Search found 74 matches

by arkhiel
Sun Nov 21, 2021 3:24 pm
Forum: Modding
Topic: (devs, halp ! )Overhaul of a map and map artifacts remaining
Replies: 1
Views: 11838

Re: (devs, halp ! )Overhaul of a map and map artifacts remaining

OK so found out a few answers : -Biome maps aren't used, they're like integrated in game, so they're more a guide if anything. You can edit biomes in FCS but have to deal with zoning as it is (or at least haven't found how to change that). Clutter from swamp could be removed editing each swamp relat...
by arkhiel
Fri Nov 12, 2021 12:43 am
Forum: Modding
Topic: (devs, halp ! )Overhaul of a map and map artifacts remaining
Replies: 1
Views: 11838

(devs, halp ! )Overhaul of a map and map artifacts remaining

Hi :) ! So I'm trying to make a whole new map, I'm for now trying to clean it, wether renaming some of the leveldata files in newland folder , or just suppressing with world editor. I made for now a whole flat world, all in great desert area, covering the whole map, and taken the border zone biome t...
by arkhiel
Thu Jan 23, 2020 4:46 pm
Forum: Bug reports
Topic: [Crosspost with modding]Spawning on belt slot
Replies: 0
Views: 889

[Crosspost with modding]Spawning on belt slot

Hi ! There is an annoying thing with belt slot, items can't spawn on npcs or characters when an item is set to be on it. belt items can be crafted or bought and will work perfectly, but will just never spawn. I know it's only used for lantern of radiance, but it actually would be really helpfull for...
by arkhiel
Thu Jan 23, 2020 4:39 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 146414

Re: Blender

someone wrote:
Mon Dec 09, 2019 3:33 pm
I just updated to blender 2.81a and the 0.9.1 plugin is working fine. What is the error?
Forgot to thank you !
Happy new year :D
by arkhiel
Sat Dec 14, 2019 1:29 pm
Forum: Modding
Topic: Human texture files no longer can be edited or changed?
Replies: 3
Views: 5528

Re: Human texture files no longer can be edited or changed?

About the used normals (in human_male / human_female I presume ? ), they are made of shades of grey instead of usual normals, how did you actually obtain that result and is it mandatory or regular normal (the blueish ones) can work ?
by arkhiel
Thu Dec 12, 2019 10:35 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 146414

Re: Blender

well it would just not appear as selectable extension. Let me check the updated version edit : still doesn't :/ . Might have forgotten how to install an add on, but i tried selecting either the zip, or all the files, when i get to pick a new add on edit 2 : ok i had to manually install it and it wor...
by arkhiel
Thu Dec 05, 2019 10:23 pm
Forum: Modding
Topic: Blender
Replies: 45
Views: 146414

Re: Blender

Blender just updated and it seems i can't get the last plugin to work :cry:
by arkhiel
Thu Sep 26, 2019 3:23 pm
Forum: General
Topic: Kenshi/Kenshi 2 Development News
Replies: 29
Views: 239274

Re: Kenshi/Kenshi 2 Development News

Focus on Kenshi 2 and if possible on modding possibilities. Kenshi 1 is good as it is :)
by arkhiel
Sat Mar 02, 2019 5:29 pm
Forum: Modding
Topic: Help with implementing animations
Replies: 1
Views: 3281

Re: Help with implementing animations

I don't think you could add animation to weapons in kenshi anyway. You can add animation to creatures, but weapons are static :/ .
by arkhiel
Sat Mar 02, 2019 5:28 pm
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6313

Re: [devs] [WIP] Custom new body masks ! We need you !

https://steamcommunity.com/sharedfiles/ ... 1670961960 stuff possible (if head was hideable, could have the whole skeleton )
by arkhiel
Sat Mar 02, 2019 6:17 am
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6313

Re: [devs] Custom overlap

So far I made one, i could use 2 or 3 more colors ^^.
I'll post screens asap
Screens in first post :) .
by arkhiel
Fri Mar 01, 2019 7:56 am
Forum: Modding
Topic: Mirrored UV Problem with blender exporter
Replies: 6
Views: 4362

Re: Mirrored UV Problem with blender exporter

Does it has something to do with the fact that in max too if i clone something normals are reverted for the clone? (however if you attach the original to the clone, and only in that way, it fixes it)
by arkhiel
Thu Feb 28, 2019 8:11 pm
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6313

Re: [devs] Custom overlap

Thanks for the references :) .
I'd like to test that too to get a community part map for modders.
We could do stuff as hook for a hand, closed hand glove or heels for girls for example. :)
by arkhiel
Tue Feb 19, 2019 7:49 pm
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6313

Re: [devs] Custom overlap

I've seen new colours that aren't used, but it would be nice if we could have the exact colour code as they are not used in the game file ^^
by arkhiel
Wed Jan 16, 2019 11:40 pm
Forum: Modding
Topic: How can I make my custom armour craftable?
Replies: 2
Views: 1801

Re: How can I make my custom armour craftable?

Simple way : edit the functionnality of any existing bench (cloth/leather/plate etc) and add your armor to the list of craftable stuff. Or if you want a specific bench (to ensure compatibility) you can copy the bench + the functionnality (and link everything). Of course add the research so people ca...
by arkhiel
Wed Jan 16, 2019 3:48 pm
Forum: Modding
Topic: I downloaded the guts dragonslayer mod and it works but...
Replies: 1
Views: 1616

Re: I downloaded the guts dragonslayer mod and it works but...

It uses a custom material, that's why.
I made one that matches the default texture in my weapon pack but mod is outdated (model isn't, you can get it on nexus)
by arkhiel
Wed Jan 16, 2019 1:39 pm
Forum: Modding
Topic: [devs] [Release] Custom new body masks ! We need you !
Replies: 7
Views: 6313

[devs] [Release] Custom new body masks ! We need you !

Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1671502407 Nexus Link https://www.nexusmods.com/kenshi/mods/279 Hi ! After toying with the new colours available for body masks, it appears it could help old armors to avoir clipping issues but also new possibilities for modding ! How...
by arkhiel
Mon Mar 19, 2018 10:32 pm
Forum: General
Topic: A missing dependancy for dialogue.mod
Replies: 0
Views: 1024

A missing dependancy for dialogue.mod

It seems there is a missing dependancy for dialogue.mod , to a "March 18.mod" that doesn't exists.

Is it safe to try modding even with it ? I don't wanna break my esps. (the multiple warnings about it just didn't make me wanna try ^^ )
by arkhiel
Fri Mar 16, 2018 1:33 am
Forum: Modding
Topic: Ranged weapon pack
Replies: 0
Views: 816

Ranged weapon pack

http://steamcommunity.com/sharedfiles/f ... 1318386856

Adds a few more ranged weapons to change from crossbows.

Kunai, shuriken, chakram, bows (long and short) for the moment.
by arkhiel
Fri Mar 16, 2018 1:32 am
Forum: Modding
Topic: YoRHa Outfit (nier automata)
Replies: 0
Views: 850

YoRHa Outfit (nier automata)

http://steamcommunity.com/sharedfiles/f ... 1332109973

Well not exactly it, but close enough :3 .