Search found 29 matches

by NephilimNexus
Sat Feb 21, 2015 4:17 pm
Forum: Bug reports
Topic: [0.72.1][64-Bit] I dont know what was happend
Replies: 8
Views: 1607

Re: [0.72.1][64-Bit] I dont know what was happend

rebuild your navmesh Ctrl + Shift + F11 Oh oh, I got one too! How about "Download more RAM?" Or maybe "Set your headphones for widescreen mode?" See, I'm in on the joke! "Rebuild your navmesh" has become such a knee-jerk answer to literally every problem that it's beco...
by NephilimNexus
Tue Jan 20, 2015 11:34 pm
Forum: Bug reports
Topic: 0.71.3 - New patch, same crash.
Replies: 1
Views: 464

0.71.3 - New patch, same crash.

Zzzzzz... back to bed.
by NephilimNexus
Thu Jan 15, 2015 6:50 pm
Forum: Bug reports
Topic: 0.71 - CTD when loading area.
Replies: 0
Views: 336

0.71 - CTD when loading area.

"Finally fixed the Havok loading area crash(?)"

Lies.

Wake me when the next patch is out.
by NephilimNexus
Fri Jan 02, 2015 7:17 am
Forum: Bug reports
Topic: v0.70.6 Crash while loading new area
Replies: 4
Views: 903

Re: v0.70.6 Crash while loading new area

Any time I switch between characters in two different areas it crashes, 100% of the time, no exceptions.
by NephilimNexus
Tue Dec 23, 2014 8:29 pm
Forum: Bug reports
Topic: [0.70.6] Random Crash
Replies: 15
Views: 3339

Re: [0.70.6] Random Crash

Crashed while loading the town I was running into. I guess that's my five minutes of Kenshi for the week... let me know when a new bugfix comes out. Zzzzzz.
by NephilimNexus
Tue Dec 16, 2014 2:28 am
Forum: Bug reports
Topic: [0.70.3]Random Crashes.
Replies: 16
Views: 3820

Re: [0.70.3]Random Crashes.

Just walking along and crash... like usual.
by NephilimNexus
Sat Dec 13, 2014 9:26 pm
Forum: Bug reports
Topic: 0.70.2 - Let the bug report tidal wave begin! *Crashdumps*
Replies: 10
Views: 2126

0.70.2 - Let the bug report tidal wave begin! *Crashdumps*

I'll start... completely random CTD while walking around.
by NephilimNexus
Thu Dec 11, 2014 4:35 pm
Forum: Bug reports
Topic: [.70] Crash Dumps
Replies: 13
Views: 2732

Re: [.70] Crash Dumps

Add another... going to take a break until this thing is more stable than a bottle of nitro on a roller coaster.
by NephilimNexus
Thu Dec 11, 2014 4:22 pm
Forum: Bug reports
Topic: [.70] Crash Dumps
Replies: 13
Views: 2732

Re: [.70] Crash Dumps

Add mine to the pool.
by NephilimNexus
Mon Jul 28, 2014 3:44 am
Forum: Feature Requests
Topic: Roads Roads ROADS!!!
Replies: 10
Views: 3802

Re: Roads Roads ROADS!!!

Agreed, roads would indeed fix tons of pathfinding problems.
by NephilimNexus
Sun Jul 06, 2014 5:39 am
Forum: Bug reports
Topic: 0.69.2 - Random CTD
Replies: 1
Views: 589

Re: 0.69.2 - Random CTD

And another...
by NephilimNexus
Sun Jul 06, 2014 2:33 am
Forum: Bug reports
Topic: 0.69.2 - Trying to build walls still causes CTDs
Replies: 0
Views: 413

0.69.2 - Trying to build walls still causes CTDs

Here, have another crashdump.
by NephilimNexus
Fri Jul 04, 2014 5:48 am
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9526

Re: Growing outposts

The simplest thing to do would be to let the player rent out beds to passing travelers, just like Mr.Floppy does.
by NephilimNexus
Fri Jul 04, 2014 5:46 am
Forum: Feature Requests
Topic: Roads Roads ROADS!!!
Replies: 10
Views: 3802

Re: Roads Roads ROADS!!!

Any kind of terrain mutability is still far beyond scope of the current game engine. How many stores have you seen with chunks of terrain clogging half the building? That is how utterly static the map is right now; they can't even get a level floor inside a building half the time. Terrain deformatio...
by NephilimNexus
Fri Jul 04, 2014 5:42 am
Forum: Feature Requests
Topic: executing prisoners using heavy machinery
Replies: 17
Views: 5726

Re: executing prisoners using heavy machinery

"Has our tax collector returned with our extortion fees?"

"Well... his head has."
by NephilimNexus
Fri Jul 04, 2014 5:40 am
Forum: Feature Requests
Topic: How to Add in Dual Wiedling without Changing the System!
Replies: 1
Views: 691

Re: How to Add in Dual Wiedling without Changing the System!

The issue isn't inventory, it's animation.
by NephilimNexus
Fri Jul 04, 2014 5:38 am
Forum: Bug reports
Topic: 0.69.2 - Random CTD
Replies: 1
Views: 589

0.69.2 - Random CTD

Here, have a crashdump.
by NephilimNexus
Wed Jun 25, 2014 9:19 pm
Forum: Modding
Topic: [mod] advanced wind generator[0.67.2]
Replies: 5
Views: 3444

Re: [mod] advanced wind generator[0.67.2]

My current outpost has over 40 wind generators. With this mod I should be able to get that down to five or six... if it actually still worked anymore. Sadly, mod is not compatible with current build.
by NephilimNexus
Wed Jun 25, 2014 12:29 am
Forum: Bug reports
Topic: [v0.69.2] Crash dumps
Replies: 1
Views: 670

Re: [v0.69.2] Crash dumps

Add my random crash to the list. Was just putting some cloth back into a cloth crate when CTD happened.
by NephilimNexus
Tue Jun 24, 2014 11:32 pm
Forum: Bug reports
Topic: 0.69 - New wall & gate issues (6-24-14 patch)
Replies: 3
Views: 929

0.69 - New wall & gate issues (6-24-14 patch)

Not sure what this 3meg patch did, but now walls are more borked than ever; cannot adjust height anymore when linked to gate. Walls coming from gate dive straight into the ground and cannot be corrected. Likewise, gates can no longer be removed. L2 defensive ramps still remain impervious to removal ...