Search found 9 matches

by albie
Sat Jan 17, 2015 11:14 pm
Forum: General
Topic: With .71 and the squad management for use...
Replies: 8
Views: 5064

Re: With .71 and the squad management for use...

I have split my characters on my new save into a scouting party and a trading caravan. When I get to the base building stage I will have a labourer group and a town guard group. Shouldn't take as long this time round, my new laptop runs the game better than the 10fps of my previous laptop!
by albie
Thu Jan 15, 2015 9:18 pm
Forum: Gameplay
Topic: [0.70.6] Leviathan balancing
Replies: 17
Views: 4544

Re: [0.70.6] Leviathan balancing

I think they are quite fun as they are, always makes me run in the opposite direction on my new save, for now anyway! Although I agree that they do destroy a towns populace very fast. Maybe make them less prone to engage a cities army unless severely provoked.
by albie
Thu Jan 15, 2015 9:12 pm
Forum: Gameplay
Topic: Poll: Animals in your squad
Replies: 26
Views: 14775

Re: Poll: Animals in your squad

I think AI controlled would be best, but with commands, such as guard, stay and follow. Although I think you should be able to equip various equipment to the animal in question. Whether it is saddlebags to aid in trading, or armor/offensive options. Nothing too ridiculous or over the top. But whethe...
by albie
Fri Sep 05, 2014 11:13 pm
Forum: General
Topic: bad placement, or problem with traders?
Replies: 16
Views: 6938

Re: bad placement, or problem with traders?

Thanks Tolwrath. Good to know I may not have to rebuild my town just yet. :)
by albie
Thu Sep 04, 2014 10:21 pm
Forum: General
Topic: bad placement, or problem with traders?
Replies: 16
Views: 6938

Re: bad placement, or problem with traders?

Sorry to bump an old thread, (didn't think I should start a new one while one is up) but are the traders working recently? And if so, anyone got any good locations for a trading base?
by albie
Thu Sep 04, 2014 9:58 pm
Forum: Gameplay
Topic: Base pictures
Replies: 34
Views: 11205

Re: Base pictures

Some of these bases look incredible. My base is nowhere near as majestic. :) When I start on a new one I will upload some pictures. (please excuse the pictures though, as I have to run kenshi on quite low settings!)
by albie
Thu Sep 04, 2014 9:50 pm
Forum: General
Topic: Dialogue & 64-Bit Victory Discussion Thread
Replies: 21
Views: 7881

Re: Dialogue & 64-Bit Victory Discussion Thread

Can't wait for this update, pathfinding especially. Also good to see the variety of beasts and creatures.
by albie
Wed Aug 20, 2014 9:57 pm
Forum: Feature Requests
Topic: Beast Caravan!!!!
Replies: 15
Views: 3788

Re: Beast Caravan!!!!

If you wanted to avoid mounts but still have pack mules, maybe create a creature, like a herbivore, with some storage bags like a saddle. Then you could hold right click and "loot" the NPC to interact with the merchants store. I'm glad there won't be mounts, would take the fun out of roami...
by albie
Tue Jul 15, 2014 9:44 am
Forum: General
Topic: New to the forum
Replies: 2
Views: 888

New to the forum

Hi, been lurking on the forums for quite some time now and thought I'd sign up and contribute! First, I want to say congratulations on such a great game so far. So refreshing to see a single player game with so much potential, in such a unique way too! I wish I had stumbled on this gem earlier. Seco...