Search found 17 matches
- Mon Jul 13, 2015 2:35 pm
- Forum: Gameplay
- Topic: Kenshi has been overrun by chihuahuas.
- Replies: 11
- Views: 3108
Re: Kenshi has been overrun by chihuahuas.
The dogs are what they are: dogs If someone don't find them challenging enough that's their problem, but not everyone always uses the same highly trained and equipped squad(s) with 50+ in all stats to roam around the world. If you don't have those or even start a new game the old dogs were seriously...
- Mon Jul 13, 2015 2:28 pm
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96280
Re: Criticize Us Here
You can drag select every character across multiple squads if you press shift while selecting
But still - there are issues with LOS at the moment
But still - there are issues with LOS at the moment
- Fri Jul 03, 2015 1:11 pm
- Forum: General
- Topic: Criticize Us Here
- Replies: 188
- Views: 96280
Re: Criticize Us Here
Well my critic point would be that there is a roadmad ... which isn't really being updated in any appreciable time period Just for arguments sake - would it be so hard to take the few minutes it takes to update this thing once a month or so? A roadmap isn't much use if it is outdated most of the tim...
- Wed Jul 01, 2015 10:00 pm
- Forum: Bug reports
- Topic: Pathfinding problems in 0.74.16
- Replies: 4
- Views: 921
Re: Pathfinding problems in 0.74.16
I'm not quite sure if the corpse furnace has a different problem Has anyone else realized that the workers for the furnace have the priorities in the wrong order? 1)burn corpse 2)find corpse Which in my case makes them just stand around and do nothing. When I switch the priorities (1-find and then 2...
- Sat Jun 13, 2015 5:16 pm
- Forum: Gameplay
- Topic: Selling loot
- Replies: 13
- Views: 2480
Re: Selling loot
the only vendors who have decent space available are the barkeepers and building materials traders
Alos saving and reloading doesn't work anymore to refresh the vendor inventory since the 74.7 update
Alos saving and reloading doesn't work anymore to refresh the vendor inventory since the 74.7 update
- Wed Jun 10, 2015 9:56 pm
- Forum: Bug reports
- Topic: V0.74.7 FPS issue near Brink on game load
- Replies: 3
- Views: 614
Re: V0.74.7 FPS issue near Brink on game load
I have a game with a base at the same mountain, but when I imported a new save today
(with the 74.7 experimental DX9) performance was just fine for me around that area
(with the 74.7 experimental DX9) performance was just fine for me around that area
- Sun May 31, 2015 2:28 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4273
Re: Dogs (and corpse furnace problems)
I'm more for the option to make one big furnace building, where the workers may dispose of corpses and also use weapons and armor to make raw iron. (Think of it as workers automatically looting corpses and then making raw metal out of the stuff) Using the metal furnace to melt things by hand could g...
Re: kickstart
This game feels very much like some of my favourite games i've had in the past (e.g. Fort Zombie, Star Wolves, Faces/Men of War) - it's got this very Russian feel to it: clunky, bad performance, bugged to hell - but in some strange way totally addictive
- Fri May 15, 2015 11:06 am
- Forum: Bug reports
- Topic: 74.2 bugged Backpack window
- Replies: 0
- Views: 344
74.2 bugged Backpack window
When equipping backpacks the window is cut off, this happens witch all backpack sizes, on DX9 and DX11 I wonder why no one else seems to have commented on this so far... EDIT: After counting, it seems its just the text that's out of the window, the number of tiles themselves are correct (although sm...
- Thu May 14, 2015 12:55 pm
- Forum: Feature Requests
- Topic: Execute Unconscious Characters
- Replies: 9
- Views: 3253
Re: Execute Unconscious Characters
Yes, but in case you have dozens of bandits and animals lying in your city and getting up all the time just to be put down again and no way of getting rid of them (without hours of micromanagement) ... well, the execution feature starts to become more attractive
- Thu May 14, 2015 12:42 pm
- Forum: Gameplay
- Topic: Dogs (and corpse furnace problems)
- Replies: 15
- Views: 4273
Re: Dogs (and corpse furnace problems)
My choice would be to enable the corpse funace to dispose of all unconcious enemies too. It's a bit ... "inhumane" but the way the game works at the moment this seems to be the easiest option to implement.
- Thu May 14, 2015 12:33 pm
- Forum: Gameplay
- Topic: A minor gripe about the New Character Creator.
- Replies: 21
- Views: 10833
Re: A minor gripe about the New Character Creator.
Well another thing that has been bothering me are the hair color sliders. They are a total hassle to use and only enable me to create characters with the following hair colors: black, white ... and "clown" (or call it "anime" - depending on your viewpoint) ... looks like crap eit...
- Tue Dec 09, 2014 10:26 pm
- Forum: Bug reports
- Topic: 0.7 medic mercenary dialog bugged
- Replies: 0
- Views: 295
0.7 medic mercenary dialog bugged
when talking to the medic mercenary there aren't any anwers to choose from
- Tue Dec 09, 2014 6:18 pm
- Forum: Bug reports
- Topic: v0.70 experimental bugs
- Replies: 3
- Views: 1061
v0.70 experimental bugs
Since this is the experimental bug report forum ... here, a few experimental bugs 1) Corpses that are killed on the slope of a mountain slide down for a very, very, very long time 2)Importing saves duplicates all characters 3)(I believe) the autosave crashes the game 4)pack animals don't follow thei...
- Thu Dec 04, 2014 2:17 pm
- Forum: Gameplay
- Topic: Poll: Animals in your squad
- Replies: 26
- Views: 14615
Re: Poll: Animals in your squad
I'm all for AI controlled
some indirect commands via the animal handler aren't a bad idea though
-attack
-follow
-guard (wouldn't you like to have guard animals in your camp?)
etc.
I totally agree with the opinions of the posts before mine
some indirect commands via the animal handler aren't a bad idea though
-attack
-follow
-guard (wouldn't you like to have guard animals in your camp?)
etc.
I totally agree with the opinions of the posts before mine
- Wed Jul 09, 2014 9:53 pm
- Forum: Feature Requests
- Topic: Growing outposts
- Replies: 25
- Views: 9451
Re: Growing outposts
But what if I want to have a Mr.Floppy in my town?
Why not just let us build this and get a cut of the profit
A city without Mr.Floppy would be ... sad ...
Why not just let us build this and get a cut of the profit
A city without Mr.Floppy would be ... sad ...
- Sat Jun 21, 2014 5:22 pm
- Forum: General
- Topic: Can you dismiss a party member, even with editing/cheating?
- Replies: 13
- Views: 11989
Re: Can you dismiss a party member, even with editing/cheati
Now another important question: After you kill a character with the construction set, how is it possible to "remove" him from the squad box? OK found the solution: you dont need to kill him, just remove the Line (or 2 lines) with his name and also the +1 ID where you click on the zero to c...