Search found 52 matches

by Morthranduil
Sat Jan 17, 2015 9:04 pm
Forum: Feature Requests
Topic: Deep thoughts on Kenshi
Replies: 8
Views: 2467

Re: Deep thoughts on Kenshi

I like some of these things, but I'm sure the Romance mechanics you have described would just take too much effort for Chris to implement. :|

I do like the idea however. Perhaps someone could think it through code-wise and make it into a mod.
by Morthranduil
Sun Dec 28, 2014 5:26 pm
Forum: Modding
Topic: NexusMods now supports Kenshi
Replies: 17
Views: 77862

Re: NexusMods now supports Kenshi

I can't wait til there's tons of mods for Kenshi. D:

But i doubt modders will be interested in making mods while the game is in alpha.
by Morthranduil
Sun Dec 21, 2014 11:45 am
Forum: Feature Requests
Topic: Toggle/disable Hat display in Char gen.
Replies: 2
Views: 1289

Re: Toggle/disable Hat display in Char gen.

This is indeed a must have, but rather than that.. I think characters shouldn't have anything on during any character customization screen, as you're also editing the body type. But I don't think Chris would work on that right now, he has his hands full with fixing crashes, bugs, getting the last bu...
by Morthranduil
Fri Dec 19, 2014 5:09 pm
Forum: Feature Requests
Topic: Decomposition/Skeletons
Replies: 3
Views: 1315

Re: Decomposition/Skeletons

would be nice except for one thing the rendering it would take to keep that. with the amount of battles and fights Kenshi has it wouldn't take long before the landscape was covered in battle grave site markers. No no no, not like that. ^^ The idea is that bodies stay where they are to decompose, an...
by Morthranduil
Wed Dec 17, 2014 9:46 pm
Forum: Feature Requests
Topic: Decomposition/Skeletons
Replies: 3
Views: 1315

Decomposition/Skeletons

I actually looked it up but couldn't find anything about it. I'd like it very much to see the signs of huge battles and be able to remember them by visiting the site again and seeing the skeletons of dead soldiers. For example you have built a fortress/city and all your characters are living in it p...
by Morthranduil
Fri Nov 28, 2014 2:05 am
Forum: Feature Requests
Topic: MY SMALL IDEAS
Replies: 3
Views: 1283

Re: MY SMALL IDEAS

You have clearly not searched for any of your suggestions before posting.

Aging has already been discussed and is confirmed NOT to be in the game.
As for Diplomats and slaves, they're already planned. Read the "Roadmap".
by Morthranduil
Mon Sep 15, 2014 8:35 am
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 2957

Re: Multiattack skills

I know.. but admit it, zombies are fun. I admit it. Zombies are fun - in the right place. Like "7 Days to Die." If they'll just quit making us restart every damn update. Meh, Zombies aren't very balanced in that game. they're literally EVERYWHERE. It would be more fun if they were urban-f...
by Morthranduil
Mon Sep 15, 2014 8:34 am
Forum: Modding
Topic: Grafitti & Colors
Replies: 2
Views: 1575

Re: Grafitti & Colors

Tolwrath wrote:You should read up on this feature request: Faction Icons: Giving an Identity to Names
Awesome! Consider this as an addition to your request, then. Grafitti is still something different than Icons. (:
by Morthranduil
Fri Sep 12, 2014 2:00 pm
Forum: Modding
Topic: Grafitti & Colors
Replies: 2
Views: 1575

Grafitti & Colors

Perhaps when the game is in beta stage and the textures are complete, someone could make a grafitti mod that adds interesting grafitti to various places. Such as houses, shops and city walls. Or even better, a mod that adds an item, like a grafitti spray.. which opens a tab when you use it, in which...
by Morthranduil
Thu Sep 04, 2014 6:41 pm
Forum: General
Topic: Dialogue & 64-Bit Victory Discussion Thread
Replies: 21
Views: 7759

Re: Dialogue & 64-Bit Victory Discussion Thread

Well since people already think it's a Turkey... let's name it Lokum and pretend it's a Turkish delight. XD
by Morthranduil
Sat Aug 30, 2014 8:19 am
Forum: General
Topic: Latest Screenshots
Replies: 170
Views: 90946

Re: Screenshot Friday!

I doubt meat would taste like a sugary delight but yeh, it's a nice name. XD

Everyone seems to like it, even the master of coin. :3
by Morthranduil
Sat Aug 30, 2014 7:59 am
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 2957

Re: Multiattack skills

I know.. but admit it, zombies are fun.
by Morthranduil
Mon Aug 25, 2014 10:24 am
Forum: Feature Requests
Topic: Multiattack skills
Replies: 7
Views: 2957

Re: Multiattack skills

I agree with your idea. I love playing with low amounts of people, 5 at most... But they end up unconscious pretty easily. Which, in turn.. levels up their Toughness, but it doesn't seem to help much yet. One of my guys died recently because i couldn't help him, everyone had injured legs in my squad...
by Morthranduil
Mon Aug 25, 2014 8:43 am
Forum: Feature Requests
Topic: More AI Quips! (formerly more prisoner screams!)
Replies: 6
Views: 2552

Re: More Prisoner Screams!

I'm laughing my ass off AHAHAHA XD
I always wanted to be inside someone LMFAO AHAHAHA XD
by Morthranduil
Tue Jul 22, 2014 1:20 am
Forum: Bug reports
Topic: [0.69.2][Experimental] View Distance
Replies: 2
Views: 1006

Re: [0.69.2][Experimental] View Distance

Thank you for the reply (:

According to Chris there wont be new updates for a few months, so i'll just wait til then and see if multithreading is added.
by Morthranduil
Mon Jul 21, 2014 1:55 am
Forum: Bug reports
Topic: [0.69.2][Experimental] View Distance
Replies: 2
Views: 1006

[0.69.2][Experimental] View Distance

I may be the only person to experience this since i haven't seen anyone else report it. I maxed out view distance for everything, yet some npc's (mostly dust bandits) disappear if i'm just a little far away. I have to get really close to actually see them. And sometimes i do see them far away but th...
by Morthranduil
Sun Jul 13, 2014 7:11 pm
Forum: Modding
Topic: Question about updating mods
Replies: 3
Views: 1540

Re: Question about updating mods

That's awesome. xD

Alien race FTW. xD
by Morthranduil
Sun Jul 13, 2014 6:59 pm
Forum: Bug reports
Topic: Crippled Arms don't get uncrippled after healing
Replies: 5
Views: 1342

Re: Crippled Arms don't get uncrippled after healing

I also have this issue.

(Used search, unlike most people. -.-)
by Morthranduil
Sat Jun 07, 2014 3:20 pm
Forum: General
Topic: Latest Screenshots
Replies: 170
Views: 90946

Re: Screenshot Friday!

Tolwrath wrote:Do any of these have names yet? This one's a kinda cool spined wolf / bear. My name vote is "Lokum" from combining lupus, wolf, and kuma.

Maybe there's some pig in there too. Half Wolf / half bearpig.
Lokum? As in.. Turkish delight? xD
by Morthranduil
Mon Jun 02, 2014 12:13 am
Forum: Feature Requests
Topic: Rivers
Replies: 6
Views: 1673

Re: Rivers

I've already asked about the rivers, mate. xD
Don't forget to use the search to find stuff you're going to suggest. (: