Search found 13 matches

by Mr. Bushido
Sun Apr 27, 2014 5:43 pm
Forum: Bug reports
Topic: [67.2] Crash locked on import
Replies: 5
Views: 1001

Re: [67.2] Crash locked on import

screenshot not really, its just a greyed out kenshi screen. what i did do was save into a folder all the files that were written at the time of the crash. but they don't seem useful to me as the process didnt get to the crash dump or error log. i have crashhunter.log currentversion.txt mygui.log ogr...
by Mr. Bushido
Sun Apr 27, 2014 7:38 am
Forum: Bug reports
Topic: [67.2] Crash locked on import
Replies: 5
Views: 1001

Re: [67.2] Crash locked on import

yeah end process was actually doing nothing to help close it... it was weird I've never seen anything not respond to task manager unless the system was not responsive, but here everything else worked fine, i could even start a second instance of kenshi... but figured i'd try to figure it out. even t...
by Mr. Bushido
Sat Apr 26, 2014 11:42 pm
Forum: Bug reports
Topic: [67.2] Crash locked on import
Replies: 5
Views: 1001

[67.2] Crash locked on import

So today i decided i wanted to import my squad over to a fresh world (mainly to get rid of my base) so i clicked import research to take that along with me and hit import. the game started to think and think and then crashed... sort of, its permanently stuck in crash mode. I can't get it to close ei...
by Mr. Bushido
Fri Apr 25, 2014 4:21 am
Forum: Gameplay
Topic: Has anyone else seen "good" grade armor
Replies: 12
Views: 4047

Re: Has anyone else seen "good" grade armor

i know its a month old thread but i think other people may be interested in this so i'll shed some light on this... so the "dust boss" is a unique npc that attacks your outpost the first time(the first dust raid) and he carries "good quality grade" armor. He is flagged as unique ...
by Mr. Bushido
Fri Apr 25, 2014 2:29 am
Forum: Bug reports
Topic: [67.2] The Bugs that I've encountered so far...
Replies: 8
Views: 2007

Re: [67.2] The Bugs that I've encountered so far...

Ah, so the pathing for Follow and Bodyguard is what caused these spots to occur. Yup, that can happen. :P actually not in all cases, at first it was the cause, but i have had instances(most notably for me in the Temple Outpost) that i would have a character that got himself stuck in the wall while ...
by Mr. Bushido
Fri Apr 25, 2014 2:15 am
Forum: Bug reports
Topic: [67.2] The Bugs that I've encountered so far...
Replies: 8
Views: 2007

Re: [67.2] The Bugs that I've encountered so far...

i will be posting new threads for the bugs that you suggested that i do. currently im seeing if i can't fine tune some way to repeat some of these bugs reliably. Thanks for clearing up some of these issues, makes life testing them out much easier :) as for the walls and mountains, i have in (quite a...
by Mr. Bushido
Fri Apr 25, 2014 1:52 am
Forum: Feature Requests
Topic: portrait arrangement
Replies: 3
Views: 840

Re: portrait arrangement

thanks, i was actually looking for something like the road map. in any case, a regui skin may or may not include this exact thing :p and it is something that would (in my opinion of course) add a much needed feature to the game :)
by Mr. Bushido
Fri Apr 25, 2014 1:09 am
Forum: Bug reports
Topic: [67.2] The Bugs that I've encountered so far...
Replies: 8
Views: 2007

Re: [67.2] The Bugs that I've encountered so far...

Just want to point out, that for containers, you don't assign characters to the storage, you assign them to the thing producing the materials. If you assign a character to the well, when it gets full they'll move the water to the tower. Same for automated systems like the stone mine or stone proces...
by Mr. Bushido
Fri Apr 25, 2014 1:06 am
Forum: Feature Requests
Topic: portrait arrangement
Replies: 3
Views: 840

portrait arrangement

Hello! So, yes, I've used the search function, no i didn't see it(maybe i suck at search if i missed it). Now that i have covered my bum, i would like to suggest that we be allowed to move and arrange character portraits in the character box where we want them, for instance i restarted a game just s...
by Mr. Bushido
Thu Apr 24, 2014 3:50 am
Forum: Bug reports
Topic: [67.2] The Bugs that I've encountered so far...
Replies: 8
Views: 2007

[67.2] The Bugs that I've encountered so far...

Hello everyone! Lets get this started, I'm running a fresh install of 67.2 and this is what i have encountered so far: (included are well known bugs, please don't kenshi smash me, these are reported all in one because i wasn't able to find all of the posts and was quite frankly didn't want to read e...
by Mr. Bushido
Wed Apr 23, 2014 12:43 am
Forum: General
Topic: Can you buy buidlings in towns yet ?
Replies: 1
Views: 887

Re: Can you buy buidlings in towns yet ?

left click on the door, if a building is for sale it should show up at the bottom left of your screen in the info box, a button with a price will be there, click to buy.
by Mr. Bushido
Sat Apr 19, 2014 11:34 pm
Forum: Kenshi Testers Forum
Topic: Steam Users: Kenshi opt-in experimental version
Replies: 52
Views: 136385

Re: Steam Users: Kenshi opt-in experimental version

Thanks, I was under the impression that 67.2 was in fact an experimental version... in any case off to go write my reports :)
by Mr. Bushido
Sat Apr 19, 2014 3:21 am
Forum: Kenshi Testers Forum
Topic: Steam Users: Kenshi opt-in experimental version
Replies: 52
Views: 136385

Re: Steam Users: Kenshi opt-in experimental version

Hello, where would be the best place to report bugs from the experimental version? These forums seem quite... devoid of posts :/ I have Several bugs id like to report, all of them repeatable on my end, i'd love to help out, so let me know how and what the best format would be to submit the reports, ...