Search found 9 matches
- Sat Jan 17, 2015 11:14 pm
- Forum: General
- Topic: With .71 and the squad management for use...
- Replies: 8
- Views: 5064
Re: With .71 and the squad management for use...
I have split my characters on my new save into a scouting party and a trading caravan. When I get to the base building stage I will have a labourer group and a town guard group. Shouldn't take as long this time round, my new laptop runs the game better than the 10fps of my previous laptop!
- Thu Jan 15, 2015 9:18 pm
- Forum: Gameplay
- Topic: [0.70.6] Leviathan balancing
- Replies: 17
- Views: 4544
Re: [0.70.6] Leviathan balancing
I think they are quite fun as they are, always makes me run in the opposite direction on my new save, for now anyway! Although I agree that they do destroy a towns populace very fast. Maybe make them less prone to engage a cities army unless severely provoked.
- Thu Jan 15, 2015 9:12 pm
- Forum: Gameplay
- Topic: Poll: Animals in your squad
- Replies: 26
- Views: 14775
Re: Poll: Animals in your squad
I think AI controlled would be best, but with commands, such as guard, stay and follow. Although I think you should be able to equip various equipment to the animal in question. Whether it is saddlebags to aid in trading, or armor/offensive options. Nothing too ridiculous or over the top. But whethe...
- Fri Sep 05, 2014 11:13 pm
- Forum: General
- Topic: bad placement, or problem with traders?
- Replies: 16
- Views: 6938
Re: bad placement, or problem with traders?
Thanks Tolwrath. Good to know I may not have to rebuild my town just yet. 
- Thu Sep 04, 2014 10:21 pm
- Forum: General
- Topic: bad placement, or problem with traders?
- Replies: 16
- Views: 6938
Re: bad placement, or problem with traders?
Sorry to bump an old thread, (didn't think I should start a new one while one is up) but are the traders working recently? And if so, anyone got any good locations for a trading base?
- Thu Sep 04, 2014 9:58 pm
- Forum: Gameplay
- Topic: Base pictures
- Replies: 34
- Views: 11205
Re: Base pictures
Some of these bases look incredible. My base is nowhere near as majestic.
When I start on a new one I will upload some pictures. (please excuse the pictures though, as I have to run kenshi on quite low settings!)
- Thu Sep 04, 2014 9:50 pm
- Forum: General
- Topic: Dialogue & 64-Bit Victory Discussion Thread
- Replies: 21
- Views: 7881
Re: Dialogue & 64-Bit Victory Discussion Thread
Can't wait for this update, pathfinding especially. Also good to see the variety of beasts and creatures.
- Wed Aug 20, 2014 9:57 pm
- Forum: Feature Requests
- Topic: Beast Caravan!!!!
- Replies: 15
- Views: 3788
Re: Beast Caravan!!!!
If you wanted to avoid mounts but still have pack mules, maybe create a creature, like a herbivore, with some storage bags like a saddle. Then you could hold right click and "loot" the NPC to interact with the merchants store. I'm glad there won't be mounts, would take the fun out of roami...
- Tue Jul 15, 2014 9:44 am
- Forum: General
- Topic: New to the forum
- Replies: 2
- Views: 888
New to the forum
Hi, been lurking on the forums for quite some time now and thought I'd sign up and contribute! First, I want to say congratulations on such a great game so far. So refreshing to see a single player game with so much potential, in such a unique way too! I wish I had stumbled on this gem earlier. Seco...