Search found 4 matches

by sihplak
Fri Jul 04, 2014 6:36 pm
Forum: Bug reports
Topic: Very Odd Pathfinding Issues [0.67.2]
Replies: 0
Views: 285

Very Odd Pathfinding Issues [0.67.2]

So, I recently made a new, large outpost with tons of room in it for later buildings and completely walled, with two sets of two gates in two different places. The problem is, whenever I send units to repair gates, they always unlock the gates furthest from those gates to walk around the outside of ...
by sihplak
Tue Jul 01, 2014 8:06 am
Forum: Feature Requests
Topic: Decor, Perhaps?
Replies: 3
Views: 816

Decor, Perhaps?

Thought this would be a bit of a minor suggestion, but (maybe) easy to implement: decorations. For instance, making signs to indicate what buildings have what items in them (for your own town), or the ability to put potted plants in houses. Thought it'd be a nice way to make towns/cities/outposts lo...
by sihplak
Tue Jul 01, 2014 7:57 am
Forum: Gameplay
Topic: Question about Workers
Replies: 2
Views: 725

Re: Question about Workers

Ah! Thank you VERY much, thought the shift-click for jobs only worked with the rescue and medic buttons!
by sihplak
Tue Jul 01, 2014 12:06 am
Forum: Gameplay
Topic: Question about Workers
Replies: 2
Views: 725

Question about Workers

So, I noticed that my workers automatically just stop working on something such as the stone processor whenever they either run out of stone or the building material capacity is maxed. Is this intentional or will they automatically add more resources/put away resources as needed to continue working ...