Search found 29 matches
- Sat Feb 21, 2015 4:17 pm
- Forum: Bug reports
- Topic: [0.72.1][64-Bit] I dont know what was happend
- Replies: 8
- Views: 1607
Re: [0.72.1][64-Bit] I dont know what was happend
rebuild your navmesh Ctrl + Shift + F11 Oh oh, I got one too! How about "Download more RAM?" Or maybe "Set your headphones for widescreen mode?" See, I'm in on the joke! "Rebuild your navmesh" has become such a knee-jerk answer to literally every problem that it's beco...
- Tue Jan 20, 2015 11:34 pm
- Forum: Bug reports
- Topic: 0.71.3 - New patch, same crash.
- Replies: 1
- Views: 464
0.71.3 - New patch, same crash.
Zzzzzz... back to bed.
- Thu Jan 15, 2015 6:50 pm
- Forum: Bug reports
- Topic: 0.71 - CTD when loading area.
- Replies: 0
- Views: 336
0.71 - CTD when loading area.
"Finally fixed the Havok loading area crash(?)"
Lies.
Wake me when the next patch is out.
Lies.
Wake me when the next patch is out.
- Fri Jan 02, 2015 7:17 am
- Forum: Bug reports
- Topic: v0.70.6 Crash while loading new area
- Replies: 4
- Views: 903
Re: v0.70.6 Crash while loading new area
Any time I switch between characters in two different areas it crashes, 100% of the time, no exceptions.
- Tue Dec 23, 2014 8:29 pm
- Forum: Bug reports
- Topic: [0.70.6] Random Crash
- Replies: 15
- Views: 3339
Re: [0.70.6] Random Crash
Crashed while loading the town I was running into. I guess that's my five minutes of Kenshi for the week... let me know when a new bugfix comes out. Zzzzzz.
- Tue Dec 16, 2014 2:28 am
- Forum: Bug reports
- Topic: [0.70.3]Random Crashes.
- Replies: 16
- Views: 3820
Re: [0.70.3]Random Crashes.
Just walking along and crash... like usual.
- Sat Dec 13, 2014 9:26 pm
- Forum: Bug reports
- Topic: 0.70.2 - Let the bug report tidal wave begin! *Crashdumps*
- Replies: 10
- Views: 2126
0.70.2 - Let the bug report tidal wave begin! *Crashdumps*
I'll start... completely random CTD while walking around.
- Thu Dec 11, 2014 4:35 pm
- Forum: Bug reports
- Topic: [.70] Crash Dumps
- Replies: 13
- Views: 2732
Re: [.70] Crash Dumps
Add another... going to take a break until this thing is more stable than a bottle of nitro on a roller coaster.
- Thu Dec 11, 2014 4:22 pm
- Forum: Bug reports
- Topic: [.70] Crash Dumps
- Replies: 13
- Views: 2732
Re: [.70] Crash Dumps
Add mine to the pool.
- Mon Jul 28, 2014 3:44 am
- Forum: Feature Requests
- Topic: Roads Roads ROADS!!!
- Replies: 10
- Views: 3802
Re: Roads Roads ROADS!!!
Agreed, roads would indeed fix tons of pathfinding problems.
- Sun Jul 06, 2014 5:39 am
- Forum: Bug reports
- Topic: 0.69.2 - Random CTD
- Replies: 1
- Views: 589
Re: 0.69.2 - Random CTD
And another...
- Sun Jul 06, 2014 2:33 am
- Forum: Bug reports
- Topic: 0.69.2 - Trying to build walls still causes CTDs
- Replies: 0
- Views: 413
0.69.2 - Trying to build walls still causes CTDs
Here, have another crashdump.
- Fri Jul 04, 2014 5:48 am
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9526
Re: Growing outposts
The simplest thing to do would be to let the player rent out beds to passing travelers, just like Mr.Floppy does.
- Fri Jul 04, 2014 5:46 am
- Forum: Feature Requests
- Topic: Roads Roads ROADS!!!
- Replies: 10
- Views: 3802
Re: Roads Roads ROADS!!!
Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time. Terrain deformatio...
- Fri Jul 04, 2014 5:42 am
- Forum: Feature Requests
- Topic: executing prisoners using heavy machinery
- Replies: 17
- Views: 5726
Re: executing prisoners using heavy machinery
"Has our tax collector returned with our extortion fees?"
"Well... his head has."
"Well... his head has."
- Fri Jul 04, 2014 5:40 am
- Forum: Feature Requests
- Topic: How to Add in Dual Wiedling without Changing the System!
- Replies: 1
- Views: 691
Re: How to Add in Dual Wiedling without Changing the System!
The issue isn't inventory, it's animation.
- Fri Jul 04, 2014 5:38 am
- Forum: Bug reports
- Topic: 0.69.2 - Random CTD
- Replies: 1
- Views: 589
0.69.2 - Random CTD
Here, have a crashdump.
- Wed Jun 25, 2014 9:19 pm
- Forum: Modding
- Topic: [mod] advanced wind generator[0.67.2]
- Replies: 5
- Views: 3444
Re: [mod] advanced wind generator[0.67.2]
My current outpost has over 40 wind generators. With this mod I should be able to get that down to five or six... if it actually still worked anymore. Sadly, mod is not compatible with current build.
- Wed Jun 25, 2014 12:29 am
- Forum: Bug reports
- Topic: [v0.69.2] Crash dumps
- Replies: 1
- Views: 670
Re: [v0.69.2] Crash dumps
Add my random crash to the list. Was just putting some cloth back into a cloth crate when CTD happened.
- Tue Jun 24, 2014 11:32 pm
- Forum: Bug reports
- Topic: 0.69 - New wall & gate issues (6-24-14 patch)
- Replies: 3
- Views: 929
0.69 - New wall & gate issues (6-24-14 patch)
Not sure what this 3meg patch did, but now walls are more borked than ever; cannot adjust height anymore when linked to gate. Walls coming from gate dive straight into the ground and cannot be corrected. Likewise, gates can no longer be removed. L2 defensive ramps still remain impervious to removal ...