do with the AI (or actually how your characters interpet orders). -----------------...
- Sat Apr 26, 2014 10:22 pm
- Forum: Bug reports
- Topic: Long INITIAL long load times [fixed beside the cause]
- Replies: 2
- Views: 547
Long INITIAL long load times [fixed beside the cause]
Okay this happened after I used the SHIFT+F12 feature and used POPULATE and RE-PATH feature and than clicked SAVE and after this I chose EXIT. Doing this totally destoryed my save, well the game did not load my squad anymore (luckely I had an old backup of before I did this). That all aside whenever...
- Sat Apr 19, 2014 7:18 pm
- Forum: Bug reports
- Topic: [0.67.2] Not intended duplication (Apperantly stacking bug)
- Replies: 6
- Views: 1256
Re: [0.67.2] Not intended duplication using Trade Building
Are you running the latest version (0.67.2)? Did you Import Game from an old save file to a new world after 0.67.2 came out? Regardless of what the patch notes say, its good that you report any information, and steps to reproduce this issue, to help Chris resolve this issue as quickly as possible. ...
- Sat Apr 19, 2014 12:16 am
- Forum: Bug reports
- Topic: [0.67.2] Not intended duplication (Apperantly stacking bug)
- Replies: 6
- Views: 1256
Re: [0.67.2] Not intended duplication using Trade Building
I figured it would be something like that I did not find it using duplication or something except for seeing something on the steam patchnotes (fixing bug duplication swords in the inventory). I know the game is in alpha and everything and it does not really bother me (to much fun just watching my c...
- Fri Apr 18, 2014 11:43 pm
- Forum: Bug reports
- Topic: [0.67.2] Not intended duplication (Apperantly stacking bug)
- Replies: 6
- Views: 1256
[0.67.2] Not intended duplication (Apperantly stacking bug)
I don't really know if I should call this a bug or unintended feature but I noticed this when filling up some backpack for strength training in the trade building in Capan (my starting town). Anyhows here is what happened first I attempted to sell a heavy armor out of a backpack by moving it into th...