Search found 74 matches
- Sun Nov 21, 2021 3:24 pm
- Forum: Modding
- Topic: (devs, halp ! )Overhaul of a map and map artifacts remaining
- Replies: 1
- Views: 11838
Re: (devs, halp ! )Overhaul of a map and map artifacts remaining
OK so found out a few answers : -Biome maps aren't used, they're like integrated in game, so they're more a guide if anything. You can edit biomes in FCS but have to deal with zoning as it is (or at least haven't found how to change that). Clutter from swamp could be removed editing each swamp relat...
- Fri Nov 12, 2021 12:43 am
- Forum: Modding
- Topic: (devs, halp ! )Overhaul of a map and map artifacts remaining
- Replies: 1
- Views: 11838
(devs, halp ! )Overhaul of a map and map artifacts remaining
Hi :) ! So I'm trying to make a whole new map, I'm for now trying to clean it, wether renaming some of the leveldata files in newland folder , or just suppressing with world editor. I made for now a whole flat world, all in great desert area, covering the whole map, and taken the border zone biome t...
- Thu Jan 23, 2020 4:46 pm
- Forum: Bug reports
- Topic: [Crosspost with modding]Spawning on belt slot
- Replies: 0
- Views: 889
[Crosspost with modding]Spawning on belt slot
Hi ! There is an annoying thing with belt slot, items can't spawn on npcs or characters when an item is set to be on it. belt items can be crafted or bought and will work perfectly, but will just never spawn. I know it's only used for lantern of radiance, but it actually would be really helpfull for...
- Sat Dec 14, 2019 1:29 pm
- Forum: Modding
- Topic: Human texture files no longer can be edited or changed?
- Replies: 3
- Views: 5528
Re: Human texture files no longer can be edited or changed?
About the used normals (in human_male / human_female I presume ? ), they are made of shades of grey instead of usual normals, how did you actually obtain that result and is it mandatory or regular normal (the blueish ones) can work ?
Re: Blender
well it would just not appear as selectable extension. Let me check the updated version edit : still doesn't :/ . Might have forgotten how to install an add on, but i tried selecting either the zip, or all the files, when i get to pick a new add on edit 2 : ok i had to manually install it and it wor...
Re: Blender
Blender just updated and it seems i can't get the last plugin to work 
- Thu Sep 26, 2019 3:23 pm
- Forum: General
- Topic: Kenshi/Kenshi 2 Development News
- Replies: 29
- Views: 239274
Re: Kenshi/Kenshi 2 Development News
Focus on Kenshi 2 and if possible on modding possibilities. Kenshi 1 is good as it is 
- Sat Mar 02, 2019 5:29 pm
- Forum: Modding
- Topic: Help with implementing animations
- Replies: 1
- Views: 3281
Re: Help with implementing animations
I don't think you could add animation to weapons in kenshi anyway. You can add animation to creatures, but weapons are static :/ .
- Sat Mar 02, 2019 5:28 pm
- Forum: Modding
- Topic: [devs] [Release] Custom new body masks ! We need you !
- Replies: 7
- Views: 6313
Re: [devs] [WIP] Custom new body masks ! We need you !
https://steamcommunity.com/sharedfiles/ ... 1670961960 stuff possible (if head was hideable, could have the whole skeleton )
- Sat Mar 02, 2019 6:17 am
- Forum: Modding
- Topic: [devs] [Release] Custom new body masks ! We need you !
- Replies: 7
- Views: 6313
Re: [devs] Custom overlap
So far I made one, i could use 2 or 3 more colors ^^.
I'll post screens asap
Screens in first post
.
I'll post screens asap
Screens in first post
- Fri Mar 01, 2019 7:56 am
- Forum: Modding
- Topic: Mirrored UV Problem with blender exporter
- Replies: 6
- Views: 4362
Re: Mirrored UV Problem with blender exporter
Does it has something to do with the fact that in max too if i clone something normals are reverted for the clone? (however if you attach the original to the clone, and only in that way, it fixes it)
- Thu Feb 28, 2019 8:11 pm
- Forum: Modding
- Topic: [devs] [Release] Custom new body masks ! We need you !
- Replies: 7
- Views: 6313
Re: [devs] Custom overlap
Thanks for the references
.
I'd like to test that too to get a community part map for modders.
We could do stuff as hook for a hand, closed hand glove or heels for girls for example.
I'd like to test that too to get a community part map for modders.
We could do stuff as hook for a hand, closed hand glove or heels for girls for example.
- Tue Feb 19, 2019 7:49 pm
- Forum: Modding
- Topic: [devs] [Release] Custom new body masks ! We need you !
- Replies: 7
- Views: 6313
Re: [devs] Custom overlap
I've seen new colours that aren't used, but it would be nice if we could have the exact colour code as they are not used in the game file ^^
- Wed Jan 16, 2019 11:40 pm
- Forum: Modding
- Topic: How can I make my custom armour craftable?
- Replies: 2
- Views: 1801
Re: How can I make my custom armour craftable?
Simple way : edit the functionnality of any existing bench (cloth/leather/plate etc) and add your armor to the list of craftable stuff. Or if you want a specific bench (to ensure compatibility) you can copy the bench + the functionnality (and link everything). Of course add the research so people ca...
- Wed Jan 16, 2019 3:48 pm
- Forum: Modding
- Topic: I downloaded the guts dragonslayer mod and it works but...
- Replies: 1
- Views: 1616
Re: I downloaded the guts dragonslayer mod and it works but...
It uses a custom material, that's why.
I made one that matches the default texture in my weapon pack but mod is outdated (model isn't, you can get it on nexus)
I made one that matches the default texture in my weapon pack but mod is outdated (model isn't, you can get it on nexus)
- Wed Jan 16, 2019 1:39 pm
- Forum: Modding
- Topic: [devs] [Release] Custom new body masks ! We need you !
- Replies: 7
- Views: 6313
[devs] [Release] Custom new body masks ! We need you !
Steam Link https://steamcommunity.com/sharedfiles/filedetails/?id=1671502407 Nexus Link https://www.nexusmods.com/kenshi/mods/279 Hi ! After toying with the new colours available for body masks, it appears it could help old armors to avoir clipping issues but also new possibilities for modding ! How...
- Mon Mar 19, 2018 10:32 pm
- Forum: General
- Topic: A missing dependancy for dialogue.mod
- Replies: 0
- Views: 1024
A missing dependancy for dialogue.mod
It seems there is a missing dependancy for dialogue.mod , to a "March 18.mod" that doesn't exists.
Is it safe to try modding even with it ? I don't wanna break my esps. (the multiple warnings about it just didn't make me wanna try ^^ )
Is it safe to try modding even with it ? I don't wanna break my esps. (the multiple warnings about it just didn't make me wanna try ^^ )
- Fri Mar 16, 2018 1:33 am
- Forum: Modding
- Topic: Ranged weapon pack
- Replies: 0
- Views: 816
Ranged weapon pack
http://steamcommunity.com/sharedfiles/f ... 1318386856
Adds a few more ranged weapons to change from crossbows.
Kunai, shuriken, chakram, bows (long and short) for the moment.
Adds a few more ranged weapons to change from crossbows.
Kunai, shuriken, chakram, bows (long and short) for the moment.
- Fri Mar 16, 2018 1:32 am
- Forum: Modding
- Topic: YoRHa Outfit (nier automata)
- Replies: 0
- Views: 850