Search found 314 matches

by lucidmadness
Sun Mar 10, 2019 8:55 pm
Forum: Bug reports
Topic: Backpack disappeared upon loading 1.0.17
Replies: 0
Views: 557

Backpack disappeared upon loading 1.0.17

I was looting an old empire outpost and had my backpack open taking stuff, i didnt notice the guard and got whacked so i loaded an autosave. Upon loading, my backpack and everything in it was gone.
by lucidmadness
Sun Mar 03, 2019 9:43 pm
Forum: Bug reports
Topic: Can't get into Ashland dome III and IV [1.0.17]
Replies: 0
Views: 645

Can't get into Ashland dome III and IV [1.0.17]

can't walk into it nor the npcs
by lucidmadness
Wed Feb 27, 2019 10:27 pm
Forum: Bug reports
Topic: fogmen will take passed out characters in stealth
Replies: 0
Views: 599

fogmen will take passed out characters in stealth

I am playing a rebirth slave escape start and it's literally impossible to get into mongrel because my guys pass out and without any detection fogmen will just come up and take them.
by lucidmadness
Tue Feb 26, 2019 10:38 pm
Forum: Bug reports
Topic: crashdump 1.0.17
Replies: 0
Views: 593

crashdump 1.0.17

Had traveled far from by base and i went into the crafting panel and removed a sleeping bag from the queue when there was no medical bench to remove it from.
by lucidmadness
Sat Feb 23, 2019 9:55 am
Forum: Gameplay
Topic: Why perception is a main attribute?
Replies: 3
Views: 2523

Re: Why perception is a main attribute?

TBH they're done with big stuff. Adding stealth to enemy NPCs and having perception count for it? sure that seems cool but there are things that NEED fixing before more stuff should be added (i can't even start the list because that would take too much time)
by lucidmadness
Sat Feb 23, 2019 9:53 am
Forum: Gameplay
Topic: What happened to the skeleton subraces
Replies: 4
Views: 4727

Re: What happened to the skeleton subraces

You can mod it to pick any subrace, or find one on steam. my mod "reprogramming rods" does it in addition to adding some cool stuff
by lucidmadness
Fri Feb 22, 2019 6:13 am
Forum: Bug reports
Topic: Lights not syncing up with darkness penalty
Replies: 1
Views: 820

Lights not syncing up with darkness penalty

At 5:00 until 5:25 in game my outdoor street lights/lanterns of radiance switch off, but my guys still have a penalty. Ive noticed this since i started again in 1.0+ At 22:30-22:59 my lights do not turn on and my guys gradually go down to half penalty This can be a problem if an item is crafted with...
by lucidmadness
Sun Feb 17, 2019 2:10 am
Forum: Bug reports
Topic: Rock blocking upper tier in ashlands
Replies: 0
Views: 2416

Rock blocking upper tier in ashlands

There are cleanser units up there and everything. See screenshot for exact location
by lucidmadness
Sat Feb 16, 2019 8:23 pm
Forum: Feature Requests
Topic: Skeletons go in skeleton beds
Replies: 2
Views: 2977

Re: Skeletons go in skeleton beds

dragonalumni wrote:
Sat Feb 16, 2019 10:16 am
ideally, non skeletons with robotic limb replacements would also use the skeleton bed when injured.
I wouldn't mind that too, if it's not too much work for the devs.
by lucidmadness
Fri Feb 15, 2019 10:04 pm
Forum: Feature Requests
Topic: Skeletons go in skeleton beds
Replies: 2
Views: 2977

Skeletons go in skeleton beds

Skeletons as of right now do not get put in skeleton beds for rescue or for auto sleep while injured for any others. I request rescuers and the auto heal function know the difference between humans and skeletons.
by lucidmadness
Fri Feb 15, 2019 12:33 am
Forum: Feature Requests
Topic: New FCS Tool: DM_Remove_Item
Replies: 5
Views: 2600

Re: New FCS Tool: DM_Remove_Item

This is needed! I've been wanting to mod a short story but a lack of this feature has been blocking me from doing it.
by lucidmadness
Fri Feb 15, 2019 12:24 am
Forum: Feature Requests
Topic: Ironman - will be?
Replies: 5
Views: 4458

Re: Ironman - will be?

You can change a LOT of the things in this game, so you could make yourself a mod that makes the game much, much harder in general. As for quick save/loading. Just don't. Sure, you wont get special achievements, but is that what ironman modes are about anyway?
by lucidmadness
Thu Feb 14, 2019 10:39 pm
Forum: Modding
Topic: Problem loading non textured shirt armor on skeleton
Replies: 0
Views: 4554

Problem loading non textured shirt armor on skeleton

So I am making a mod that puts in a shirt slot for skeletons, it has no mesh and should be invisible (and it is until you load your game) screenshots will show below. All back when I initially load, then once i unequip and reequip the armor it does not show like it's supposed to.
by lucidmadness
Tue Feb 12, 2019 8:07 am
Forum: Bug reports
Topic: Stone golem cant be shot at
Replies: 2
Views: 2117

Stone golem cant be shot at

My ranged guys just sit there doing nothing. another guy gets up from a coma and they all shoot him, but her? nope..... they honor the melee combat i guess?
by lucidmadness
Tue Feb 12, 2019 12:19 am
Forum: Modding
Topic: How to make building parts not blow up like crazy with FCS scaling
Replies: 0
Views: 2167

How to make building parts not blow up like crazy with FCS scaling

Such as wind generators. Using the FCS at 5x size the blade is about 3x bigger than everything else that got blown up, making it look pretty ridiculous.
by lucidmadness
Sat Feb 09, 2019 8:07 pm
Forum: Bug reports
Topic: huge lag with 1.0.13 experimental with mass corpses
Replies: 0
Views: 1228

huge lag with 1.0.13 experimental with mass corpses

without even importing back to 1.0.12 i get about 50 more frames per second looking at the same big group of bodies
by lucidmadness
Sat Feb 09, 2019 8:01 pm
Forum: Bug reports
Topic: Picking up wrong materials with multiple benches
Replies: 0
Views: 1294

Picking up wrong materials with multiple benches

I have 4 people working robotics benches. One person making presses thinks he should pick up motors, the guy making skeleton muscles picks up robotics components, and the guy making robotics components picks up presses. I have a mod making cpu assisted repair kits which is also trying to pick up mot...
by lucidmadness
Sat Feb 09, 2019 7:57 pm
Forum: Bug reports
Topic: 1.0..1.3 teleporting on pathfinding bug
Replies: 3
Views: 1593

Re: 1.0..1.3 teleporting on pathfinding bug

for me it happens any time they get caught on stuff. ive seen it on houses and lvl 4 walls
by lucidmadness
Sun Feb 03, 2019 8:43 pm
Forum: Gameplay
Topic: What Feature do you think needs improvement?
Replies: 122
Views: 326913

Re: What Feature do you think needs improvement?

When looting an enemy you used to be able to unequip things from their inventory (eg drag an item to the ground and it would move from his inventory to the ground) but now it just snaps back into place unless i transfer it into my inventory first, and then the ground. This has been very frustrating ...