I do like the idea however. Perhaps someone could think it through code-wise and make it into a mod.
Search found 52 matches
- Sat Jan 17, 2015 9:04 pm
- Forum: Feature Requests
- Topic: Deep thoughts on Kenshi
- Replies: 8
- Views: 2467
Re: Deep thoughts on Kenshi
I like some of these things, but I'm sure the Romance mechanics you have described would just take too much effort for Chris to implement. 
I do like the idea however. Perhaps someone could think it through code-wise and make it into a mod.
I do like the idea however. Perhaps someone could think it through code-wise and make it into a mod.
- Sun Dec 28, 2014 5:26 pm
- Forum: Modding
- Topic: NexusMods now supports Kenshi
- Replies: 17
- Views: 77862
Re: NexusMods now supports Kenshi
I can't wait til there's tons of mods for Kenshi. D:
But i doubt modders will be interested in making mods while the game is in alpha.
But i doubt modders will be interested in making mods while the game is in alpha.
- Sun Dec 21, 2014 11:45 am
- Forum: Feature Requests
- Topic: Toggle/disable Hat display in Char gen.
- Replies: 2
- Views: 1289
Re: Toggle/disable Hat display in Char gen.
This is indeed a must have, but rather than that.. I think characters shouldn't have anything on during any character customization screen, as you're also editing the body type. But I don't think Chris would work on that right now, he has his hands full with fixing crashes, bugs, getting the last bu...
- Fri Dec 19, 2014 5:09 pm
- Forum: Feature Requests
- Topic: Decomposition/Skeletons
- Replies: 3
- Views: 1315
Re: Decomposition/Skeletons
would be nice except for one thing the rendering it would take to keep that. with the amount of battles and fights Kenshi has it wouldn't take long before the landscape was covered in battle grave site markers. No no no, not like that. ^^ The idea is that bodies stay where they are to decompose, an...
- Wed Dec 17, 2014 9:46 pm
- Forum: Feature Requests
- Topic: Decomposition/Skeletons
- Replies: 3
- Views: 1315
Decomposition/Skeletons
I actually looked it up but couldn't find anything about it. I'd like it very much to see the signs of huge battles and be able to remember them by visiting the site again and seeing the skeletons of dead soldiers. For example you have built a fortress/city and all your characters are living in it p...
- Fri Nov 28, 2014 2:05 am
- Forum: Feature Requests
- Topic: MY SMALL IDEAS
- Replies: 3
- Views: 1283
Re: MY SMALL IDEAS
You have clearly not searched for any of your suggestions before posting.
Aging has already been discussed and is confirmed NOT to be in the game.
As for Diplomats and slaves, they're already planned. Read the "Roadmap".
Aging has already been discussed and is confirmed NOT to be in the game.
As for Diplomats and slaves, they're already planned. Read the "Roadmap".
- Mon Sep 15, 2014 8:35 am
- Forum: Feature Requests
- Topic: Multiattack skills
- Replies: 7
- Views: 2957
Re: Multiattack skills
I know.. but admit it, zombies are fun. I admit it. Zombies are fun - in the right place. Like "7 Days to Die." If they'll just quit making us restart every damn update. Meh, Zombies aren't very balanced in that game. they're literally EVERYWHERE. It would be more fun if they were urban-f...
- Mon Sep 15, 2014 8:34 am
- Forum: Modding
- Topic: Grafitti & Colors
- Replies: 2
- Views: 1575
Re: Grafitti & Colors
Awesome! Consider this as an addition to your request, then. Grafitti is still something different than Icons. (:Tolwrath wrote:You should read up on this feature request: Faction Icons: Giving an Identity to Names
- Fri Sep 12, 2014 2:00 pm
- Forum: Modding
- Topic: Grafitti & Colors
- Replies: 2
- Views: 1575
Grafitti & Colors
Perhaps when the game is in beta stage and the textures are complete, someone could make a grafitti mod that adds interesting grafitti to various places. Such as houses, shops and city walls. Or even better, a mod that adds an item, like a grafitti spray.. which opens a tab when you use it, in which...
- Thu Sep 04, 2014 6:41 pm
- Forum: General
- Topic: Dialogue & 64-Bit Victory Discussion Thread
- Replies: 21
- Views: 7759
Re: Dialogue & 64-Bit Victory Discussion Thread
Well since people already think it's a Turkey... let's name it Lokum and pretend it's a Turkish delight. XD
- Sat Aug 30, 2014 8:19 am
- Forum: General
- Topic: Latest Screenshots
- Replies: 170
- Views: 90946
Re: Screenshot Friday!
I doubt meat would taste like a sugary delight but yeh, it's a nice name. XD
Everyone seems to like it, even the master of coin. :3
Everyone seems to like it, even the master of coin. :3
- Sat Aug 30, 2014 7:59 am
- Forum: Feature Requests
- Topic: Multiattack skills
- Replies: 7
- Views: 2957
Re: Multiattack skills
I know.. but admit it, zombies are fun.
- Mon Aug 25, 2014 10:24 am
- Forum: Feature Requests
- Topic: Multiattack skills
- Replies: 7
- Views: 2957
Re: Multiattack skills
I agree with your idea. I love playing with low amounts of people, 5 at most... But they end up unconscious pretty easily. Which, in turn.. levels up their Toughness, but it doesn't seem to help much yet. One of my guys died recently because i couldn't help him, everyone had injured legs in my squad...
- Mon Aug 25, 2014 8:43 am
- Forum: Feature Requests
- Topic: More AI Quips! (formerly more prisoner screams!)
- Replies: 6
- Views: 2552
Re: More Prisoner Screams!
I'm laughing my ass off AHAHAHA XD
I always wanted to be inside someone LMFAO AHAHAHA XD
I always wanted to be inside someone LMFAO AHAHAHA XD
- Tue Jul 22, 2014 1:20 am
- Forum: Bug reports
- Topic: [0.69.2][Experimental] View Distance
- Replies: 2
- Views: 1006
Re: [0.69.2][Experimental] View Distance
Thank you for the reply (:
According to Chris there wont be new updates for a few months, so i'll just wait til then and see if multithreading is added.
According to Chris there wont be new updates for a few months, so i'll just wait til then and see if multithreading is added.
- Mon Jul 21, 2014 1:55 am
- Forum: Bug reports
- Topic: [0.69.2][Experimental] View Distance
- Replies: 2
- Views: 1006
[0.69.2][Experimental] View Distance
I may be the only person to experience this since i haven't seen anyone else report it. I maxed out view distance for everything, yet some npc's (mostly dust bandits) disappear if i'm just a little far away. I have to get really close to actually see them. And sometimes i do see them far away but th...
- Sun Jul 13, 2014 7:11 pm
- Forum: Modding
- Topic: Question about updating mods
- Replies: 3
- Views: 1540
Re: Question about updating mods
That's awesome. xD
Alien race FTW. xD
Alien race FTW. xD
- Sun Jul 13, 2014 6:59 pm
- Forum: Bug reports
- Topic: Crippled Arms don't get uncrippled after healing
- Replies: 5
- Views: 1342
Re: Crippled Arms don't get uncrippled after healing
I also have this issue.
(Used search, unlike most people. -.-)
(Used search, unlike most people. -.-)
- Sat Jun 07, 2014 3:20 pm
- Forum: General
- Topic: Latest Screenshots
- Replies: 170
- Views: 90946
Re: Screenshot Friday!
Lokum? As in.. Turkish delight? xDTolwrath wrote:Do any of these have names yet? This one's a kinda cool spined wolf / bear. My name vote is "Lokum" from combining lupus, wolf, and kuma.
Maybe there's some pig in there too. Half Wolf / half bearpig.
- Mon Jun 02, 2014 12:13 am
- Forum: Feature Requests
- Topic: Rivers
- Replies: 6
- Views: 1673
Re: Rivers
I've already asked about the rivers, mate. xD
Don't forget to use the search to find stuff you're going to suggest. (:
Don't forget to use the search to find stuff you're going to suggest. (: