Search found 51 matches

by Snowpig
Wed Mar 24, 2021 1:11 pm
Forum: Modding
Topic: Change target hunger value?
Replies: 0
Views: 5553

Change target hunger value?

As you know, many non-player characters have 300 hunger which does not drop and enslaved characters do not drop below 100 hunger.

My question: is it possible to change these target hunger values - especially the 100 for enslaved characters. If yes, please provide me a how-to.

Thanks in advance
by Snowpig
Wed Jun 03, 2020 7:19 am
Forum: Gameplay
Topic: Harder enemies?
Replies: 3
Views: 4975

Re: Harder enemies?

Set up a base in Blood Raider Land and pick up a fight with them. Their stats are in the 40s, but they come with combined arms: melee and ranged. While melee keeps your guys in place, the ranged ones will take your guys down one by one. In my opinion the most efficient (stats vs. success in fights) ...
by Snowpig
Wed Jun 03, 2020 7:15 am
Forum: Gameplay
Topic: What is your most hated Mob?
Replies: 9
Views: 7902

Re: What is your most hated Mob?

I voted "other" for Holy Nation Priests/Inquisitors - they annoy me seriously.
by Snowpig
Wed Jun 03, 2020 7:13 am
Forum: Gameplay
Topic: It's only fair
Replies: 2
Views: 1874

Re: It's only fair

then it should turn all books into damaged books too :twisted:
by Snowpig
Wed Jun 03, 2020 7:09 am
Forum: Gameplay
Topic: The Hub - respawn of roaming squads?
Replies: 2
Views: 7243

The Hub - respawn of roaming squads?

After several games I started anew - this time roieplaying a citizen of the Hub. After roughly 40 days in game, all roaming squads here were either killed or kidnapped by the slavers. The overview shows accordingly "0/0" for roaming squads. Is there a chance that these squads (Holy Nation ...
by Snowpig
Mon Feb 02, 2015 9:10 am
Forum: Feature Requests
Topic: Gang Throwdown 2015
Replies: 3
Views: 1187

Re: Gang Throwdown 2015

as a workaround: set the squad size/number - sliders to max.
by Snowpig
Tue Jan 27, 2015 12:28 pm
Forum: General
Topic: Wandering Traders buy stuff again :)
Replies: 10
Views: 3549

Re: Wandering Traders buy stuff again :)

I have a base at around (50000, 39500) with an open layout (no walls). The saloon is quite in the center of the base which has a sort of street made of buildings left & right. I did not notice the guy entering, because i have been busy around 1 tile away, but when i checked the saloon he was sta...
by Snowpig
Mon Jan 26, 2015 3:00 pm
Forum: Gameplay
Topic: No more companions left?
Replies: 7
Views: 2254

Re: No more companions left?

there is already a dialogue option for captured people, where they ask if they could join. But either it is not working correctly or i did not meet the prerequisites for it yet...
by Snowpig
Fri Jan 23, 2015 1:24 pm
Forum: Modding
Topic: Live Trading Caravans
Replies: 3
Views: 1846

Re: Live Trading Caravans

Traders buy stuff from your shopcounter again. But it is limited to: rum, bread (and water iirc)
by Snowpig
Fri Jan 23, 2015 1:16 pm
Forum: Gameplay
Topic: Best Place to build a town
Replies: 18
Views: 7569

Re: Best Place to build a town

there are several good spots south and south-east of clownsteady, mainly there the "desert"-maptiles border the "central" maptiles. Just one thing to consider: Stones are very important, Water/Fertility are nice if you want to be self-sustained. Ore is almost irelevant since you ...
by Snowpig
Fri Jan 23, 2015 1:12 pm
Forum: Gameplay
Topic: [0.70.6] Leviathan balancing
Replies: 17
Views: 4599

Re: [0.70.6] Leviathan balancing

i modded it to non-aggressive to neutrals. It is a one-click entry in the FCS. After that it attacks only bandits and cannibals :P
by Snowpig
Fri Jan 23, 2015 1:07 pm
Forum: General
Topic: Wandering Traders buy stuff again :)
Replies: 10
Views: 3549

Wandering Traders buy stuff again :)

Noticed yesterday: a lone wandering trader went into the saloon of my camp and bought a piece of bread and a bottle of rum :D

Thanks for fixing that again!
by Snowpig
Fri Jan 23, 2015 12:55 pm
Forum: Bug reports
Topic: [0.71.3] several issues
Replies: 0
Views: 550

[0.71.3] several issues

here we go: - when upgrading buildings like stone mine/processor with the required amount of workers assigned with <shift>+rightclick prior the upgrade, the upgraded building has a wrong count of assigned workers to it: one more than actually assigned - so if you remove all workers from the work on ...
by Snowpig
Sun Dec 21, 2014 9:55 am
Forum: Bug reports
Topic: Bug: 70.6 NPCs vs animals attack bug
Replies: 2
Views: 679

Re: Bug: 70.6 NPCs vs animals attack bug

had a similar one with cannibals vs. dogs.
by Snowpig
Sat Dec 20, 2014 12:49 pm
Forum: Bug reports
Topic: 70.6 crash by traders edge
Replies: 1
Views: 534

Re: 70.6 crash by traders edge

same here for Clownsteady
by Snowpig
Thu Dec 18, 2014 10:33 am
Forum: Bug reports
Topic: [0.70.3] Cannibal Camp 2 issues... [FIXED]
Replies: 3
Views: 964

Re: [0.70.3] Cannibal Camp 2 issues...

0.70.3 bump
by Snowpig
Sun Dec 14, 2014 11:07 pm
Forum: Bug reports
Topic: [0.70.3] Cannibal Camp 2 issues... [FIXED]
Replies: 3
Views: 964

Re: [0.70.2] Cannibal Camp 2 issues...

0.70.2 bump
by Snowpig
Thu Dec 11, 2014 10:54 pm
Forum: Bug reports
Topic: [0.70.3] Cannibal Camp 2 issues... [FIXED]
Replies: 3
Views: 964

Re: [0.70.1] Cannibal Camp 2 issues...

0.70.1 bump
by Snowpig
Wed Dec 10, 2014 12:19 pm
Forum: Bug reports
Topic: V0.70.0 Police Chiefs
Replies: 7
Views: 1163

Re: V0.70.0 Police Chiefs

cages not working is an issue since 0.69.2 btw.
by Snowpig
Wed Dec 10, 2014 2:29 am
Forum: Bug reports
Topic: [0.70.3] Cannibal Camp 2 issues... [FIXED]
Replies: 3
Views: 964

[0.70.3] Cannibal Camp 2 issues... [FIXED]

i made two quick tests with people running into the cannibal camp 2. following stuff is bugged: 1. Cannibals partially stuck in their starting buildings. To reproduce: start off with a modified "cannibal hunters" start (only one character in the squad). Immediately after start unequip his ...