Search found 17 matches

by HalbesEi
Mon Jul 13, 2015 2:35 pm
Forum: Gameplay
Topic: Kenshi has been overrun by chihuahuas.
Replies: 11
Views: 3108

Re: Kenshi has been overrun by chihuahuas.

The dogs are what they are: dogs If someone don't find them challenging enough that's their problem, but not everyone always uses the same highly trained and equipped squad(s) with 50+ in all stats to roam around the world. If you don't have those or even start a new game the old dogs were seriously...
by HalbesEi
Mon Jul 13, 2015 2:28 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96280

Re: Criticize Us Here

You can drag select every character across multiple squads if you press shift while selecting

But still - there are issues with LOS at the moment
by HalbesEi
Fri Jul 03, 2015 1:11 pm
Forum: General
Topic: Criticize Us Here
Replies: 188
Views: 96280

Re: Criticize Us Here

Well my critic point would be that there is a roadmad ... which isn't really being updated in any appreciable time period Just for arguments sake - would it be so hard to take the few minutes it takes to update this thing once a month or so? A roadmap isn't much use if it is outdated most of the tim...
by HalbesEi
Wed Jul 01, 2015 10:00 pm
Forum: Bug reports
Topic: Pathfinding problems in 0.74.16
Replies: 4
Views: 921

Re: Pathfinding problems in 0.74.16

I'm not quite sure if the corpse furnace has a different problem Has anyone else realized that the workers for the furnace have the priorities in the wrong order? 1)burn corpse 2)find corpse Which in my case makes them just stand around and do nothing. When I switch the priorities (1-find and then 2...
by HalbesEi
Sat Jun 13, 2015 5:16 pm
Forum: Gameplay
Topic: Selling loot
Replies: 13
Views: 2480

Re: Selling loot

the only vendors who have decent space available are the barkeepers and building materials traders
Alos saving and reloading doesn't work anymore to refresh the vendor inventory since the 74.7 update
by HalbesEi
Wed Jun 10, 2015 9:56 pm
Forum: Bug reports
Topic: V0.74.7 FPS issue near Brink on game load
Replies: 3
Views: 614

Re: V0.74.7 FPS issue near Brink on game load

I have a game with a base at the same mountain, but when I imported a new save today
(with the 74.7 experimental DX9) performance was just fine for me around that area
by HalbesEi
Sun May 31, 2015 2:28 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4273

Re: Dogs (and corpse furnace problems)

I'm more for the option to make one big furnace building, where the workers may dispose of corpses and also use weapons and armor to make raw iron. (Think of it as workers automatically looting corpses and then making raw metal out of the stuff) Using the metal furnace to melt things by hand could g...
by HalbesEi
Sat May 16, 2015 3:54 pm
Forum: General
Topic: kickstart
Replies: 7
Views: 2140

Re: kickstart

This game feels very much like some of my favourite games i've had in the past (e.g. Fort Zombie, Star Wolves, Faces/Men of War) - it's got this very Russian feel to it: clunky, bad performance, bugged to hell - but in some strange way totally addictive
by HalbesEi
Fri May 15, 2015 11:06 am
Forum: Bug reports
Topic: 74.2 bugged Backpack window
Replies: 0
Views: 344

74.2 bugged Backpack window

When equipping backpacks the window is cut off, this happens witch all backpack sizes, on DX9 and DX11 I wonder why no one else seems to have commented on this so far... EDIT: After counting, it seems its just the text that's out of the window, the number of tiles themselves are correct (although sm...
by HalbesEi
Thu May 14, 2015 12:55 pm
Forum: Feature Requests
Topic: Execute Unconscious Characters
Replies: 9
Views: 3253

Re: Execute Unconscious Characters

Yes, but in case you have dozens of bandits and animals lying in your city and getting up all the time just to be put down again and no way of getting rid of them (without hours of micromanagement) ... well, the execution feature starts to become more attractive
by HalbesEi
Thu May 14, 2015 12:42 pm
Forum: Gameplay
Topic: Dogs (and corpse furnace problems)
Replies: 15
Views: 4273

Re: Dogs (and corpse furnace problems)

My choice would be to enable the corpse funace to dispose of all unconcious enemies too. It's a bit ... "inhumane" but the way the game works at the moment this seems to be the easiest option to implement.
by HalbesEi
Thu May 14, 2015 12:33 pm
Forum: Gameplay
Topic: A minor gripe about the New Character Creator.
Replies: 21
Views: 10833

Re: A minor gripe about the New Character Creator.

Well another thing that has been bothering me are the hair color sliders. They are a total hassle to use and only enable me to create characters with the following hair colors: black, white ... and "clown" (or call it "anime" - depending on your viewpoint) ... looks like crap eit...
by HalbesEi
Tue Dec 09, 2014 10:26 pm
Forum: Bug reports
Topic: 0.7 medic mercenary dialog bugged
Replies: 0
Views: 295

0.7 medic mercenary dialog bugged

when talking to the medic mercenary there aren't any anwers to choose from
by HalbesEi
Tue Dec 09, 2014 6:18 pm
Forum: Bug reports
Topic: v0.70 experimental bugs
Replies: 3
Views: 1061

v0.70 experimental bugs

Since this is the experimental bug report forum ... here, a few experimental bugs 1) Corpses that are killed on the slope of a mountain slide down for a very, very, very long time 2)Importing saves duplicates all characters 3)(I believe) the autosave crashes the game 4)pack animals don't follow thei...
by HalbesEi
Thu Dec 04, 2014 2:17 pm
Forum: Gameplay
Topic: Poll: Animals in your squad
Replies: 26
Views: 14615

Re: Poll: Animals in your squad

I'm all for AI controlled

some indirect commands via the animal handler aren't a bad idea though
-attack
-follow
-guard (wouldn't you like to have guard animals in your camp?)
etc.

I totally agree with the opinions of the posts before mine
by HalbesEi
Wed Jul 09, 2014 9:53 pm
Forum: Feature Requests
Topic: Growing outposts
Replies: 25
Views: 9451

Re: Growing outposts

But what if I want to have a Mr.Floppy in my town?
Why not just let us build this and get a cut of the profit

A city without Mr.Floppy would be ... sad ...
by HalbesEi
Sat Jun 21, 2014 5:22 pm
Forum: General
Topic: Can you dismiss a party member, even with editing/cheating?
Replies: 13
Views: 11989

Re: Can you dismiss a party member, even with editing/cheati

Now another important question: After you kill a character with the construction set, how is it possible to "remove" him from the squad box? OK found the solution: you dont need to kill him, just remove the Line (or 2 lines) with his name and also the +1 ID where you click on the zero to c...