Search found 10 matches

by jrkog
Thu Jun 19, 2014 4:23 am
Forum: Gameplay
Topic: Gameplay Questions
Replies: 2
Views: 691

Re: Gameplay Questions

Hopefully one of the more knowledgeable guys will speak up and give you better input, but from my experience, you just have to travel to every town on the map and see who is available for hire. Eventually you will find the higher-tier guys if you are looking for a specialist. But when I first starte...
by jrkog
Tue Jun 10, 2014 2:01 pm
Forum: Gameplay
Topic: Patch 0.68 - Prospecting questions...
Replies: 20
Views: 6861

Re: Patch 0.68 - Prospecting questions...

Just adding a "ditto" to your idea of a post-prospecting map. If I could see the areas laid out after I passed through and prospected I could better decide where to put my outposts. I can fully understand making separate farm and mining areas, and then maybe a main base in between. I would...
by jrkog
Tue Jun 10, 2014 1:54 pm
Forum: Bug reports
Topic: Unable to select objects and people with cursor after (68)
Replies: 7
Views: 1383

Re: Unable to select objects and people with cursor after (6

Several of us are having the same issue so I think it's an actual bug with the new code. (check double click post)
by jrkog
Mon Jun 09, 2014 3:03 am
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

The only work-around I found was to not have a storage box for stone so the "auto-haul" mine worker will put stone in the processor. If there is a box he will ignore the processor whether it is empty or not. The auto-haul worker on the processor only empties the building materials to that ...
by jrkog
Sun Jun 08, 2014 1:56 am
Forum: Bug reports
Topic: Job for Stone Processor V does not load stones 0.68
Replies: 13
Views: 4007

Re: Job for Stone Processor V does not load stones 0.68

Not to belabor the point but it seems the new worker option of "auto haul" took away the logical operation of the respective machine. In the pre-.68 versions if you told a worker to "operate machine" they filled the input and emptied the output. With "auto haul" they se...
by jrkog
Sat Jun 07, 2014 5:43 am
Forum: Bug reports
Topic: Double Click Combat/Anything ( Experimental )
Replies: 9
Views: 1549

Re: Double Click Combat/Anything ( Experimental )

just an update...to access any objects I had to click a squad member and then click the object to bring up its access window. For whatever reason this seems to activate the "click" function. As Hatsune said, the same goes with people, cannot click them and see who or what their function is.
by jrkog
Sat Jun 07, 2014 4:26 am
Forum: Bug reports
Topic: Double Click Combat/Anything ( Experimental )
Replies: 9
Views: 1549

Re: Double Click Combat/Anything ( Experimental )

hey guys, on the issue of clicking...I am having the same problem with structures, like when you are trying to see the building status (how much material is needed). I will keep monitoring and see if I can get more details. But basically like you said, clicking is not working.
by jrkog
Sat Jun 07, 2014 2:13 am
Forum: Bug reports
Topic: invisible map barriers - experimental version
Replies: 2
Views: 599

Re: invisible map barriers - experimental version

thanks guys, will do.
by jrkog
Fri Jun 06, 2014 2:29 am
Forum: Bug reports
Topic: invisible map barriers - experimental version
Replies: 2
Views: 599

invisible map barriers - experimental version

So I started trying out the new version to check it out and was exploring around for a suitable area based on the new prospecting mechanism. After reading some other posts I headed to the southern map area for some better environmental options. I made it south of Black Scratch and Heft and began to ...
by jrkog
Sun May 25, 2014 11:38 pm
Forum: Feature Requests
Topic: No fast-travel
Replies: 38
Views: 10192

Re: No fast-travel

How about no fast-travel, but the ability to select a destination anywhere on the map so squads can be sent out without having to follow them every step of the way and not do anything else. Once they start traveling, if they encounter hostiles the faces start flashing and prompt you to check out the...