Search found 53 matches

by OzyTheSage
Sat Dec 13, 2014 3:28 am
Forum: Bug reports
Topic: V0.70 Gar Backpack
Replies: 7
Views: 2310

Re: V0.70 Gar Backpack

On a forum I frequent there's a way you can resize the image directly in your post, but trying to use the same BBcode here doesn't appear to work [img w=674 h=380]http://cloud-4.steampowered.com/ugc/32979935861473658/B9D2CFBA08D480AE353A5C739BC54EC001C39E1C/[/img] It's unfortunate, but if you can ge...
by OzyTheSage
Fri Dec 12, 2014 12:19 am
Forum: General
Topic: Oh my FFFFFFff.... I want the new world map *spasm*
Replies: 7
Views: 3609

Re: Oh my FFFFFFff.... I want the new world map *spasm*

Wow it's been a long time since I touched this game, or even posted at these forums. Anyways... I was honestly stunned when I saw the screenshots, the effort put into making vegetation is really paying off (I haven't been around so I don't actually know how much effort was put into the vegetation)....
by OzyTheSage
Mon Jan 23, 2012 6:04 am
Forum: General
Topic: Kenshi atmosphere, in a Dark Horse comic??
Replies: 2
Views: 1219

Re: Kenshi atmosphere, in a Dark Horse comic??

It does remind me of it. I just flipped through and didn't read any of it.
by OzyTheSage
Mon Jan 23, 2012 6:01 am
Forum: Gameplay
Topic: What do you want next?
Replies: 471
Views: 604431

Re: What do you want next?

I don't live in a desert but it looked strange that some of the grass was growing straight out of the sand. Some of it was growing out of a rocky/grassy texture on the ground from the looks of the video, though, which makes more sense. In the video there are windmills in the background rotating at a...
by OzyTheSage
Thu Jan 05, 2012 2:37 am
Forum: Gameplay
Topic: Roads
Replies: 5
Views: 1583

Re: Roads

Roads would be cool to have, they could reduce exhaustion from travelling, and provide some protection for newbies because of the trade caravans that use them. It always bugged me that the roads in M&B were just a texture on the map.
by OzyTheSage
Sun Jan 01, 2012 7:14 pm
Forum: General
Topic: Why's the price gone up?
Replies: 8
Views: 3885

Re: Why's the price gone up?

This is why I bought Mount & Blade off of their website rather than Steam. They give you a key that's valid with Steam anyways so might as well =) Steam does tend to have really good sales though =p EDIT: Also, if this is like M&B, the price will go up as development reaches its more finishe...
by OzyTheSage
Wed Dec 07, 2011 12:15 am
Forum: Gameplay
Topic: Infection
Replies: 13
Views: 4077

Re: Infection

Keep in mind that you're not downing mugs of the stuff, you're using it like you would use hydrogen peroxide. (Unless you think drinking that is a good idea. A side note: it's not). I believe alcohol does get absorbed through the skin (and through your tongue and the flesh in your mouth, what fun) b...
by OzyTheSage
Wed Dec 07, 2011 12:00 am
Forum: Gameplay
Topic: Animals
Replies: 13
Views: 3874

Re: Animals

Barooney wrote:I thought it was a wasteland until an Artist was hired?
I did as well. I though there would be multiple biomes of sorts. At least I hope there will be. There's a reason I'm sick of deserts in modern games.
by OzyTheSage
Mon Dec 05, 2011 4:05 am
Forum: Gameplay
Topic: Bombs
Replies: 13
Views: 3585

Re: Bombs

When it says "Turrets" It's referring to crossbow/ballista and harpoon turrets. There could probably be mechanical weapons, like a repeating or self-loading crossbow or some sort, but I don't think early gunpowder weapons or canons are going to come into play.
by OzyTheSage
Mon Dec 05, 2011 4:04 am
Forum: Gameplay
Topic: Animals
Replies: 13
Views: 3874

Re: Animals

I believe there was a topic about animals for transportation, but I think Christ is leaning towards no? If he is, that's kinda weird, but it's his decision I guess. Maybe mounted combat is something he'd rather not focus on. I don't know if anyone has brought up attack dogs or animals yet, though. I...
by OzyTheSage
Mon Dec 05, 2011 3:59 am
Forum: Gameplay
Topic: Suggestion: Sparring and training
Replies: 13
Views: 4556

Re: Suggestion: Sparring and training

In addition, those currently empty buildings that look like barracks should make use of those training dummies. Perhaps even have mechanical ones, or even just spinning pillars that can be use to train defense, At least for low level characters. This way someone who just started the game can start i...
by OzyTheSage
Mon Dec 05, 2011 3:57 am
Forum: Gameplay
Topic: buying a shop and/or building
Replies: 11
Views: 3771

Re: buying a shop and/or building

Assuming your characters will eventually be carrying around gear for building camps and surviving in the wilderness I can't imagine building a sling or stretcher of some sort would be too far fetched.
by OzyTheSage
Sat Dec 03, 2011 11:05 pm
Forum: Modding
Topic: [MOD] Kenshi Medieval Modification
Replies: 86
Views: 74984

Re: [MOD] Kenshi Medieval Modification

Copperhell wrote:If you hold a claymore with a single hand, it will be a one handed weapon. Worth a try, no? :lol:
You're thinking of a bastard sword =p
by OzyTheSage
Sat Dec 03, 2011 1:41 am
Forum: Modding
Topic: [MOD] Kenshi Medieval Modification
Replies: 86
Views: 74984

Re: [MOD] Kenshi Medieval Modification

Yeah, Mount & Blade is a good source for seeing what things are supposed to look like. I'm taking these images from the CRPG website, a mod for the game. Maybe he should do an Aketon (Padded Cloth) for light One Two some chain mail for Medium One Two Plate for Heavy One Two And a claymore: http:...
by OzyTheSage
Sat Dec 03, 2011 1:23 am
Forum: General
Topic: update 0.21
Replies: 9
Views: 3475

Re: update 0.21

And then there was an update.
by OzyTheSage
Fri Dec 02, 2011 12:49 am
Forum: General
Topic: Progress
Replies: 22
Views: 6399

Re: Progress

toaster Assassin wrote:Wait, the old Oompa loompas or the newer ones (Better not be the latter).

I forgot the second movie ever existed, since I've never seen it, so i don't know what those Oompa Loompas look like.

Anyways, yeaaahhh.
by OzyTheSage
Fri Dec 02, 2011 12:42 am
Forum: Modding
Topic: [MOD] Kenshi Medieval Modification
Replies: 86
Views: 74984

Re: [MOD] Kenshi Medieval Modification

Noblemen fight with shield and sword. ;D Not if its the Scottish Nobles wielding dirty great Claymores and killing more than their troops. :D Claymores are two-handed weapons. 8-) On topic: What kind of armor are you going to do? I think you should at least have a set of light, medium, and heavy ar...
by OzyTheSage
Thu Dec 01, 2011 5:03 am
Forum: General
Topic: Voluntary Help
Replies: 17
Views: 4948

Re: Voluntary Help

Just going back to the need for the Boe and Quartstaff, I remember someone said they wont want to shed blood, they just want to knock 'em over the head and walk away, so you will need some blunt wooden weapons. The problem is the enemies will be using swords, so when their characters get hit they w...
by OzyTheSage
Thu Dec 01, 2011 5:01 am
Forum: General
Topic: Progress
Replies: 22
Views: 6399

Re: Progress

Lorenzo666 wrote:Maybe it would be more in the style of the Midgets from Borderlands?
You ruined the image.
by OzyTheSage
Thu Dec 01, 2011 4:59 am
Forum: Gameplay
Topic: Just bought,,
Replies: 4
Views: 1682

Re: Just bought,,

Good to see you just got it =)

If you look on the main page and in the sticky in this forum you'll see what Chris has planned next.