Search found 19 matches

by Damon-Vi
Thu Jul 17, 2014 3:53 pm
Forum: Feature Requests
Topic: Decor, Perhaps?
Replies: 3
Views: 795

Re: Decor, Perhaps?

Since this may be relevant, I can't wait to be able to construct/access the 2nd, 3rd, or 4th floors inside my structures. It would be REALLY cool if I could design the interior of my structures as I see fit by choosing how many floors I want inside (i.e. Large House could be 2 or 4 floors), the hei...
by Damon-Vi
Sat Jul 05, 2014 4:30 pm
Forum: Feature Requests
Topic: Guard Area & Patrol Route
Replies: 4
Views: 1027

Re: Guard Area & Patrol Route

bumping for the sake of progress!!

i like the sound of this. i'd love to have my guards patrol the area just outside my gates. rather than letting bandits get to the gates and start bashing it to hell, have my guards intercept them before they get the chance.
by Damon-Vi
Sat Jul 05, 2014 4:25 pm
Forum: Feature Requests
Topic: Decor, Perhaps?
Replies: 3
Views: 795

Re: Decor, Perhaps?

lots of bump. the signs would be a very nice touch. i'm kind of tired of having one guy run from house to house to figure out which one was my fabric production house, or my infirmary (nothing but beds). i've named all of the houses, but it's just in my head because i cant really label them in-game....
by Damon-Vi
Sat Jul 05, 2014 4:17 pm
Forum: Feature Requests
Topic: Prioritize More Player Squads/ Player Population
Replies: 1
Views: 588

Prioritize More Player Squads/ Player Population

Dont get me wrong, i love the game as it is, but there's just one problem. Expansion. Now by this, i mean to say that the game is expanding so rapidly, there's so much more that you can do when first starting off it's almost over-burdening (even in late game). micro managing one character to start f...
by Damon-Vi
Thu Jun 19, 2014 8:53 pm
Forum: Feature Requests
Topic: executing prisoners using heavy machinery
Replies: 17
Views: 5789

Re: executing prisoners using heavy machinery

...You may not be loved, but they sure do fear and respect you. While all accurate depictions of how I would understand the diplomacy system to function, the issue has been said when it comes to your production building being used for alternate purposes, when that's just too much and unnecessary. A...
by Damon-Vi
Thu Jun 19, 2014 5:54 pm
Forum: Feature Requests
Topic: Suggestion of Flooding
Replies: 10
Views: 1640

Re: Suggestion of Flooding

Whenever I imagine dynamic landscape and water 8 games, I always think of From Dust by ubisoft. The game came out years ago, and the thing is, that was basically the entire game, just shifting sand, changing the direction of water, and all sorts of other things. Looking at From Dust, how much graphi...
by Damon-Vi
Thu Jun 19, 2014 4:23 pm
Forum: Feature Requests
Topic: Character Specific Weapons
Replies: 5
Views: 1308

Re: Character Specific Weapons

+1 for OP. All of it.

Also +1 to artful dodger.
by Damon-Vi
Thu Jun 12, 2014 7:25 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

I'm not sure if there should be a second forum made for the 3d graphics pros to submit their renditions of the "official" concept beasts, or if this should be the official forum for anything beast related. Regardless, I'm loving this forum (other than the odd requests such as super colossa...
by Damon-Vi
Thu Jun 12, 2014 7:17 pm
Forum: Feature Requests
Topic: executing prisoners using heavy machinery
Replies: 17
Views: 5789

Re: executing prisoners using heavy machinery

While executions, ransoms, bribes, and negotiations would be such an awesome system to add in order to diplomatically interact with the npcs factions, the heavy machinery idea would kind of... urk me.

+1 for npcs faction relation and diplomacy, but...

-0.5 for creepy twisted murder process.
by Damon-Vi
Thu Jun 12, 2014 7:09 pm
Forum: Feature Requests
Topic: Some prospecting improvments.
Replies: 1
Views: 470

Re: Some prospecting improvments.

I love prospecting. But here are a few things that would make it better 1: have the ability to place makers on the map for good locations Like if you find a high iron deposit, and want to set up a base there. 2: discover random artifacts when prospecting. Perhaps find old helmets, relic swords, blu...
by Damon-Vi
Wed Jun 04, 2014 9:18 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

Vry nice to see an beast-line of development) Fresh-Air ) btw i did the largest critter from the original concept, still uncolored, cuz it was only 1 hour for it while a lunch-break on my office... But it seems recognizable i think :) http://th04.deviantart.net/fs71/150/f/2014/155/a/7/levi_preview_...
by Damon-Vi
Mon Jun 02, 2014 6:51 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

The game will have many biomes not just wasteland I know it's been confirmed, but you can't assume they're going to be exaggeratedly different, like minecraft. The real world doesn't suddenly shift from dessert to lush, overgrown jungle, or frozen tundra, and by the way Chris seems to be keeping th...
by Damon-Vi
Fri May 30, 2014 12:03 am
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

Playing the game so far, and thinking about what it would be like if creatures were actually added. As I run across the vast f***ing expanses of desolate terrain, I actually pan the camera as my squadies run past lush patches of vegitation to stare at them and contemplate. I don't think it would be ...
by Damon-Vi
Wed May 28, 2014 2:34 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

First off. I do NOT want copies of other creatures I want Chris's own creature kenshi style on an absolutely massive scale. Second off. They should not be creatures that you would willingly seek out they would be the hardest creatures in game that could wipe out a city in minutes if they wanted. Th...
by Damon-Vi
Thu May 22, 2014 7:48 pm
Forum: Feature Requests
Topic: What kind of (historical) weapons would like those in game
Replies: 17
Views: 4686

Re: What kind of (historical) weapons would like those in ga

I think that once the map expands more, and more diverse factions emerge, each major faction should have a distinct weapon set based on different classic civilizations. Chinese weaponry, long swords and the like for a European - like faction, roman/spartan/gladiatorial weaponry for another, Scimitar...
by Damon-Vi
Thu May 22, 2014 6:49 pm
Forum: Feature Requests
Topic: Inter-Party Skirmish Training
Replies: 2
Views: 618

Re: Inter-Party Skirmish Training

+1 to OP. Been thinking about this myself.
by Damon-Vi
Thu May 22, 2014 12:49 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

I want to deviate the topic a little bit by just throwing these ideas out there.. Creatures big enough to climb on top and continue fighting atop the corpse AND Creatures that need to be killed 'Shadow of the Colossus style' I still don't see ant-swarm tactics as a plausible thing, mainly in regard...
by Damon-Vi
Thu May 22, 2014 3:46 am
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

Voynich wrote:Well said, Damon-Vi.
Sorry if it was really long, I was actually just finding that everyone shooting so high for giant creatures is a bit distracting to the fundamental level of adding animals and mechanics to validate adding said animals.
by Damon-Vi
Wed May 21, 2014 8:13 pm
Forum: Feature Requests
Topic: Conceding the bestiary
Replies: 39
Views: 11327

Re: Conceding the bestiary

Personally, I like everything in the "official" concept art on the topic post, especially the taller animals more because they all add a nice alien feel to what to expect, and adds more of a foreign look to the game. I would be thoroughly disappointed if I see any animals that already exis...